/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #pragma once #include "HoudiniGeoPartObject.h" #include "HoudiniCookHandler.h" #include "ImageUtils.h" class UTexture2D; class UMaterialExpression; class UMaterialInstanceConstant; struct UGenericAttribute; struct HOUDINIENGINERUNTIME_API FHoudiniEngineMaterialUtils { public: /** HAPI : Create Unreal materials and necessary textures. Reuse existing materials, if they are not updated. **/ static void HapiCreateMaterials( HAPI_NodeId AssetId, FHoudiniCookParams& HoudiniCookParams, const HAPI_AssetInfo & AssetInfo, const TSet< HAPI_NodeId > & UniqueMaterialIds, const TSet< HAPI_NodeId > & UniqueInstancerMaterialIds, TMap< FString, UMaterialInterface * > & Materials, const bool& bForceRecookAll ); /** HAPI : Retrieve a list of image planes. **/ static bool HapiGetImagePlanes( HAPI_ParmId NodeParmId, const HAPI_MaterialInfo & MaterialInfo, TArray< FString > & ImagePlanes ); /** HAPI : Extract image data. **/ static bool HapiExtractImage( HAPI_ParmId NodeParmId, const HAPI_MaterialInfo & MaterialInfo, TArray< char > & ImageBuffer, const char * PlaneType, HAPI_ImageDataFormat ImageDataFormat, HAPI_ImagePacking ImagePacking, bool bRenderToImage ); /** HAPI : Get unique material SHOP name. **/ static bool GetUniqueMaterialShopName( HAPI_NodeId AssetId, HAPI_NodeId MaterialId, FString & Name ); /** Helper function to locate first Material expression of given class within given expression subgraph. **/ static UMaterialExpression * MaterialLocateExpression( UMaterialExpression * Expression, UClass * ExpressionClass ); /** Creates Material Instance from attributes **/ static bool CreateMaterialInstances( const FHoudiniGeoPartObject& HoudiniGeoPartObject, FHoudiniCookParams& CookParams, UMaterialInstance *& CreatedMaterialInstance, UMaterialInterface*& OriginalMaterialInterface, std::string AttributeName, int32 MaterialIndex = 0 ); /** Updates the material instance parameter corresponding to the generic parameter found in the asset **/ static bool UpdateMaterialInstanceParameter( UGenericAttribute MaterialParam, UMaterialInstanceConstant* MaterialInstance, FHoudiniCookParams& CookParams ); /** Try to find a texture generated by HoudiniEngine that matches the texture string **/ static UTexture* FindGeneratedTexture( const FString& TextureString, FHoudiniCookParams& CookParams ); #if WITH_EDITOR /** Create a texture from given information. **/ static UTexture2D * CreateUnrealTexture( UTexture2D * ExistingTexture, const HAPI_ImageInfo & ImageInfo, UPackage * Package, const FString & TextureName, const TArray< char > & ImageBuffer, const FString & TextureType, const FCreateTexture2DParameters & TextureParameters, TextureGroup LODGroup, const FString& NodePath ); /** Create various material components. **/ static bool CreateMaterialComponentDiffuse( FHoudiniCookParams& HoudiniCookParams, const HAPI_NodeId& AssetId, UMaterial * Material, const HAPI_MaterialInfo & MaterialInfo, const HAPI_NodeInfo & NodeInfo, int32 & MaterialNodeY ); static bool CreateMaterialComponentNormal( FHoudiniCookParams& HoudiniCookParams, const HAPI_NodeId& AssetId, UMaterial * Material, const HAPI_MaterialInfo & MaterialInfo, const HAPI_NodeInfo & NodeInfo, int32 & MaterialNodeY ); static bool CreateMaterialComponentSpecular( FHoudiniCookParams& HoudiniCookParams, const HAPI_NodeId& AssetId, UMaterial * Material, const HAPI_MaterialInfo & MaterialInfo, const HAPI_NodeInfo & NodeInfo, int32 & MaterialNodeY ); static bool CreateMaterialComponentRoughness( FHoudiniCookParams& HoudiniCookParams, const HAPI_NodeId& AssetId, UMaterial * Material, const HAPI_MaterialInfo & MaterialInfo, const HAPI_NodeInfo & NodeInfo, int32 & MaterialNodeY ); static bool CreateMaterialComponentMetallic( FHoudiniCookParams& HoudiniCookParams, const HAPI_NodeId& AssetId, UMaterial * Material, const HAPI_MaterialInfo & MaterialInfo, const HAPI_NodeInfo & NodeInfo, int32 & MaterialNodeY ); static bool CreateMaterialComponentEmissive( FHoudiniCookParams& HoudiniCookParams, const HAPI_NodeId& AssetId, UMaterial * Material, const HAPI_MaterialInfo & MaterialInfo, const HAPI_NodeInfo & NodeInfo, int32 & MaterialNodeY ); static bool CreateMaterialComponentOpacity( FHoudiniCookParams& HoudiniCookParams, const HAPI_NodeId& AssetId, UMaterial * Material, const HAPI_MaterialInfo & MaterialInfo, const HAPI_NodeInfo & NodeInfo, int32 & MaterialNodeY ); static bool CreateMaterialComponentOpacityMask( FHoudiniCookParams& HoudiniCookParams, const HAPI_NodeId& AssetId, UMaterial * Material, const HAPI_MaterialInfo & MaterialInfo, const HAPI_NodeInfo & NodeInfo, int32 & MaterialNodeY ); #endif /** Material node construction offsets. **/ static const int32 MaterialExpressionNodeX; static const int32 MaterialExpressionNodeY; static const int32 MaterialExpressionNodeStepX; static const int32 MaterialExpressionNodeStepY; };