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/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Produced by:
* Side Effects Software Inc
* 123 Front Street West, Suite 1401
* Toronto, Ontario
* Canada M5J 2M2
* 416-504-9876
*
*/
#pragma once
#include "HoudiniHandleComponent.h"
#include "ComponentVisualizer.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandList.h"
/** Base class for clickable editing proxies. **/
struct HHoudiniHandleVisProxy : public HComponentVisProxy
{
DECLARE_HIT_PROXY();
HHoudiniHandleVisProxy( const UActorComponent * InComponent );
};
/** Define commands for our component visualizer */
class FHoudiniHandleComponentVisualizerCommands : public TCommands< FHoudiniHandleComponentVisualizerCommands >
{
public:
/** Constructor. **/
FHoudiniHandleComponentVisualizerCommands();
/** Register commands. **/
virtual void RegisterCommands() override;
public:
/** Command for adding a control point. **/
TSharedPtr< FUICommandInfo > CommandAddControlPoint;
/** Command for deleting a control point. **/
TSharedPtr< FUICommandInfo > CommandDeleteControlPoint;
};
/** Our handle visualizer. **/
class FHoudiniHandleComponentVisualizer : public FComponentVisualizer
{
public:
FHoudiniHandleComponentVisualizer();
virtual ~FHoudiniHandleComponentVisualizer();
/** FComponentVisualizer methods. **/
public:
/** Draw visualization for the given component. **/
virtual void DrawVisualization(
const UActorComponent * Component, const FSceneView * View,
FPrimitiveDrawInterface * PDI) override;
/** Handle a click on a registered hit box. **/
virtual bool VisProxyHandleClick(
FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click ) override;
/** Called when editing is no longer being performed. **/
virtual void EndEditing() override;
/** Returns location of a gizmo widget. **/
virtual bool GetWidgetLocation(
const FEditorViewportClient *, FVector & OutLocation) const override;
virtual bool GetCustomInputCoordinateSystem(
const FEditorViewportClient * ViewportClient, FMatrix & OutMatrix) const override;
/** Handle input change. **/
virtual bool HandleInputDelta(
FEditorViewportClient *, FViewport *, FVector & DeltaTranslate,
FRotator & DeltaRotate, FVector & DeltaScale) override;
virtual bool HandleInputKey( FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event ) override;
protected:
/** Visualizer actions. **/
TSharedPtr< FUICommandList > VisualizerActions;
/** Houdini component which is being edited. **/
UHoudiniHandleComponent * EditedComponent;
/** Is set to true if we are editing. **/
uint32 bEditing : 1;
uint32 bAllowTranslate : 1;
uint32 bAllowRotation : 1;
uint32 bAllowScale : 1;
};