/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Produced by: * Mykola Konyk * Side Effects Software Inc * 123 Front Street West, Suite 1401 * Toronto, Ontario * Canada M5J 2M2 * 416-504-9876 * */ #pragma once #include "CoreMinimal.h" #include "HoudiniGeoPartObject.h" #include "DetailCategoryBuilder.h" #include "IDetailCustomization.h" #include "ContentBrowserDelegates.h" #include "Materials/MaterialInterface.h" #include "Widgets/Layout/SBorder.h" #include "Widgets/Input/SComboButton.h" struct FGeometry; struct FSlateBrush; struct FPointerEvent; struct FAssetData; class UStaticMesh; class IDetailLayoutBuilder; class UHoudiniAssetComponent; class ALandscape; class ALandscapeProxy; /** Hashing function for our pair. **/ uint32 GetTypeHash( TPair< UStaticMesh *, int32 > Pair ); uint32 GetTypeHash( TPair< ALandscape *, int32 > Pair ); uint32 GetTypeHash(TPair< ALandscapeProxy *, int32 > Pair); class FHoudiniAssetComponentDetails : public IDetailCustomization { friend class FHoudiniParameterDetails; public: /** Constructor. **/ FHoudiniAssetComponentDetails(); /** Destructor. **/ virtual ~FHoudiniAssetComponentDetails(); /** IDetailCustomization methods. **/ public: virtual void CustomizeDetails( IDetailLayoutBuilder & DetailBuilder ) override; public: /** Create an instance of this detail layout class. **/ static TSharedRef< IDetailCustomization > MakeInstance(); private: /** Helper method used to create widgets for generated static meshes. **/ void CreateStaticMeshAndMaterialWidgets( IDetailCategoryBuilder & DetailCategoryBuilder ); /** Helper method used to create widget for Houdini asset. **/ void CreateHoudiniAssetWidget( IDetailCategoryBuilder & DetailCategoryBuilder ); /** Gets the border brush to show around thumbnails, changes when the user hovers on it. **/ const FSlateBrush * GetStaticMeshThumbnailBorder( UStaticMesh * StaticMesh ) const; const FSlateBrush * GetLandscapeThumbnailBorder(ALandscapeProxy * Landscape ) const; const FSlateBrush * GetMaterialInterfaceThumbnailBorder( UStaticMesh * StaticMesh, int32 MaterialIdx ) const; const FSlateBrush * GetMaterialInterfaceThumbnailBorder(ALandscapeProxy * Landscape, int32 MaterialIdx ) const; /** Handler for when static mesh thumbnail is double clicked. We open editor in this case. **/ FReply OnThumbnailDoubleClick( const FGeometry & InMyGeometry, const FPointerEvent & InMouseEvent, UObject * Object ); /** Handler for bake individual static mesh action. **/ FReply OnBakeStaticMesh( UStaticMesh * StaticMesh, UHoudiniAssetComponent * HoudiniAssetComponent ); /** Handler for changing the mesh bake name */ void OnBakeNameCommited( const FText&, ETextCommit::Type, UHoudiniAssetComponent * HoudiniAssetComponent, FHoudiniGeoPartObject ); FReply OnRemoveBakingBaseNameOverride( UHoudiniAssetComponent * HoudiniAssetComponent, FHoudiniGeoPartObject ); /** Handler for baking an individual Landscape. **/ FReply OnBakeLandscape(ALandscapeProxy * Landscape, UHoudiniAssetComponent * HoudiniAssetComponent ); /** Handler for bake all static meshes action. **/ FReply OnBakeAllGeneratedMeshes(); /** Handler for recook action. **/ FReply OnRecookAsset(); /** Handler for rebuild action. **/ FReply OnRebuildAsset(); /** Handler for reset action. **/ FReply OnResetAsset(); /** Handler for fetch log action. **/ FReply OnFetchCookLog(); /** Handler for bake blueprint action. **/ FReply OnBakeBlueprint(); /** Handler for the bake and replace with blueprint action. **/ FReply OnBakeBlueprintReplace(); /** Handler for bake to actors action **/ FReply OnBakeToActors(); /** Handler for the bake and replace with actors action **/ FReply OnBakeToActorsReplace(); /** Handler for bake to outliner input action **/ FReply OnBakeToInput(); /** Handler for bake to foliage action **/ FReply OnBakeToFoliage(); /** Handler for bake and replace with foliage action **/ FReply OnBakeToFoliageReplace(); /** Handler for change the bake folder button */ void OnBakeFolderSelected( const FString& Folder ); /** Get the text for display of baking folder */ FText GetBakeFolderText() const; /** Handler for changing the temporary cook folder */ void OnCookFolderSelected(const FString& Folder); /** Get the text for displaying the temporary cook folder */ FText GetTempCookFolderText() const; /** Handler for fetch asset help action. **/ FReply OnFetchAssetHelp( UHoudiniAssetComponent * HoudiniAssetComponent ); /** Delegate used to detect if valid object has been dragged and dropped. **/ bool OnMaterialInterfaceDraggedOver( const UObject * InObject ) const; /** Delegate used when valid material has been drag and dropped. **/ void OnMaterialInterfaceDropped( UObject * InObject, UStaticMesh * StaticMesh, FHoudiniGeoPartObject * HoudiniGeoPartObject, int32 MaterialIdx ); void OnMaterialInterfaceDropped( UObject * InObject, ALandscapeProxy * Landscape, FHoudiniGeoPartObject * HoudiniGeoPartObject, int32 MaterialIdx ); /** Construct drop down menu content for material. **/ TSharedRef< SWidget > OnGetMaterialInterfaceMenuContent( UMaterialInterface * MaterialInterface, UStaticMesh * StaticMesh, FHoudiniGeoPartObject * HoudiniGeoPartObject, int32 MaterialIdx ); TSharedRef< SWidget > OnGetMaterialInterfaceMenuContent( UMaterialInterface * MaterialInterface, ALandscapeProxy * Landscape, FHoudiniGeoPartObject * HoudiniGeoPartObject, int32 MaterialIdx ); /** Delegate for handling selection in content browser. **/ void OnMaterialInterfaceSelected( const FAssetData & AssetData, UStaticMesh * StaticMesh, FHoudiniGeoPartObject * HoudiniGeoPartObject, int32 MaterialIdx ); void OnMaterialInterfaceSelected( const FAssetData & AssetData, ALandscapeProxy * Landscape, FHoudiniGeoPartObject * HoudiniGeoPartObject, int32 MaterialIdx ); /** Closes the combo button. **/ void CloseMaterialInterfaceComboButton(); /** Browse to material interface. **/ void OnMaterialInterfaceBrowse( UMaterialInterface * MaterialInterface ); /** Handler for reset material interface button. **/ FReply OnResetMaterialInterfaceClicked( UStaticMesh * StaticMesh, FHoudiniGeoPartObject * HoudiniGeoPartObject, int32 MaterialIdx ); FReply OnResetMaterialInterfaceClicked( ALandscapeProxy * Landscape, FHoudiniGeoPartObject * HoudiniGeoPartObject, int32 MaterialIdx ); /** Delegate used when Houdini asset has been drag and dropped. **/ void OnHoudiniAssetDropped( UObject * InObject ); /** Delegate used to detect if valid object has been dragged and dropped. **/ bool OnHoudiniAssetDraggedOver( const UObject * InObject ) const; /** Gets the border brush to show around thumbnails, changes when the user hovers on it. **/ const FSlateBrush * GetHoudiniAssetThumbnailBorder() const; /** Construct drop down menu content for Houdini asset. **/ TSharedRef< SWidget > OnGetHoudiniAssetMenuContent(); /** Delegate for handling selection in content browser. **/ void OnHoudiniAssetSelected( const FAssetData & AssetData ); /** Closes the combo button. **/ void CloseHoudiniAssetComboButton(); /** Browse to Houdini asset. **/ void OnHoudiniAssetBrowse(); /** Handler for reset Houdini asset button. **/ FReply OnResetHoudiniAssetClicked(); /** Checks whether checkbox is checked. **/ ECheckBoxState IsCheckedComponentSettingCooking( UHoudiniAssetComponent * HoudiniAssetComponent ) const; ECheckBoxState IsCheckedComponentSettingUploadTransform( UHoudiniAssetComponent * HoudiniAssetComponent ) const; ECheckBoxState IsCheckedComponentSettingTransformCooking( UHoudiniAssetComponent * HoudiniAssetComponent ) const; ECheckBoxState IsCheckedComponentSettingUseHoudiniMaterials( UHoudiniAssetComponent * HoudiniAssetComponent ) const; ECheckBoxState IsCheckedComponentSettingCookingTriggersDownstreamCooks( UHoudiniAssetComponent * HoudiniAssetComponent ) const; /** Handle change in Checkbox. **/ void CheckStateChangedComponentSettingCooking( ECheckBoxState NewState, UHoudiniAssetComponent * HoudiniAssetComponent ); void CheckStateChangedComponentSettingUploadTransform( ECheckBoxState NewState, UHoudiniAssetComponent * HoudiniAssetComponent ); void CheckStateChangedComponentSettingTransformCooking( ECheckBoxState NewState, UHoudiniAssetComponent * HoudiniAssetComponent ); void CheckStateChangedComponentSettingUseHoudiniMaterials( ECheckBoxState NewState, UHoudiniAssetComponent * HoudiniAssetComponent ); void CheckStateChangedComponentSettingCookingTriggersDownstreamCooks( ECheckBoxState NewState, UHoudiniAssetComponent * HoudiniAssetComponent ); private: /** Components which are being customized. **/ TArray< UHoudiniAssetComponent * > HoudiniAssetComponents; /** Map of static meshes and corresponding thumbnail borders. **/ TMap< UStaticMesh *, TSharedPtr< SBorder > > StaticMeshThumbnailBorders; /** Map of static meshes / material indices to combo elements. **/ TMap< TPair< UStaticMesh *, int32 >, TSharedPtr > MaterialInterfaceComboButtons; /** Map of static meshes / material indices to thumbnail borders. **/ TMap< TPair< UStaticMesh *, int32 >, TSharedPtr< SBorder > > MaterialInterfaceThumbnailBorders; /** Map of Landscapes and corresponding thumbnail borders. **/ TMap< ALandscapeProxy *, TSharedPtr< SBorder > > LandscapeThumbnailBorders; /** Map of Landscapes / material indices to combo elements. **/ TMap< TPair< ALandscapeProxy *, int32 >, TSharedPtr > LandscapeMaterialInterfaceComboButtons; /** Map of Landscapes / material indices to thumbnail borders. **/ TMap< TPair< ALandscapeProxy *, int32 >, TSharedPtr< SBorder > > LandscapeMaterialInterfaceThumbnailBorders; /** Delegate for filtering material interfaces. **/ FOnShouldFilterAsset OnShouldFilterMaterialInterface; /** Thumbnail border used by Houdini asset. **/ TSharedPtr< SBorder > HoudiniAssetThumbnailBorder; /** Combo element used by Houdini asset. **/ TSharedPtr< SComboButton > HoudiniAssetComboButton; /** Delegate for filtering Houdini assets. **/ FOnShouldFilterAsset OnShouldFilterHoudiniAsset; /** Whether baking option is enabled. **/ bool bEnableBaking; };