/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #include "HoudiniAssetParameterFloat.h" #include "HoudiniApi.h" #include "HoudiniEngineRuntimePrivatePCH.h" #include "HoudiniEngineUtils.h" #include "HoudiniAssetComponent.h" #include "HoudiniEngine.h" #include "HoudiniEngineString.h" #include "Misc/Variant.h" #include "Internationalization/Internationalization.h" #define LOCTEXT_NAMESPACE HOUDINI_LOCTEXT_NAMESPACE UHoudiniAssetParameterFloat::UHoudiniAssetParameterFloat( const FObjectInitializer & ObjectInitializer ) : Super( ObjectInitializer ) , ValueMin( TNumericLimits< float >::Lowest() ) , ValueMax( TNumericLimits< float >::Max() ) , ValueUIMin( TNumericLimits< float >::Lowest() ) , ValueUIMax( TNumericLimits< float >::Max() ) , ValueUnit ( TEXT("") ) , NoSwap ( false ) { // Parameter will have at least one value. Values.AddZeroed( 1 ); } void UHoudiniAssetParameterFloat::Serialize( FArchive & Ar ) { // Call base implementation. Super::Serialize( Ar ); Ar.UsingCustomVersion( FHoudiniCustomSerializationVersion::GUID ); Ar << Values; Ar << ValueMin; Ar << ValueMax; Ar << ValueUIMin; Ar << ValueUIMax; if ( HoudiniAssetParameterVersion >= VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_PARAMETERS_UNIT ) Ar << ValueUnit; if ( HoudiniAssetParameterVersion >= VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_PARAMETERS_NOSWAP ) Ar << NoSwap; } UHoudiniAssetParameterFloat * UHoudiniAssetParameterFloat::Create( UObject * InPrimaryObject, UHoudiniAssetParameter * InParentParameter, HAPI_NodeId InNodeId, const HAPI_ParmInfo & ParmInfo ) { UObject * Outer = InPrimaryObject; if ( !Outer ) { Outer = InParentParameter; if ( !Outer ) { // Must have either component or parent not null. check( false ); } } UHoudiniAssetParameterFloat * HoudiniAssetParameterFloat = NewObject< UHoudiniAssetParameterFloat >( Outer, UHoudiniAssetParameterFloat::StaticClass(), NAME_None, RF_Public | RF_Transactional ); HoudiniAssetParameterFloat->CreateParameter( InPrimaryObject, InParentParameter, InNodeId, ParmInfo ); return HoudiniAssetParameterFloat; } bool UHoudiniAssetParameterFloat::CreateParameter( UObject * InPrimaryObject, UHoudiniAssetParameter * InParentParameter, HAPI_NodeId InNodeId, const HAPI_ParmInfo & ParmInfo ) { if ( !Super::CreateParameter( InPrimaryObject, InParentParameter, InNodeId, ParmInfo ) ) return false; // We can only handle float type. if ( ParmInfo.type != HAPI_PARMTYPE_FLOAT ) { return false; } // Assign internal Hapi values index. SetValuesIndex( ParmInfo.floatValuesIndex ); if ( TupleSize <= 0 ) return false; Values.SetNumZeroed(TupleSize); // Get the actual value for this property. if ( FHoudiniApi::GetParmFloatValues( FHoudiniEngine::Get().GetSession(), InNodeId, &Values[ 0 ], ValuesIndex, TupleSize ) != HAPI_RESULT_SUCCESS ) { return false; } // Set min and max for this property. if ( ParmInfo.hasMin ) ValueMin = ParmInfo.min; if ( ParmInfo.hasMax ) ValueMax = ParmInfo.max; bool bUsesDefaultMinMax = false; // Set min and max for UI for this property. if ( ParmInfo.hasUIMin ) { ValueUIMin = ParmInfo.UIMin; } else { // If it is not set, use supplied min. if ( ParmInfo.hasMin ) { ValueUIMin = ValueMin; } else { // Min value Houdini uses by default. ValueUIMin = HAPI_UNREAL_PARAM_FLOAT_UI_MIN; bUsesDefaultMinMax = true; } } if ( ParmInfo.hasUIMax ) { ValueUIMax = ParmInfo.UIMax; } else { // If it is not set, use supplied max. if ( ParmInfo.hasMax ) { ValueUIMax = ValueMax; } else { // Max value Houdini uses by default. ValueUIMax = HAPI_UNREAL_PARAM_FLOAT_UI_MAX; bUsesDefaultMinMax = true; } } if ( bUsesDefaultMinMax ) { // If we are using defaults, we can detect some most common parameter names and alter defaults. FString LocalParameterName = TEXT( "" ); FHoudiniEngineString