diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index e7bb24cc..546ae3c5 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -2,6 +2,7 @@ Build=IfProjectHasCode BuildConfiguration=PPBC_Development BuildTarget= +LaunchOnTarget= StagingDirectory=(Path="E:/tempBuilds/baniAss") FullRebuild=False ForDistribution=False @@ -11,6 +12,7 @@ bIncludeNativizedAssetsInProjectGeneration=False bExcludeMonolithicEngineHeadersInNativizedCode=False UsePakFile=True bUseIoStore=False +bUseZenStore=False bMakeBinaryConfig=False bGenerateChunks=False bGenerateNoChunks=False @@ -19,14 +21,19 @@ bForceOneChunkPerFile=False MaxChunkSize=0 bBuildHttpChunkInstallData=False HttpChunkInstallDataDirectory=(Path="") +WriteBackMetadataToAssetRegistry=Disabled bCompressed=True -PakFileCompressionFormats=Oodle +PackageCompressionFormat=Oodle bForceUseProjectCompressionFormatIgnoreHardwareOverride=False -PakFileAdditionalCompressionOptions=-compressionblocksize=256KB -PakFileCompressionMethod=Kraken -PakFileCompressionLevel_DebugDevelopment=3 -PakFileCompressionLevel_TestShipping=2 -PakFileCompressionLevel_Distribution=7 +PackageAdditionalCompressionOptions= +PackageCompressionMethod=Kraken +PackageCompressionLevel_DebugDevelopment=2 +PackageCompressionLevel_TestShipping=3 +PackageCompressionLevel_Distribution=4 +PackageCompressionMinBytesSaved=1024 +PackageCompressionMinPercentSaved=5 +bPackageCompressionEnableDDC=False +PackageCompressionMinSizeToConsiderDDC=0 HttpChunkInstallDataVersion= IncludePrerequisites=True IncludeAppLocalPrerequisites=False @@ -146,37 +153,62 @@ InternationalizationPreset=All +CulturesToStage=en-ZW +CulturesToStage=en-US-POSIX LocalizationTargetCatchAllChunkId=0 -bCookAll=False -bCookMapsOnly=False +bCookAll=True +bCookMapsOnly=True bSkipEditorContent=False bSkipMovies=False --IniKeyBlacklist=KeyStorePassword --IniKeyBlacklist=KeyPassword --IniKeyBlacklist=rsa.privateexp --IniKeyBlacklist=rsa.modulus --IniKeyBlacklist=rsa.publicexp --IniKeyBlacklist=aes.key --IniKeyBlacklist=SigningPublicExponent --IniKeyBlacklist=SigningModulus --IniKeyBlacklist=SigningPrivateExponent --IniKeyBlacklist=EncryptionKey --IniKeyBlacklist=IniKeyBlacklist --IniKeyBlacklist=IniSectionBlacklist -+IniKeyBlacklist=KeyStorePassword -+IniKeyBlacklist=KeyPassword -+IniKeyBlacklist=rsa.privateexp -+IniKeyBlacklist=rsa.modulus -+IniKeyBlacklist=rsa.publicexp -+IniKeyBlacklist=aes.key -+IniKeyBlacklist=SigningPublicExponent -+IniKeyBlacklist=SigningModulus -+IniKeyBlacklist=SigningPrivateExponent -+IniKeyBlacklist=EncryptionKey -+IniKeyBlacklist=IniKeyBlacklist -+IniKeyBlacklist=IniSectionBlacklist +-IniKeyDenylist=KeyStorePassword +-IniKeyDenylist=KeyPassword +-IniKeyDenylist=rsa.privateexp +-IniKeyDenylist=rsa.modulus +-IniKeyDenylist=rsa.publicexp +-IniKeyDenylist=aes.key +-IniKeyDenylist=SigningPublicExponent +-IniKeyDenylist=SigningModulus +-IniKeyDenylist=SigningPrivateExponent +-IniKeyDenylist=EncryptionKey +-IniKeyDenylist=DevCenterUsername +-IniKeyDenylist=DevCenterPassword +-IniKeyDenylist=IOSTeamID +-IniKeyDenylist=SigningCertificate +-IniKeyDenylist=MobileProvision +-IniKeyDenylist=IniKeyDenylist +-IniKeyDenylist=IniSectionDenylist ++IniKeyDenylist=DevCenterUsername ++IniKeyDenylist=DevCenterPassword ++IniKeyDenylist=IOSTeamID ++IniKeyDenylist=SigningCertificate ++IniKeyDenylist=MobileProvision ++IniKeyDenylist=IniKeyDenylist ++IniKeyDenylist=IniSectionDenylist ++IniKeyDenylist=KeyStorePassword ++IniKeyDenylist=KeyPassword ++IniKeyDenylist=rsa.privateexp ++IniKeyDenylist=rsa.modulus ++IniKeyDenylist=rsa.publicexp ++IniKeyDenylist=aes.key ++IniKeyDenylist=SigningPublicExponent ++IniKeyDenylist=SigningModulus ++IniKeyDenylist=SigningPrivateExponent ++IniKeyDenylist=EncryptionKey ++IniKeyDenylist=IniKeyBlacklist ++IniKeyDenylist=IniSectionBlacklist +-IniSectionDenylist=HordeStorageServers +-IniSectionDenylist=StorageServers ++IniSectionDenylist=HordeStorageServers ++IniSectionDenylist=StorageServers +DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img/layouts") +DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img/VillasPhoto") +DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img/Pic") ++DirectoriesToAlwaysCook=(Path="/Interchange/Functions") ++DirectoriesToAlwaysCook=(Path="/Interchange/gltf") ++DirectoriesToAlwaysCook=(Path="/Interchange/Materials") ++DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines") ++DirectoriesToAlwaysCook=(Path="/Interchange/Utilities") ++DirectoriesToAlwaysCook=(Path="/Game/Meshes") +PerPlatformBuildConfig=() +PerPlatformTargetFlavorName=(("Android", "Android_ASTC")) +PerPlatformBuildTarget=() [Internationalization] +LocalizationPaths=%GAMEDIR%Content/Localization/NewTarget diff --git a/Content/Assetpacks/TropicalOceanTool/Maps/Map_Overview.umap b/Content/Assetpacks/TropicalOceanTool/Maps/Map_Overview.umap deleted file mode 100644 index ece7f5bb..00000000 Binary files a/Content/Assetpacks/TropicalOceanTool/Maps/Map_Overview.umap and /dev/null differ diff --git a/Content/Assetpacks/Tropical_Jungle_Pack/Maps/Overview.umap b/Content/Assetpacks/Tropical_Jungle_Pack/Maps/Overview.umap deleted file mode 100644 index de01469c..00000000 Binary files a/Content/Assetpacks/Tropical_Jungle_Pack/Maps/Overview.umap and /dev/null differ diff --git a/Content/Assetpacks/Tropical_Jungle_Pack/Maps/Showcase.umap b/Content/Assetpacks/Tropical_Jungle_Pack/Maps/Showcase.umap deleted file mode 100644 index 33c08f3d..00000000 Binary files a/Content/Assetpacks/Tropical_Jungle_Pack/Maps/Showcase.umap and /dev/null differ diff --git a/Content/Assetpacks/Tropical_Jungle_Pack/Maps/Showcase_Grassfield.umap b/Content/Assetpacks/Tropical_Jungle_Pack/Maps/Showcase_Grassfield.umap deleted file mode 100644 index 87c81d0a..00000000 Binary files a/Content/Assetpacks/Tropical_Jungle_Pack/Maps/Showcase_Grassfield.umap and /dev/null differ diff --git a/Content/Blueprints/Player/GI.uasset b/Content/Blueprints/Player/GI.uasset index c7c0ed95..63e2df1a 100644 Binary files a/Content/Blueprints/Player/GI.uasset and b/Content/Blueprints/Player/GI.uasset differ diff --git a/Content/Materials/Masters/Common/MM_Master.uasset b/Content/Materials/Masters/Common/MM_Master.uasset index 8385eb85..da829010 100644 Binary files a/Content/Materials/Masters/Common/MM_Master.uasset and b/Content/Materials/Masters/Common/MM_Master.uasset differ diff --git a/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.uasset b/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.uasset index 2ca5ce0e..d6e6ff23 100644 Binary files a/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.uasset and b/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.uasset differ diff --git a/Content/UltraDynamicSky/Maps/DemoMap.umap b/Content/UltraDynamicSky/Maps/DemoMap.umap deleted file mode 100644 index 22c1ef1f..00000000 Binary files a/Content/UltraDynamicSky/Maps/DemoMap.umap and /dev/null differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp index 27c678ad..c9da8f08 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp @@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeDLSS_init() {} nullptr, 0, PKG_CompiledIn | 0x00000000, - 0x47908608, + 0xAED4C3F5, 0x44A63F5A, METADATA_PARAMS(nullptr, 0) }; @@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeDLSS_init() {} } return Z_Registration_Info_UPackage__Script_DLSS.