/* * Copyright (c) <2017> Side Effects Software Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Produced by: * Mykola Konyk * Side Effects Software Inc * 123 Front Street West, Suite 1401 * Toronto, Ontario * Canada M5J 2M2 * 416-504-9876 * */ #include "HoudiniAssetComponent.h" #include "HoudiniApi.h" #include "HoudiniAssetComponentMaterials.h" #include "HoudiniEngineRuntimePrivatePCH.h" UHoudiniAssetComponentMaterials::UHoudiniAssetComponentMaterials( const FObjectInitializer & ObjectInitializer ) : Super( ObjectInitializer ) , HoudiniAssetComponentMaterialsFlagsPacked( 0u ) {} void UHoudiniAssetComponentMaterials::Serialize( FArchive & Ar ) { // Call base implementation. Super::Serialize( Ar ); Ar.UsingCustomVersion( FHoudiniCustomSerializationVersion::GUID ); Ar << Assignments; Ar << Replacements; } void UHoudiniAssetComponentMaterials::AddReferencedObjects( UObject * InThis, FReferenceCollector & Collector ) { UHoudiniAssetComponentMaterials * HoudiniAssetComponentMaterials = Cast< UHoudiniAssetComponentMaterials >( InThis ); if ( HoudiniAssetComponentMaterials ) { // Add references to all cached materials. for ( TMap< FString, UMaterialInterface * >::TIterator Iter( HoudiniAssetComponentMaterials->Assignments ); Iter; ++Iter ) { UMaterialInterface * Material = Iter.Value(); Collector.AddReferencedObject( Material, InThis ); } // Add references for replaced materials. for ( TMap< FHoudiniGeoPartObject, TMap< FString, UMaterialInterface * > >::TIterator Iter( HoudiniAssetComponentMaterials->Replacements ); Iter; ++Iter ) { TMap< FString, UMaterialInterface * > & MaterialReplacementsValues = Iter.Value(); for ( TMap< FString, UMaterialInterface * >::TIterator IterInterfaces( MaterialReplacementsValues ); IterInterfaces; ++IterInterfaces ) { UMaterialInterface * MaterialInterface = IterInterfaces.Value(); if ( MaterialInterface ) Collector.AddReferencedObject( MaterialInterface, InThis ); } } } // Call base implementation. Super::AddReferencedObjects( InThis, Collector ); } void UHoudiniAssetComponentMaterials::ResetMaterialInfo() { Assignments.Empty(); Replacements.Empty(); } UHoudiniAssetComponentMaterials* UHoudiniAssetComponentMaterials::Duplicate( class UHoudiniAssetComponent* InOuter, TMap& InReplacements ) { UHoudiniAssetComponentMaterials* ACM = DuplicateObject( this, InOuter ); // Build a map of MI duplications TMap MatReplacements; for( auto ReplacementPair : InReplacements ) { UStaticMesh* OriginalSM = Cast( ReplacementPair.Key ); UStaticMesh* NewSM = Cast( ReplacementPair.Value ); if( OriginalSM && NewSM ) { for( int32 Ix = 0; Ix < OriginalSM->StaticMaterials.Num(); ++Ix ) { MatReplacements.Add( OriginalSM->StaticMaterials[ Ix ].MaterialInterface, NewSM->StaticMaterials[ Ix ].MaterialInterface); } } } // Remap MIs for( auto& AssignmentPair : ACM->Assignments ) { if( auto NewMI = MatReplacements.Find( AssignmentPair.Value ) ) { AssignmentPair.Value = *NewMI; } } for( auto& ReplacementPair : ACM->Replacements ) { for( auto& MatPair : ReplacementPair.Value ) { if( auto NewMI = MatReplacements.Find( MatPair.Value ) ) { MatPair.Value = *NewMI; } } } return ACM; }