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/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Produced by:
* Mykola Konyk
* Side Effects Software Inc
* 123 Front Street West, Suite 1401
* Toronto, Ontario
* Canada M5J 2M2
* 416-504-9876
*
*/
#pragma once
#include "HoudiniSplineComponent.h"
#include "Framework/Commands/Commands.h"
#include "ComponentVisualizer.h"
#include "Framework/Commands/UICommandList.h"
/** Base class for clickable spline editing proxies. **/
struct HHoudiniSplineVisProxy : public HComponentVisProxy
{
DECLARE_HIT_PROXY();
HHoudiniSplineVisProxy( const UActorComponent * InComponent );
};
/** Proxy for a spline control point. **/
struct HHoudiniSplineControlPointVisProxy : public HHoudiniSplineVisProxy
{
DECLARE_HIT_PROXY();
HHoudiniSplineControlPointVisProxy( const UActorComponent * InComponent, int32 InControlPointIndex );
int32 ControlPointIndex;
};
/** Define commands for our component visualizer */
class FHoudiniSplineComponentVisualizerCommands : public TCommands< FHoudiniSplineComponentVisualizerCommands >
{
public:
/** Constructor. **/
FHoudiniSplineComponentVisualizerCommands();
/** Register commands. **/
virtual void RegisterCommands() override;
public:
/** Command for adding a control point. **/
TSharedPtr< FUICommandInfo > CommandAddControlPoint;
/** Command for duplicating a control point. **/
TSharedPtr< FUICommandInfo > CommandDuplicateControlPoint;
/** Command for deleting a control point. **/
TSharedPtr< FUICommandInfo > CommandDeleteControlPoint;
};
/** Our spline visualizer. **/
class FHoudiniSplineComponentVisualizer : public FComponentVisualizer
{
public:
FHoudiniSplineComponentVisualizer();
virtual ~FHoudiniSplineComponentVisualizer();
/** FComponentVisualizer methods. **/
public:
/** Registration of this component visualizer. **/
virtual void OnRegister() override;
/** Draw visualization for the given component. **/
virtual void DrawVisualization(
const UActorComponent * Component, const FSceneView * View,
FPrimitiveDrawInterface * PDI ) override;
/** Handle a click on a registered hit box. **/
virtual bool VisProxyHandleClick(
FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click ) override;
/** Handle modifier key presses and depresses such as Alt for key duplication. **/
virtual bool HandleInputKey(
FEditorViewportClient * ViewportClient, FViewport * Viewport, FKey Key, EInputEvent Event ) override;
/** Called when editing is no longer being performed. **/
virtual void EndEditing() override;
/** Returns location of a gizmo widget. **/
virtual bool GetWidgetLocation(
const FEditorViewportClient * ViewportClient, FVector & OutLocation ) const override;
/** Returns Coordinate System of a gizmo widget. **/
virtual bool GetCustomInputCoordinateSystem(
const FEditorViewportClient* ViewportClient, FMatrix& OutMatrix) const override;
/** Handle input change. **/
virtual bool HandleInputDelta(
FEditorViewportClient * ViewportClient, FViewport * Viewport, FVector & DeltaTranslate,
FRotator & DeltaRotate, FVector & DeltaScale ) override;
/** Create context menu for this visualizer. **/
virtual TSharedPtr< SWidget > GenerateContextMenu() const override;
protected:
/** Update owner spline component and Houdini component it is attached to. **/
void UpdateHoudiniComponents();
/** Perform internal component update. **/
void NotifyComponentModified( int32 PointIndex, const FTransform & Point );
/** Callbacks for Add control point action. **/
void OnAddControlPoint();
bool IsAddControlPointValid() const;
/** Callbacks for Delete control point action. **/
void OnDeleteControlPoint();
bool IsDeleteControlPointValid() const;
/** Callbacks for Duplicate control point action. **/
void OnDuplicateControlPoint();
bool IsDuplicateControlPointValid() const;
void DuplicateControlPoint();
int32 AddControlPointAfter( const FTransform & NewPoint, const int32& nIndex );
/** Store the current rotation to orient the rotation gizmo properly **/
void CacheRotation();
protected:
/** Visualizer actions. **/
TSharedPtr< FUICommandList > VisualizerActions;
/** Houdini component which is being edited. **/
UHoudiniSplineComponent * EditedHoudiniSplineComponent;
/** Is set to true if we are editing corresponding curve. **/
bool bCurveEditing;
/** Whether we currently allow duplication when dragging. */
bool bAllowDuplication;
/** Keeps index of currently selected control points, if editing is being performed. **/
TArray<int32> EditedControlPointsIndexes;
/** Rotation used for the gizmo widgets **/
FQuat CachedRotation;
/** Indicates the current selection has been modified and the parent component must be updated **/
bool bComponentNeedUpdate;
/** Indicates if the curves should only cook on mouse release **/
bool bCookOnlyOnMouseRelease;
/** Indicates wether or not a transaction should be recorded when moving a point **/
bool bRecordTransactionOnMove;
};