// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class MyProjectEditorTarget : TargetRules { public MyProjectEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.AddRange( new string[] { "MyProject" } ); } }