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSS(Z_Construct_UPackage__Script_DLSS, TEXT("/Script/DLSS"), Z_Registration_Info_UPackage__Script_DLSS, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x47908608, 0x44A63F5A)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSS(Z_Construct_UPackage__Script_DLSS, TEXT("/Script/DLSS"), Z_Registration_Info_UPackage__Script_DLSS, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xAED4C3F5, 0x44A63F5A)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp index 2722dbd7..6b95ee21 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp @@ -474,20 +474,20 @@ void EmptyLinkFunctionForGeneratedCodeDLSSSettings() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSSettings); UDLSSSettings::~UDLSSSettings() {} - struct Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics + struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics { static const FEnumRegisterCompiledInInfo EnumInfo[]; static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo[] = { + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo[] = { { EDLSSSettingOverride_StaticEnum, TEXT("EDLSSSettingOverride"), &Z_Registration_Info_UEnum_EDLSSSettingOverride, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1546296617U) }, }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo[] = { + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo[] = { { Z_Construct_UClass_UDLSSOverrideSettings, UDLSSOverrideSettings::StaticClass, TEXT("UDLSSOverrideSettings"), &Z_Registration_Info_UClass_UDLSSOverrideSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSOverrideSettings), 445621193U) }, { Z_Construct_UClass_UDLSSSettings, UDLSSSettings::StaticClass, TEXT("UDLSSSettings"), &Z_Registration_Info_UClass_UDLSSSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSSettings), 337713307U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_2540373166(TEXT("/Script/DLSS"), - Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_2540373166(TEXT("/Script/DLSS"), + Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo), nullptr, 0, - Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo)); + Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h index fee9bd14..6e27f7e5 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h @@ -14,11 +14,11 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define DLSS_DLSSSettings_generated_h -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSOverrideSettings(); \ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ @@ -29,7 +29,7 @@ public: \ -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ private: \ static void StaticRegisterNativesUDLSSOverrideSettings(); \ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ @@ -40,7 +40,7 @@ public: \ -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \ @@ -54,7 +54,7 @@ public: \ NO_API virtual ~UDLSSOverrideSettings(); -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -68,38 +68,38 @@ public: \ NO_API virtual ~UDLSSOverrideSettings(); -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_28_PROLOG -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY_LEGACY \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_28_PROLOG +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSS_API UClass* StaticClass(); -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSSettings(); \ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ @@ -110,7 +110,7 @@ public: \ -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ private: \ static void StaticRegisterNativesUDLSSSettings(); \ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ @@ -121,7 +121,7 @@ public: \ -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \ @@ -135,7 +135,7 @@ public: \ NO_API virtual ~UDLSSSettings(); -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -149,27 +149,27 @@ public: \ NO_API virtual ~UDLSSSettings(); -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_53_PROLOG -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY_LEGACY \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_53_PROLOG +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ - FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -177,7 +177,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSS_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h +#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h #define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp index 170adec6..38404575 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp @@ -1 +1 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp index d3dd69de..dd3d2c80 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp @@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {} nullptr, 0, PKG_CompiledIn | 0x00000000, - 0xD5F924E3, + 0x009DB90B, 0x6F9FE991, METADATA_PARAMS(nullptr, 0) }; @@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {} } return Z_Registration_Info_UPackage__Script_DLSSBlueprint.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSSBlueprint(Z_Construct_UPackage__Script_DLSSBlueprint, TEXT("/Script/DLSSBlueprint"), Z_Registration_Info_UPackage__Script_DLSSBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD5F924E3, 0x6F9FE991)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSSBlueprint(Z_Construct_UPackage__Script_DLSSBlueprint, TEXT("/Script/DLSSBlueprint"), Z_Registration_Info_UPackage__Script_DLSSBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x009DB90B, 0x6F9FE991)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp index 4d2161a1..a1812a8e 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp @@ -1089,20 +1089,20 @@ void EmptyLinkFunctionForGeneratedCodeDLSSLibrary() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSLibrary); UDLSSLibrary::~UDLSSLibrary() {} - struct Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics + struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics { static const FEnumRegisterCompiledInInfo EnumInfo[]; static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo[] = { + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo[] = { { UDLSSSupport_StaticEnum, TEXT("UDLSSSupport"), &Z_Registration_Info_UEnum_UDLSSSupport, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1776572494U) }, { UDLSSMode_StaticEnum, TEXT("UDLSSMode"), &Z_Registration_Info_UEnum_UDLSSMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4144951277U) }, }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo[] = { + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo[] = { { Z_Construct_UClass_UDLSSLibrary, UDLSSLibrary::StaticClass, TEXT("UDLSSLibrary"), &Z_Registration_Info_UClass_UDLSSLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSLibrary), 