83 lines
3.4 KiB
C++
83 lines
3.4 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#pragma once
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#include "HoudiniGeoPartObject.h"
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#include "HoudiniCookHandler.h"
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class UStaticMesh;
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class AActor;
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class USceneComponent;
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struct HOUDINIENGINERUNTIME_API FHoudiniEngineInstancerUtils
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{
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public:
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static bool CreateAllInstancers(
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FHoudiniCookParams& HoudiniCookParams,
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const HAPI_NodeId& AssetId,
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const TArray< FHoudiniGeoPartObject > & FoundInstancers,
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TMap< FHoudiniGeoPartObject, UStaticMesh * > & StaticMeshes,
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USceneComponent* ParentComponent,
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TMap< FHoudiniGeoPartObject, USceneComponent * >& Instancers,
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TMap< FHoudiniGeoPartObject, USceneComponent * >& NewInstancers );
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static bool GetInstancedObjectsAndTransforms(
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const FHoudiniGeoPartObject& HoudiniGeoPartObject, const HAPI_NodeId& AssetId,
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TArray< FHoudiniGeoPartObject >& InstancedGeoParts, TArray< TArray< FTransform > >& InstancedGeoPartsTransforms,
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TArray< UObject *>& InstancedObjects, TArray< TArray< FTransform > >& InstancedObjectsTransforms );
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static bool GetPackedPrimInstancerObjectsAndTransforms(
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const FHoudiniGeoPartObject& HoudiniGeoPartObject,
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TArray< FHoudiniGeoPartObject >& InstancedGeoPart,
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TArray< TArray< FTransform > >& InstancedTransforms );
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static bool GetUnrealAttributeInstancerObjectsAndTransforms(
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const FHoudiniGeoPartObject& HoudiniGeoPartObject,
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const HAPI_NodeId& AssetId,
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TArray< UObject *>& InstancedObjects,
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TArray< TArray< FTransform > >& InstancedTransforms );
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static bool CreateInstancerComponent(
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UObject* InstancedObject,
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const TArray< FTransform >& InstancedObjectTransforms,
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const FHoudiniGeoPartObject& InstancerGeoPartObject,
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USceneComponent* ParentComponent,
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USceneComponent*& CreatedInstancedComponent );
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static bool CreateInstancedStaticMeshComponent(
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UStaticMesh* StaticMesh,
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const TArray< FTransform >& InstancedObjectTransforms,
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const FHoudiniGeoPartObject& InstancerGeoPartObject,
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USceneComponent* ParentComponent,
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USceneComponent*& CreatedInstancerComponent,
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UMaterialInterface * InstancerMaterial = nullptr );
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static bool CreateInstancedActorComponent(
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UObject* InstancedObject,
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const TArray< FTransform >& InstancedObjectTransforms,
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const FHoudiniGeoPartObject& InstancerGeoPartObject,
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USceneComponent* ParentComponent,
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USceneComponent*& CreatedInstancedComponent );
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}; |