/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Produced by: * Mykola Konyk * Side Effects Software Inc * 123 Front Street West, Suite 1401 * Toronto, Ontario * Canada M5J 2M2 * 416-504-9876 * */ #pragma once #include "HoudiniEngineTask.h" #include "HoudiniEngineTaskInfo.h" #include "HAL/Runnable.h" #include "HAL/RunnableThread.h" #include "Misc/SingleThreadRunnable.h" class FHoudiniEngineScheduler : public FRunnable, FSingleThreadRunnable { public: FHoudiniEngineScheduler(); virtual ~FHoudiniEngineScheduler(); /** FRunnable methods. **/ public: virtual uint32 Run() override; virtual void Stop() override; FSingleThreadRunnable * GetSingleThreadInterface() override; /** FSingleThreadRunnable methods. **/ public: virtual void Tick() override; public: /** Add a task. **/ void AddTask( const FHoudiniEngineTask & Task ); /** Add instantiation response task info. **/ void AddResponseTaskInfo( HAPI_Result Result, EHoudiniEngineTaskType::Type TaskType, EHoudiniEngineTaskState::Type TaskState, HAPI_NodeId AssetId, const FHoudiniEngineTask & Task ); void AddResponseMessageTaskInfo( HAPI_Result Result, EHoudiniEngineTaskType::Type TaskType, EHoudiniEngineTaskState::Type TaskState, HAPI_NodeId AssetId, const FHoudiniEngineTask & Task, const FString & ErrorMessage ); protected: /** Process queued tasks. **/ void ProcessQueuedTasks(); /** Task : instantiate an asset. **/ void TaskInstantiateAsset( const FHoudiniEngineTask & Task ); /** Task : cook an asset. **/ void TaskCookAsset( const FHoudiniEngineTask & Task ); /** Create description of task's state. **/ void TaskDescription( FHoudiniEngineTaskInfo & Task, const FString & ActorName, const FString & StatusString ); /** Delete an asset. **/ void TaskDeleteAsset( const FHoudiniEngineTask & Task ); protected: /** Initial number of tasks in our circular queue. **/ static const uint32 InitialTaskSize; protected: /** Synchronization primitive. **/ FCriticalSection CriticalSection; /** List of scheduled tasks. **/ FHoudiniEngineTask* Tasks; /** Head of the circular queue. **/ uint32 PositionWrite; /** Tail of the circular queue. **/ uint32 PositionRead; /** Size of the circular queue. **/ uint32 TaskCount; /** Stopping flag. **/ bool bStopping; // Frequency update (sleep time between each update) static const float UpdateFrequency; };