3695960356U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_3553304738(TEXT("/Script/DLSSBlueprint"), - Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_3553304738(TEXT("/Script/DLSSBlueprint"), + Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo), nullptr, 0, - Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo)); + Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h index 0d58655c..4ead7ea2 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h @@ -17,8 +17,8 @@ enum class UDLSSSupport : uint8; #endif #define DLSSBLUEPRINT_DLSSLibrary_generated_h -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ \ DECLARE_FUNCTION(execGetDefaultDLSSMode); \ DECLARE_FUNCTION(execGetDLSSSharpness); \ @@ -38,7 +38,7 @@ enum class UDLSSSupport : uint8; DECLARE_FUNCTION(execIsDLSSSupported); -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execGetDefaultDLSSMode); \ DECLARE_FUNCTION(execGetDLSSSharpness); \ @@ -58,8 +58,8 @@ enum class UDLSSSupport : uint8; DECLARE_FUNCTION(execIsDLSSSupported); -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSLibrary(); \ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ @@ -68,7 +68,7 @@ public: \ DECLARE_SERIALIZER(UDLSSLibrary) -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ private: \ static void StaticRegisterNativesUDLSSLibrary(); \ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ @@ -77,7 +77,7 @@ public: \ DECLARE_SERIALIZER(UDLSSLibrary) -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \ @@ -91,7 +91,7 @@ public: \ DLSSBLUEPRINT_API virtual ~UDLSSLibrary(); -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -105,27 +105,27 @@ public: \ DLSSBLUEPRINT_API virtual ~UDLSSLibrary(); -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_55_PROLOG -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY_LEGACY \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_55_PROLOG +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY \ +#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ - FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -133,7 +133,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSSBLUEPRINT_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h +#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h #define FOREACH_ENUM_UDLSSSUPPORT(op) \ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp index dd5b5af5..3d0efaaf 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp @@ -1 +1 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h index 4114d86d..bc873065 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h @@ -66,11 +66,11 @@ #define UE_IS_ENGINE_MODULE 0 #define UE_DISABLE_INLINE_GEN_CPP 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "DLSS" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h.old new file mode 100644 index 00000000..4114d86d --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h.old @@ -0,0 +1,211 @@ +#undef DLSS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "DLSS" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define COREUOBJECT_API +#define ENGINESETTINGS_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define NGXRHI_API +#define DLSS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp index a6e0fbbf..c43de6c5 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp @@ -1,7 +1,7 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json index 0d96cede..2a7bf457 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json @@ -1,19 +1,19 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\module.dlss.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\module.dlss.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\definitions.dlss.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlss.init.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlss.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\public\\dlss.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerprivate.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\definitions.dlss.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlss.init.gen.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.gen.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlss.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\public\\dlss.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerprivate.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextension.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextensioncontext.h", "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\sceneviewextensioncontext.generated.h", @@ -84,11 +84,11 @@ "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\volumerendering.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\screenrendering.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\systemtextures.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\customresourcepool.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenspacedenoise.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\indirectlightrendering.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivate.h", @@ -174,10 +174,10 @@ "f:\\ue\\ue_5.1\\engine\\source\\runtime\\enginesettings\\classes\\generalprojectsettings.h", "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\enginesettings\\uht\\generalprojectsettings.generated.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\messagedialog.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessing.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\deferredshadingrenderer.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenscenerendering.h", @@ -206,7 +206,7 @@ "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenspaceraytracing.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\dynamicresolutionstate.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\legacyscreenpercentagedriver.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.cpp" + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.cpp" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj index 5596d71e..f3a61f68 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response index bc6f4cb3..8798cf03 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response @@ -1,7 +1,7 @@ -E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp /I . /I Runtime\Renderer\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -108,30 +108,30 @@ E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\ /I Runtime\TypedElementRuntime\Public /I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT /I Runtime\MaterialShaderQualitySettings\Classes -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /I Runtime\Projects\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 /external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Definitions.DLSS.