HoudiniEngineString( ParmInfo.nameSH ); HoudiniEngineString.ToFString( LocalParameterName ); static const FString ParameterNameTranslate( TEXT( HAPI_UNREAL_PARAM_TRANSLATE ) ); static const FString ParameterNameRotate( TEXT( HAPI_UNREAL_PARAM_ROTATE ) ); static const FString ParameterNameScale( TEXT( HAPI_UNREAL_PARAM_SCALE ) ); static const FString ParameterNamePivot( TEXT( HAPI_UNREAL_PARAM_PIVOT ) ); if ( !LocalParameterName.IsEmpty() ) { if ( LocalParameterName.Equals( ParameterNameTranslate ) || LocalParameterName.Equals( ParameterNameScale ) || LocalParameterName.Equals( ParameterNamePivot ) ) { ValueUIMin = -1.0f; ValueUIMax = 1.0f; } else if ( LocalParameterName.Equals( ParameterNameRotate ) ) { ValueUIMin = 0.0f; ValueUIMax = 360.0f; } } } // Get this parameter's unit if it has one FHoudiniEngineUtils::HapiGetParameterUnit( InNodeId, ParmId, ValueUnit ); // Get this parameter's no swap tag if it has one FHoudiniEngineUtils::HapiGetParameterNoSwapTag( InNodeId, ParmId, NoSwap ); return true; } bool UHoudiniAssetParameterFloat::UploadParameterValue() { if ( Values.Num() <= 0 ) return false; if ( FHoudiniApi::SetParmFloatValues( FHoudiniEngine::Get().GetSession(), NodeId, &Values[ 0 ], ValuesIndex, TupleSize ) != HAPI_RESULT_SUCCESS ) { return false; } return Super::UploadParameterValue(); } bool UHoudiniAssetParameterFloat::SetParameterVariantValue( const FVariant & Variant, int32 Idx, bool bTriggerModify, bool bRecordUndo ) { EVariantTypes VariantType = Variant.GetType(); float VariantValue = 0.0f; if ( !Values.IsValidIndex(Idx) ) return false; if ( VariantType == EVariantTypes::Float ) VariantValue = Variant.GetValue(); else if ( VariantType == EVariantTypes::Double ) VariantValue = (float) Variant.GetValue< double >(); else return false; #if WITH_EDITOR FScopedTransaction Transaction( TEXT( HOUDINI_MODULE_RUNTIME ), LOCTEXT( "HoudiniAssetParameterFloatChange", "Houdini Parameter Float: Changing a value"), PrimaryObject ); Modify(); if ( !bRecordUndo ) Transaction.Cancel(); #endif // WITH_EDITOR Values[ Idx ] = VariantValue; MarkChanged( bTriggerModify ); return true; } TOptional< float > UHoudiniAssetParameterFloat::GetValue( int32 Idx ) const { if (Values.IsValidIndex(Idx)) return TOptional< float >(Values[Idx]); else return TOptional< float >(); } void UHoudiniAssetParameterFloat::SetValue( float InValue, int32 Idx, bool bTriggerModify, bool bRecordUndo ) { if (!Values.IsValidIndex(Idx)) return; if (InValue == Values[Idx]) return; #if WITH_EDITOR // If this is not a slider change (user typed in values manually), record undo information. FScopedTransaction Transaction( TEXT( HOUDINI_MODULE_RUNTIME ), LOCTEXT( "HoudiniAssetParameterFloatChange", "Houdini Parameter Float: Changing a value" ), PrimaryObject ); Modify(); if ( !bRecordUndo ) Transaction.Cancel(); #endif // WITH_EDITOR Values[ Idx ] = FMath::Clamp< float >( InValue, ValueMin, ValueMax ); // Mark this parameter as changed. MarkChanged( bTriggerModify ); } float UHoudiniAssetParameterFloat::GetParameterValue( int32 Idx, float DefaultValue ) const { if ( !Values.IsValidIndex(Idx) ) return DefaultValue; return Values[ Idx ]; } #if WITH_EDITOR void UHoudiniAssetParameterFloat::OnSliderMovingBegin( int32 Idx ) { bSliderDragged = true; // We want to record undo increments only when user lets go of the slider. FScopedTransaction Transaction( TEXT( HOUDINI_MODULE_RUNTIME ), LOCTEXT( "HoudiniAssetParameterIntChange", "Houdini Parameter Float: Changing a value" ), PrimaryObject ); Modify(); } void UHoudiniAssetParameterFloat::OnSliderMovingFinish( float InValue, int32 Idx ) { bSliderDragged = false; // Mark this parameter as changed. MarkChanged( true ); } #endif // WITH_EDITOR #undef LOCTEXT_NAMESPACE