/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Produced by: * Mykola Konyk * Side Effects Software Inc * 123 Front Street West, Suite 1401 * Toronto, Ontario * Canada M5J 2M2 * 416-504-9876 * */ #pragma once #include "HoudiniGeoPartObject.h" #include "UObject/Object.h" #include "HoudiniAssetComponentMaterials.generated.h" class UMaterial; class UMaterialInterface; class UHoudiniAssetComponent; UCLASS( EditInlineNew, config = Engine ) class HOUDINIENGINERUNTIME_API UHoudiniAssetComponentMaterials : public UObject { GENERATED_UCLASS_BODY() friend class UHoudiniAssetComponent; friend struct FHoudiniEngineUtils; /** UObject methods. **/ public: virtual void Serialize( FArchive & Ar ) override; static void AddReferencedObjects( UObject * InThis, FReferenceCollector & Collector); public: /** Duplicate this object for the given Outer. Replace material references based on the given replacement map */ class UHoudiniAssetComponentMaterials* Duplicate( class UHoudiniAssetComponent* InOuter, TMap& InReplacements ); /** Reset the object. **/ void ResetMaterialInfo(); protected: /** Material assignments. **/ TMap< FString, UMaterialInterface * > Assignments; /** Material replacements. **/ TMap< FHoudiniGeoPartObject, TMap< FString, UMaterialInterface * > > Replacements; /** Flags used by this instance. **/ uint32 HoudiniAssetComponentMaterialsFlagsPacked; };