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Definitions.DLSS.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response.old new file mode 100644 index 00000000..bc6f4cb3 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.obj.response.old @@ -0,0 +1,173 @@ +E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp +/I . +/I Runtime\Renderer\Private +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I Runtime\Projects\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Definitions.DLSS.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.old new file mode 100644 index 00000000..a6e0fbbf --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.old @@ -0,0 +1,7 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json index bc8bdd2a..7bf84283 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.dep.json @@ -1,11 +1,11 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlssblueprint.init.gen.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlssblueprint.init.gen.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssblueprint\\definitions.dlssblueprint.h" + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssblueprint\\definitions.dlssblueprint.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj index afeb7c81..1142fc43 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response index 4d2e6d30..e8e661e6 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response @@ -1,8 +1,8 @@ -E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT\DLSSBlueprint.init.gen.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT\DLSSBlueprint.init.gen.cpp /I . /I Runtime\Renderer\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -110,30 +110,30 @@ E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSB /I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\Projects\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 /external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old new file mode 100644 index 00000000..4d2e6d30 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSBlueprint.init.gen.cpp.obj.response.old @@ -0,0 +1,175 @@ +E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT\DLSSBlueprint.init.gen.cpp +/I . +/I Runtime\Renderer\Private +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/I Runtime\Projects\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\nksJukova\Plugins\DLSS\Source +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.dep.json index 7a840ced..c31f5df5 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.dep.json +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.dep.json @@ -1,17 +1,17 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssblueprint\\private\\dlsslibrary.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssblueprint\\private\\dlsslibrary.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssblueprint\\definitions.dlssblueprint.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssblueprint\\public\\dlsslibrary.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlsslibrary.generated.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\public\\dlss.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssblueprint\\definitions.dlssblueprint.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssblueprint\\public\\dlsslibrary.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlsslibrary.generated.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\public\\dlss.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextension.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextensioncontext.h", "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\sceneviewextensioncontext.generated.h", @@ -82,9 +82,9 @@ "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\volumerendering.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\screenrendering.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\systemtextures.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\customresourcepool.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\interfaces\\ipluginmanager.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\plugindescriptor.h", @@ -93,7 +93,7 @@ "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\moduledescriptor.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\pluginreferencedescriptor.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\versescope.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlsslibrary.gen.cpp" + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlsslibrary.gen.cpp" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj index c937e3fc..398add20 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response index a324d157..0aca8ed7 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response @@ -1,8 +1,8 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp /I . /I Runtime\Renderer\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -110,30 +110,30 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp /I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT /I Runtime\MaterialShaderQualitySettings\Classes /I Runtime\Projects\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 /external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old new file mode 100644 index 00000000..a324d157 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response.old @@ -0,0 +1,175 @@ +E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp +/I . +/I Runtime\Renderer\Private +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/I Runtime\Projects\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\nksJukova\Plugins\DLSS\Source +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h index 2501d8d6..78316e99 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h @@ -66,12 +66,12 @@ #define UE_IS_ENGINE_MODULE 0 #define UE_DISABLE_INLINE_GEN_CPP 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define WITH_DLSS 1 #define UE_MODULE_NAME "DLSSBlueprint" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old new file mode 100644 index 00000000..2501d8d6 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h.old @@ -0,0 +1,213 @@ +#undef DLSSBLUEPRINT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define WITH_DLSS 1 +#define UE_MODULE_NAME "DLSSBlueprint" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define COREUOBJECT_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define DLSS_API +#define WITH_DLSS 1 +#define DLSSBLUEPRINT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h index 979b5c23..2ccd4909 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h @@ -66,11 +66,11 @@ #define UE_IS_ENGINE_MODULE 0 #define UE_DISABLE_INLINE_GEN_CPP 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "DLSSUtility" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old new file mode 100644 index 00000000..979b5c23 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h.old @@ -0,0 +1,207 @@ +#undef DLSSUTILITY_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "DLSSUtility" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp index 14dbe7b9..28fcb9c4 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp @@ -1,3 +1,3 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" -#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json index 561e63fc..5452808f 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json @@ -1,13 +1,13 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\module.dlssutility.