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/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#pragma once
#include "HoudiniGeoPartObject.h"
#include "HoudiniCookHandler.h"
class UStaticMesh;
class AActor;
class USceneComponent;
struct HOUDINIENGINERUNTIME_API FHoudiniEngineInstancerUtils
{
public:
static bool CreateAllInstancers(
FHoudiniCookParams& HoudiniCookParams,
const HAPI_NodeId& AssetId,
const TArray< FHoudiniGeoPartObject > & FoundInstancers,
TMap< FHoudiniGeoPartObject, UStaticMesh * > & StaticMeshes,
USceneComponent* ParentComponent,
TMap< FHoudiniGeoPartObject, USceneComponent * >& Instancers,
TMap< FHoudiniGeoPartObject, USceneComponent * >& NewInstancers );
static bool GetInstancedObjectsAndTransforms(
const FHoudiniGeoPartObject& HoudiniGeoPartObject, const HAPI_NodeId& AssetId,
TArray< FHoudiniGeoPartObject >& InstancedGeoParts, TArray< TArray< FTransform > >& InstancedGeoPartsTransforms,
TArray< UObject *>& InstancedObjects, TArray< TArray< FTransform > >& InstancedObjectsTransforms );
static bool GetPackedPrimInstancerObjectsAndTransforms(
const FHoudiniGeoPartObject& HoudiniGeoPartObject,
TArray< FHoudiniGeoPartObject >& InstancedGeoPart,
TArray< TArray< FTransform > >& InstancedTransforms );
static bool GetUnrealAttributeInstancerObjectsAndTransforms(
const FHoudiniGeoPartObject& HoudiniGeoPartObject,
const HAPI_NodeId& AssetId,
TArray< UObject *>& InstancedObjects,
TArray< TArray< FTransform > >& InstancedTransforms );
static bool CreateInstancerComponent(
UObject* InstancedObject,
const TArray< FTransform >& InstancedObjectTransforms,
const FHoudiniGeoPartObject& InstancerGeoPartObject,
USceneComponent* ParentComponent,
USceneComponent*& CreatedInstancedComponent );
static bool CreateInstancedStaticMeshComponent(
UStaticMesh* StaticMesh,
const TArray< FTransform >& InstancedObjectTransforms,
const FHoudiniGeoPartObject& InstancerGeoPartObject,
USceneComponent* ParentComponent,
USceneComponent*& CreatedInstancerComponent,
UMaterialInterface * InstancerMaterial = nullptr );
static bool CreateInstancedActorComponent(
UObject* InstancedObject,
const TArray< FTransform >& InstancedObjectTransforms,
const FHoudiniGeoPartObject& InstancerGeoPartObject,
USceneComponent* ParentComponent,
USceneComponent*& CreatedInstancedComponent );
};