/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Produced by: * Mykola Konyk * Side Effects Software Inc * 123 Front Street West, Suite 1401 * Toronto, Ontario * Canada M5J 2M2 * 416-504-9876 * */ #pragma once #include "DetailCategoryBuilder.h" #include "IDetailCustomization.h" class FHoudiniRuntimeSettingsDetails : public IDetailCustomization { public: /** Constructor. **/ FHoudiniRuntimeSettingsDetails(); /** Destructor. **/ virtual ~FHoudiniRuntimeSettingsDetails(); /** IDetailCustomization methods. **/ public: virtual void CustomizeDetails( IDetailLayoutBuilder & DetailBuilder ) override; public: /** Create an instance of this detail layout class. **/ static TSharedRef< IDetailCustomization > MakeInstance(); protected: /** Used to create Houdini version entry. **/ void CreateHoudiniEntry( const FText & EntryName, IDetailCategoryBuilder & DetailCategoryBuilder, int32 VersionMajor, int32 VersionMinor, int32 VersionBuild, int32 VersionPatch ); /** Used to create Houdini Engine version entry. **/ void CreateHoudiniEngineEntry( const FText & EntryName, IDetailCategoryBuilder & DetailCategoryBuilder, int32 VersionMajor, int32 VersionMinor, int32 VersionApi ); /** Used to create libHAPI dynamic library path entry. **/ void CreateHAPILibraryPathEntry( const FString & LibHAPIPath, IDetailCategoryBuilder & DetailCategoryBuilder ); /** Used to create libHAPI license information entry. **/ void CreateHAPILicenseEntry( const FString & LibHAPILicense, IDetailCategoryBuilder & DetailCategoryBuilder ); };