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\module.dlssutility.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\definitions.dlssutility.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\private\\dlssutility.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\public\\dlssutility.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\definitions.dlssutility.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\private\\dlssutility.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\public\\dlssutility.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\interfaces\\ipluginmanager.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\plugindescriptor.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\custombuildsteps.h", @@ -15,8 +15,8 @@ "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\moduledescriptor.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\pluginreferencedescriptor.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\versescope.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\private\\velocitycombinepass.cpp", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\private\\velocitycombinepass.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj index c318a3f6..dc1705bb 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response index 5f6daf06..a894db94 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response @@ -1,7 +1,7 @@ -E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp /I . /I Runtime\Renderer\Private -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Private /I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT /I Runtime /I ..\Shaders\Shared @@ -107,8 +107,8 @@ E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\ /I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT /I Runtime\TypedElementRuntime\Public /I Runtime\Projects\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public /I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT /I Runtime\MaterialShaderQualitySettings\Classes /external:W0 @@ -120,12 +120,12 @@ E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\ /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Definitions.DLSSUtility.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Definitions.DLSSUtility.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old new file mode 100644 index 00000000..5f6daf06 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response.old @@ -0,0 +1,167 @@ +E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp +/I . +/I Runtime\Renderer\Private +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I Runtime +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\Projects\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source +/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Definitions.DLSSUtility.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old new file mode 100644 index 00000000..14dbe7b9 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h index f621b151..57cc78ea 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h @@ -66,11 +66,11 @@ #define UE_IS_ENGINE_MODULE 0 #define UE_DISABLE_INLINE_GEN_CPP 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXD3D11RHI" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old new file mode 100644 index 00000000..f621b151 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h.old @@ -0,0 +1,208 @@ +#undef NGXD3D11RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "NGXD3D11RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define D3D11RHI_API +#define HEADMOUNTEDDISPLAY_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define NGXD3D11RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json index 4821bc99..544010c5 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json @@ -1,17 +1,17 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d11rhi\\private\\ngxd3d11rhi.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d11rhi\\private\\ngxd3d11rhi.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d11rhi\\definitions.ngxd3d11rhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d11rhi\\public\\ngxd3d11rhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d11rhi\\definitions.ngxd3d11rhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d11rhi\\public\\ngxd3d11rhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\id3d11dynamicrhi.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\windows\\d3d11thirdparty.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj index febacd46..7e9b6976 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response index 4313d0ba..9225ff2a 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response @@ -1,6 +1,6 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp /I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -109,29 +109,29 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp /I Runtime\Windows\D3D11RHI\Public /I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT /I Runtime\HeadMountedDisplay\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public /I ThirdParty\Windows -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 /external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /external:I ThirdParty\Windows\DirectX\Include /external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old new file mode 100644 index 00000000..4313d0ba --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response.old @@ -0,0 +1,173 @@ +E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp +/I . +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\Windows +/I Runtime\Windows\D3D11RHI\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT +/I Runtime\HeadMountedDisplay\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\nksJukova\Plugins\DLSS\Source +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/I ThirdParty\Windows +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I ThirdParty\Windows\DirectX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h index 6c1d6e99..6a0eba12 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h @@ -66,11 +66,11 @@ #define