/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Produced by: * Mykola Konyk * Side Effects Software Inc * 123 Front Street West, Suite 1401 * Toronto, Ontario * Canada M5J 2M2 * 416-504-9876 * */ #pragma once #include "EditorReimportHandler.h" #if WITH_EDITOR #include "Factories/Factory.h" #endif #include "HoudiniAssetFactory.generated.h" class UClass; class UObject; class FFeedbackContext; UCLASS( config = Editor ) class UHoudiniAssetFactory : public UFactory, public FReimportHandler { GENERATED_UCLASS_BODY() /** UFactory methods. **/ private: virtual bool DoesSupportClass( UClass * Class ) override; virtual FText GetDisplayName() const override; virtual UObject * FactoryCreateBinary( UClass * InClass, UObject * InParent, FName InName, EObjectFlags Flags, UObject * Context, const TCHAR * Type, const uint8 *& Buffer, const uint8 * BufferEnd, FFeedbackContext * Warn ) override; /** FReimportHandler methods. **/ public: virtual bool CanReimport( UObject * Obj, TArray< FString > & OutFilenames ) override; virtual void SetReimportPaths( UObject * Obj, const TArray< FString > & NewReimportPaths ) override; virtual EReimportResult::Type Reimport( UObject * Obj ) override; virtual UObject* FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, const FString& Filename, const TCHAR* Parms, FFeedbackContext* Warn, bool& bOutOperationCanceled) override; };