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/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "HoudiniAssetParameterString.h"
#include "HoudiniApi.h"
#include "HoudiniEngineRuntimePrivatePCH.h"
#include "HoudiniEngineUtils.h"
#include "HoudiniAssetComponent.h"
#include "HoudiniEngine.h"
#include "HoudiniEngineString.h"
#include "Misc/Variant.h"
#include "Internationalization/Internationalization.h"
#define LOCTEXT_NAMESPACE HOUDINI_LOCTEXT_NAMESPACE
UHoudiniAssetParameterString::UHoudiniAssetParameterString( const FObjectInitializer & ObjectInitializer )
: Super( ObjectInitializer )
{
Values.Add( TEXT( "" ) );
}
UHoudiniAssetParameterString *
UHoudiniAssetParameterString::Create(
UObject * InPrimaryObject,
UHoudiniAssetParameter * InParentParameter,
HAPI_NodeId InNodeId, const HAPI_ParmInfo & ParmInfo )
{
UObject * Outer = InPrimaryObject;
if ( !Outer )
{
Outer = InParentParameter;
if ( !Outer )
{
// Must have either component or parent not null.
check( false );
}
}
UHoudiniAssetParameterString * HoudiniAssetParameterString = NewObject< UHoudiniAssetParameterString >(
Outer, UHoudiniAssetParameterString::StaticClass(), NAME_None, RF_Public | RF_Transactional );
HoudiniAssetParameterString->CreateParameter( InPrimaryObject, InParentParameter, InNodeId, ParmInfo );
return HoudiniAssetParameterString;
}
bool
UHoudiniAssetParameterString::CreateParameter(
UObject * InPrimaryObject,
UHoudiniAssetParameter * InParentParameter,
HAPI_NodeId InNodeId, const HAPI_ParmInfo & ParmInfo )
{
if ( !Super::CreateParameter( InPrimaryObject, InParentParameter, InNodeId, ParmInfo ) )
return false;
// We can only handle string type.
if ( ParmInfo.type != HAPI_PARMTYPE_STRING )
return false;
// Assign internal Hapi values index.
SetValuesIndex( ParmInfo.stringValuesIndex );
// Get the actual value for this property.
TArray< HAPI_StringHandle > StringHandles;
StringHandles.SetNumZeroed( TupleSize );
if ( FHoudiniApi::GetParmStringValues(
FHoudiniEngine::Get().GetSession(), InNodeId, false,
&StringHandles[ 0 ], ValuesIndex, TupleSize) != HAPI_RESULT_SUCCESS )
{
return false;
}
// Convert HAPI string handles to Unreal strings.
Values.SetNum( TupleSize );
for ( int32 Idx = 0; Idx < TupleSize; ++Idx )
{
FString ValueString = TEXT( "" );
FHoudiniEngineString HoudiniEngineString( StringHandles[ Idx ] );
HoudiniEngineString.ToFString( ValueString );
Values[ Idx ] = ValueString;
}
return true;
}
void
UHoudiniAssetParameterString::Serialize( FArchive & Ar )
{
// Call base implementation.
Super::Serialize( Ar );
Ar.UsingCustomVersion( FHoudiniCustomSerializationVersion::GUID );
Ar << Values;
}
bool
UHoudiniAssetParameterString::UploadParameterValue()
{
for ( int32 Idx = 0; Idx < Values.Num(); ++Idx )
{
std::string ConvertedString = TCHAR_TO_UTF8( *( Values[ Idx ] ) );
if ( FHoudiniApi::SetParmStringValue(
FHoudiniEngine::Get().GetSession(), NodeId,
ConvertedString.c_str(), ParmId, Idx ) != HAPI_RESULT_SUCCESS )
{
return false;
}
}
return Super::UploadParameterValue();
}
bool
UHoudiniAssetParameterString::SetParameterVariantValue(
const FVariant & Variant, int32 Idx, bool bTriggerModify, bool bRecordUndo )
{
EVariantTypes VariantType = Variant.GetType();
if ( !Values.IsValidIndex(Idx) )
return false;
if (EVariantTypes::String != VariantType)
return false;
const FString & VariantStringValue = Variant.GetValue< FString >();
#if WITH_EDITOR
FScopedTransaction Transaction(
TEXT(HOUDINI_MODULE_RUNTIME),
LOCTEXT("HoudiniAssetParameterStringChange", "Houdini Parameter String: Changing a value"),
PrimaryObject);
Modify();
if (!bRecordUndo)
Transaction.Cancel();
#endif
Values[Idx] = VariantStringValue;
MarkChanged();
return true;
}
#if WITH_EDITOR
void
UHoudiniAssetParameterString::SetValueCommitted( const FText & InValue, ETextCommit::Type CommitType, int32 Idx )
{
if (!Values.IsValidIndex(Idx))
return;
FString CommittedValue = InValue.ToString();
if (Values[Idx] == CommittedValue)
return;
// Record undo information.
FScopedTransaction Transaction(
TEXT( HOUDINI_MODULE_RUNTIME ),
LOCTEXT( "HoudiniAssetParameterStringChange", "Houdini Parameter String: Changing a value" ),
PrimaryObject );
Modify();
Values[ Idx ] = CommittedValue;
// Mark this parameter as changed.
MarkChanged();
}
#endif
#undef LOCTEXT_NAMESPACE