UE_IS_ENGINE_MODULE 0 #define UE_DISABLE_INLINE_GEN_CPP 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXD3D12RHI" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old new file mode 100644 index 00000000..6c1d6e99 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h.old @@ -0,0 +1,216 @@ +#undef NGXD3D12RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "NGXD3D12RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0 +#define D3D12RHI_API +#define HEADMOUNTEDDISPLAY_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define D3D12_CORE_ENABLED 1 +#define D3D12_MAX_DEVICE_INTERFACE 10 +#define D3D12_MAX_COMMANDLIST_INTERFACE 6 +#define D3D12_SUPPORTS_INFO_QUEUE 1 +#define D3D12_SUPPORTS_DXGI_DEBUG 1 +#define DXGI_MAX_FACTORY_INTERFACE 6 +#define DXGI_MAX_SWAPCHAIN_INTERFACE 4 +#define NGXD3D12RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json index 13a82686..7027d3e4 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json @@ -1,17 +1,17 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d12rhi\\private\\ngxd3d12rhi.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d12rhi\\private\\ngxd3d12rhi.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d12rhi\\definitions.ngxd3d12rhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d12rhi\\public\\ngxd3d12rhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d12rhi\\definitions.ngxd3d12rhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d12rhi\\public\\ngxd3d12rhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\d3d12rhi\\public\\id3d12dynamicrhi.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\d3d12rhi\\public\\windows\\d3d12thirdparty.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj index 73897336..bebbdcde 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response index bc32217e..9aaa2c45 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response @@ -1,6 +1,6 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp /I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -108,17 +108,17 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp /I Runtime\D3D12RHI\Public /I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT /I Runtime\HeadMountedDisplay\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public /I ThirdParty\Windows -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 /external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /external:I ThirdParty\Windows\DirectX\include /external:I ThirdParty\Windows\D3DX12\include /external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" @@ -126,12 +126,12 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old new file mode 100644 index 00000000..bc32217e --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response.old @@ -0,0 +1,173 @@ +E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp +/I . +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\D3D12RHI\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT +/I Runtime\HeadMountedDisplay\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\nksJukova\Plugins\DLSS\Source +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/I ThirdParty\Windows +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I ThirdParty\Windows\DirectX\include +/external:I ThirdParty\Windows\D3DX12\include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h index 214c01a8..e04d0ad3 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h @@ -66,11 +66,11 @@ #define UE_IS_ENGINE_MODULE 0 #define UE_DISABLE_INLINE_GEN_CPP 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXRHI" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h.old new file mode 100644 index 00000000..214c01a8 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h.old @@ -0,0 +1,205 @@ +#undef NGXRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "NGXRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json index eb49f2d6..88fb81fa 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json @@ -1,16 +1,16 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\private\\ngxrhi.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\private\\ngxrhi.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxrhi\\definitions.ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h" + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxrhi\\definitions.ngxrhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj index b3e23fb4..7769066f 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response index 613630e9..0a2272b1 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response @@ -1,6 +1,6 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp /I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -105,26 +105,26 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp /I Runtime\TypedElementFramework\Public /I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT /I Runtime\TypedElementRuntime\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 /external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\Definitions.NGXRHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\Definitions.NGXRHI.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old new file mode 100644 index 00000000..613630e9 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response.old @@ -0,0 +1,166 @@ +E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp +/I . +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\nksJukova\Plugins\DLSS\Source +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\Definitions.NGXRHI.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h index c9a0c419..49bf4708 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h @@ -66,11 +66,11 @@ #define UE_IS_ENGINE_MODULE 0 #define UE_DISABLE_INLINE_GEN_CPP 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXVulkanRHI" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old new file mode 100644 index 00000000..c9a0c419 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h.old @@ -0,0 +1,209 @@ +#undef NGXVULKANRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "NGXVulkanRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define VK_USE_PLATFORM_WIN32_KHR 1 +#define VK_USE_PLATFORM_WIN32_KHX 1 +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define NGXVULKANRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json index 7af2398c..25b7c7b7 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json @@ -1,15 +1,15 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhi\\private\\ngxvulkanrhi.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhi\\private\\ngxvulkanrhi.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhi\\definitions.ngxvulkanrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhi\\public\\ngxvulkanrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhi\\definitions.ngxvulkanrhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhi\\public\\ngxvulkanrhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\vulkanrhi\\public\\ivulkandynamicrhi.