/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #pragma once #include "HoudiniGeoPartObject.h" #include "HoudiniCookHandler.h" class UStaticMesh; class AActor; class USceneComponent; struct HOUDINIENGINERUNTIME_API FHoudiniEngineInstancerUtils { public: static bool CreateAllInstancers( FHoudiniCookParams& HoudiniCookParams, const HAPI_NodeId& AssetId, const TArray< FHoudiniGeoPartObject > & FoundInstancers, TMap< FHoudiniGeoPartObject, UStaticMesh * > & StaticMeshes, USceneComponent* ParentComponent, TMap< FHoudiniGeoPartObject, USceneComponent * >& Instancers, TMap< FHoudiniGeoPartObject, USceneComponent * >& NewInstancers ); static bool GetInstancedObjectsAndTransforms( const FHoudiniGeoPartObject& HoudiniGeoPartObject, const HAPI_NodeId& AssetId, TArray< FHoudiniGeoPartObject >& InstancedGeoParts, TArray< TArray< FTransform > >& InstancedGeoPartsTransforms, TArray< UObject *>& InstancedObjects, TArray< TArray< FTransform > >& InstancedObjectsTransforms ); static bool GetPackedPrimInstancerObjectsAndTransforms( const FHoudiniGeoPartObject& HoudiniGeoPartObject, TArray< FHoudiniGeoPartObject >& InstancedGeoPart, TArray< TArray< FTransform > >& InstancedTransforms ); static bool GetUnrealAttributeInstancerObjectsAndTransforms( const FHoudiniGeoPartObject& HoudiniGeoPartObject, const HAPI_NodeId& AssetId, TArray< UObject *>& InstancedObjects, TArray< TArray< FTransform > >& InstancedTransforms ); static bool CreateInstancerComponent( UObject* InstancedObject, const TArray< FTransform >& InstancedObjectTransforms, const FHoudiniGeoPartObject& InstancerGeoPartObject, USceneComponent* ParentComponent, USceneComponent*& CreatedInstancedComponent ); static bool CreateInstancedStaticMeshComponent( UStaticMesh* StaticMesh, const TArray< FTransform >& InstancedObjectTransforms, const FHoudiniGeoPartObject& InstancerGeoPartObject, USceneComponent* ParentComponent, USceneComponent*& CreatedInstancerComponent, UMaterialInterface * InstancerMaterial = nullptr ); static bool CreateInstancedActorComponent( UObject* InstancedObject, const TArray< FTransform >& InstancedObjectTransforms, const FHoudiniGeoPartObject& InstancerGeoPartObject, USceneComponent* ParentComponent, USceneComponent*& CreatedInstancedComponent ); };