/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #pragma once #include "UObject/ObjectMacros.h" #include "Components/ActorComponent.h" #include "Components/StaticMeshComponent.h" #include "HAPI.h" #include "HoudiniAttributeDataComponent.generated.h" UENUM() enum EHoudiniVertexAttributeDataType { VADT_Float UMETA( DisplayName = "Float" ), VADT_Int32 UMETA( DisplayName = "Integer" ), VADT_Bool UMETA( DisplayName = "Boolean" ) }; struct FHoudiniPointAttributeData { FHoudiniPointAttributeData( const FString& InAttrName, class UStaticMeshComponent* InComponent, EHoudiniVertexAttributeDataType InDataType, int32 InCount, int32 InTupleSize ) : AttrName( InAttrName ) , Component ( InComponent ) , DataType( InDataType ) , Count ( InCount ) , TupleSize ( InTupleSize ) { switch ( InDataType ) { case VADT_Float: FloatData.SetNumZeroed( Count * TupleSize ); break; case VADT_Int32: case VADT_Bool: IntData.SetNumZeroed( Count * TupleSize ); break; default: checkNoEntry(); } } FString AttrName; TWeakObjectPtr Component; EHoudiniVertexAttributeDataType DataType; int32 Count; int32 TupleSize; // Only one of the following are used TArray FloatData; TArray IntData; }; UCLASS( config = Engine ) class HOUDINIENGINERUNTIME_API UHoudiniAttributeDataComponent : public UActorComponent { GENERATED_UCLASS_BODY() virtual ~UHoudiniAttributeDataComponent(); public: void SetAttributeData( FHoudiniPointAttributeData&& InVertexAttributeData ); FHoudiniPointAttributeData* GetAttributeData( class UStaticMeshComponent* StaticMeshComponent ); /** UObject methods. **/ void Serialize( FArchive & Ar ) override; /** Upload all data for the given mesh to the specified geo node */ bool Upload( HAPI_NodeId GeoNodeId, class UStaticMeshComponent* StaticMeshComponent ) const; private: TArray< FHoudiniPointAttributeData > VertexAttributeData; };