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", @@ -119,8 +119,8 @@ "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vk_platform.h", "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_core.h", "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_win32.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers_vk.h" + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers_vk.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj index 0804e5b4..fc144c0a 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response index 7ca6dd23..5a1073ea 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response @@ -1,6 +1,6 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp /I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -106,16 +106,16 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp /I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT /I Runtime\TypedElementRuntime\Public /I Runtime\VulkanRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 /external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /external:I ThirdParty\Vulkan\Include /external:I ThirdParty\Vulkan\Include\vulkan /external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" @@ -123,12 +123,12 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old new file mode 100644 index 00000000..7ca6dd23 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response.old @@ -0,0 +1,170 @@ +E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp +/I . +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\VulkanRHI\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\nksJukova\Plugins\DLSS\Source +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I ThirdParty\Vulkan\Include +/external:I ThirdParty\Vulkan\Include\vulkan +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h index 789a22cb..d259fa3e 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h @@ -66,11 +66,11 @@ #define UE_IS_ENGINE_MODULE 0 #define UE_DISABLE_INLINE_GEN_CPP 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "NGXVulkanRHIPreInit" #define UE_PLUGIN_NAME "DLSS" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old new file mode 100644 index 00000000..789a22cb --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h.old @@ -0,0 +1,208 @@ +#undef NGXVULKANRHIPREINIT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "NGXVulkanRHIPreInit" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define VK_USE_PLATFORM_WIN32_KHR 1 +#define VK_USE_PLATFORM_WIN32_KHX 1 +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXVULKANRHIPREINIT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json index 5c6aa8b0..07c67314 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json @@ -1,12 +1,12 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\private\\ngxvulkanrhipreinit.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\private\\ngxvulkanrhipreinit.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhipreinit\\definitions.ngxvulkanrhipreinit.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\public\\ngxvulkanrhipreinit.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhipreinit\\definitions.ngxvulkanrhipreinit.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\public\\ngxvulkanrhipreinit.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\vulkanrhi\\public\\ivulkandynamicrhi.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", @@ -116,9 +116,9 @@ "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vk_platform.h", "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_core.h", "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_win32.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", - "e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h" + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj index 085c05f1..b01f904d 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response index ba3ba65a..0cf875bb 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response @@ -1,6 +1,6 @@ -E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp /I . -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private /I Runtime /I Runtime\TraceLog\Public /I Runtime\Core\Public @@ -106,15 +106,15 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanR /I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT /I Runtime\TypedElementRuntime\Public /I Runtime\VulkanRHI\Public -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty -/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include -/I E:\Projects\nksJukova\Plugins\DLSS\Source -/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 /external:I ThirdParty\LibTiff\Source -/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include /external:I ThirdParty\Vulkan\Include /external:I ThirdParty\Vulkan\Include\vulkan /external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" @@ -122,12 +122,12 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanR /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old new file mode 100644 index 00000000..ba3ba65a --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response.old @@ -0,0 +1,169 @@ +E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp +/I . +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\VulkanRHI\Public +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\nksJukova\Plugins\DLSS\Source +/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I ThirdParty\Vulkan\Include +/external:I ThirdParty\Vulkan\Include\vulkan +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp index 5ee91255..2e3d7f12 100644 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp @@ -1 +1 @@ -E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp index 733d94e6..5870c308 100644 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp @@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {} nullptr, 0, PKG_CompiledIn | 0x00000000, - 0x715DFB5B, + 0xB4836806, 0xBC1EB389, METADATA_PARAMS(nullptr, 0) }; @@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {} } return Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_manageTextFile(Z_Construct_UPackage__Script_manageTextFile, TEXT("/Script/manageTextFile"), Z_Registration_Info_UPackage__Script_manageTextFile, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x715DFB5B, 0xBC1EB389)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_manageTextFile(Z_Construct_UPackage__Script_manageTextFile, TEXT("/Script/manageTextFile"), Z_Registration_Info_UPackage__Script_manageTextFile, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB4836806, 0xBC1EB389)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp index 36a805ed..435dff33 100644 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp @@ -382,15 +382,15 @@ void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary); UmanageTextFileBPLibrary::~UmanageTextFileBPLibrary() {} - struct Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics + struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics { static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo[] = { + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo[] = { { Z_Construct_UClass_UmanageTextFileBPLibrary, UmanageTextFileBPLibrary::StaticClass, TEXT("UmanageTextFileBPLibrary"), &Z_Registration_Info_UClass_UmanageTextFileBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UmanageTextFileBPLibrary), 3147367704U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_3631239207(TEXT("/Script/manageTextFile"), - Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_3631239207(TEXT("/Script/manageTextFile"), + Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h index f636c520..99f30f16 100644 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h @@ -14,8 +14,8 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ \ DECLARE_FUNCTION(execreadFile); \ DECLARE_FUNCTION(execDeleteFile); \ @@ -24,7 +24,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS DECLARE_FUNCTION(execCreateTextFile); -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execreadFile); \ DECLARE_FUNCTION(execDeleteFile); \ @@ -33,8 +33,8 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS DECLARE_FUNCTION(execCreateTextFile); -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ @@ -43,7 +43,7 @@ public: \ DECLARE_SERIALIZER(UmanageTextFileBPLibrary) -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ private: \ static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ @@ -52,7 +52,7 @@ public: \ DECLARE_SERIALIZER(UmanageTextFileBPLibrary) -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ @@ -66,7 +66,7 @@ public: \ NO_API virtual ~UmanageTextFileBPLibrary(); -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -80,27 +80,27 @@ public: \ NO_API virtual ~UmanageTextFileBPLibrary(); -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \ +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \ +#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ - FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ + FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -108,7 +108,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> MANAGETEXTFILE_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h +#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h index 976a2b68..573c7659 100644 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h @@ -66,11 +66,11 @@ #define UE_IS_ENGINE_MODULE 0 #define UE_DISABLE_INLINE_GEN_CPP 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 -#define UE_PROJECT_NAME nksJukovaDev -#define UE_TARGET_NAME nksJukovaDev +#define UE_PROJECT_NAME northBaniYasdev +#define UE_TARGET_NAME northBaniYasdev #define UE_MODULE_NAME "manageTextFile" #define UE_PLUGIN_NAME "manageTextFile" -#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A) #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define DEPRECATED_FORGAME DEPRECATED #define UE_DEPRECATED_FORGAME UE_DEPRECATED diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h.old new file mode 100644 index 00000000..976a2b68 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h.old @@ -0,0 +1,203 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp index 252b5913..59e37f73 100644 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp @@ -1,5 +1,5 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" -#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json index ea8fa845..a6e9d1a6 100644 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json @@ -1,18 +1,18 @@ { "Version": "1.2", "Data": { - "Source": "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\module.managetextfile.cpp", + "Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\module.managetextfile.cpp", "ProvidedModule": "", - "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", "Includes": [ - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\definitions.managetextfile.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", - "e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\definitions.managetextfile.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", + "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj index e20ad765..310e3118 100644 Binary files a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response index bf4eb198..098c1da8 100644 --- a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response @@ -1,6 +1,6 @@ -E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp +D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp /I . -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Private /I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT /I Runtime /I Runtime\CoreUObject\Public @@ -105,9 +105,9 @@ E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame /I Runtime\TypedElementFramework\Public /I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT /I Runtime\TypedElementRuntime\Public -/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source -/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source +/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public /external:W0 /external:I ThirdParty\mimalloc\include /external:I ThirdParty\LibTiff\Source\Win64 @@ -117,12 +117,12 @@ E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" /external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Definitions.manageTextFile.h" -/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" -/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" -/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" -/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.dep.json +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Definitions.manageTextFile.h" +/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.dep.json /Zc:inline /nologo /Oi diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old new file mode 100644 index 00000000..bf4eb198 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response.old @@ -0,0 +1,164 @@ +E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp +/I . +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source +/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Definitions.manageTextFile.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.old b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.old new file mode 100644 index 00000000..252b5913 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.old @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/northBaniYasdev.uproject b/northBaniYasdev.uproject index cf5e1484..62b012c5 100644 --- a/northBaniYasdev.uproject +++ b/northBaniYasdev.uproject @@ -1,6 +1,6 @@ { "FileVersion": 3, - "EngineAssociation": "4.27", + "EngineAssociation": "5.1", "Category": "", "Description": "", "Plugins": [