138 lines
4.8 KiB
C++
138 lines
4.8 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Produced by:
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* Mykola Konyk
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* Side Effects Software Inc
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* 123 Front Street West, Suite 1401
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* Toronto, Ontario
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* Canada M5J 2M2
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* 416-504-9876
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*
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*/
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#include "HoudiniAssetComponent.h"
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#include "HoudiniApi.h"
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#include "HoudiniAssetComponentMaterials.h"
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#include "HoudiniEngineRuntimePrivatePCH.h"
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UHoudiniAssetComponentMaterials::UHoudiniAssetComponentMaterials( const FObjectInitializer & ObjectInitializer )
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: Super( ObjectInitializer )
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, HoudiniAssetComponentMaterialsFlagsPacked( 0u )
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{}
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void
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UHoudiniAssetComponentMaterials::Serialize( FArchive & Ar )
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{
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// Call base implementation.
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Super::Serialize( Ar );
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Ar.UsingCustomVersion( FHoudiniCustomSerializationVersion::GUID );
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Ar << Assignments;
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Ar << Replacements;
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}
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void
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UHoudiniAssetComponentMaterials::AddReferencedObjects( UObject * InThis, FReferenceCollector & Collector )
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{
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UHoudiniAssetComponentMaterials * HoudiniAssetComponentMaterials = Cast< UHoudiniAssetComponentMaterials >( InThis );
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if ( HoudiniAssetComponentMaterials )
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{
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// Add references to all cached materials.
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for ( TMap< FString, UMaterialInterface * >::TIterator
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Iter( HoudiniAssetComponentMaterials->Assignments ); Iter; ++Iter )
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{
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UMaterialInterface * Material = Iter.Value();
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Collector.AddReferencedObject( Material, InThis );
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}
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// Add references for replaced materials.
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for ( TMap< FHoudiniGeoPartObject, TMap< FString, UMaterialInterface * > >::TIterator
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Iter( HoudiniAssetComponentMaterials->Replacements ); Iter; ++Iter )
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{
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TMap< FString, UMaterialInterface * > & MaterialReplacementsValues = Iter.Value();
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for ( TMap< FString, UMaterialInterface * >::TIterator
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IterInterfaces( MaterialReplacementsValues ); IterInterfaces; ++IterInterfaces )
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{
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UMaterialInterface * MaterialInterface = IterInterfaces.Value();
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if ( MaterialInterface )
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Collector.AddReferencedObject( MaterialInterface, InThis );
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}
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}
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}
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// Call base implementation.
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Super::AddReferencedObjects( InThis, Collector );
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}
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void
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UHoudiniAssetComponentMaterials::ResetMaterialInfo()
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{
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Assignments.Empty();
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Replacements.Empty();
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}
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UHoudiniAssetComponentMaterials*
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UHoudiniAssetComponentMaterials::Duplicate( class UHoudiniAssetComponent* InOuter, TMap<UObject*, UObject*>& InReplacements )
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{
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UHoudiniAssetComponentMaterials* ACM = DuplicateObject<UHoudiniAssetComponentMaterials>( this, InOuter );
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// Build a map of MI duplications
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TMap<UMaterialInterface*, UMaterialInterface*> MatReplacements;
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for( auto ReplacementPair : InReplacements )
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{
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UStaticMesh* OriginalSM = Cast<UStaticMesh>( ReplacementPair.Key );
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UStaticMesh* NewSM = Cast<UStaticMesh>( ReplacementPair.Value );
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if( OriginalSM && NewSM )
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{
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for( int32 Ix = 0; Ix < OriginalSM->StaticMaterials.Num(); ++Ix )
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{
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MatReplacements.Add( OriginalSM->StaticMaterials[ Ix ].MaterialInterface,
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NewSM->StaticMaterials[ Ix ].MaterialInterface);
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}
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}
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}
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// Remap MIs
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for( auto& AssignmentPair : ACM->Assignments )
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{
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if( auto NewMI = MatReplacements.Find( AssignmentPair.Value ) )
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{
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AssignmentPair.Value = *NewMI;
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}
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}
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for( auto& ReplacementPair : ACM->Replacements )
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{
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for( auto& MatPair : ReplacementPair.Value )
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{
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if( auto NewMI = MatReplacements.Find( MatPair.Value ) )
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{
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MatPair.Value = *NewMI;
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}
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}
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}
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return ACM;
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} |