213 lines
7.0 KiB
C++
213 lines
7.0 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Produced by:
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* Side Effects Software Inc
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* 123 Front Street West, Suite 1401
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* Toronto, Ontario
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* Canada M5J 2M2
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* 416-504-9876
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*
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*/
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#pragma once
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#include "HoudiniGeoPartObject.h"
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#include "HoudiniAssetParameterChoice.h"
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#include "HoudiniAssetParameterFloat.h"
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#include "Components/SceneComponent.h"
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#include "HoudiniHandleComponent.generated.h"
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UENUM()
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enum class EHoudiniHandleType : uint8
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{
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Xform,
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Bounder,
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Unsupported
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};
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UCLASS( config = Engine )
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class HOUDINIENGINERUNTIME_API UHoudiniHandleComponent : public USceneComponent
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{
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public:
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friend class UHoudiniAssetComponent;
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#if WITH_EDITOR
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friend class FHoudiniHandleComponentVisualizer;
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#endif // WITH_EDITOR
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GENERATED_UCLASS_BODY()
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virtual ~UHoudiniHandleComponent();
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/** UObject methods. **/
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public:
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virtual void Serialize( FArchive & Ar ) override;
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#if WITH_EDITOR
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virtual void PostEditUndo() override;
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#endif // WITH_EDITOR
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public:
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bool Construct(
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HAPI_NodeId AssetId, int32 HandleIdx, const FString & HandleName,
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const HAPI_HandleInfo &, const TMap< HAPI_ParmId, UHoudiniAssetParameter * > &, EHoudiniHandleType InHandleType);
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void ResolveDuplicatedParameters( const TMap< HAPI_ParmId, UHoudiniAssetParameter * > & );
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// Update HAPI transform handle parameters from the current ComponentToWorld Unreal transform
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void UpdateTransformParameters();
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static void AddReferencedObjects( UObject * InThis, FReferenceCollector & Collector );
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private:
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static HAPI_RSTOrder GetHapiRSTOrder( const TSharedPtr< FString > & );
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static HAPI_XYZOrder GetHapiXYZOrder( const TSharedPtr< FString > & );
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template < class ASSET_PARM >
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class THandleParameter
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{
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public:
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THandleParameter()
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: AssetParameter( nullptr )
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, TupleIdx( 0 )
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{}
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void AddReferencedObject( FReferenceCollector & Collector, const UObject * ReferencingObject )
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{
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if ( AssetParameter )
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Collector.AddReferencedObject( AssetParameter, ReferencingObject );
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}
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friend FArchive & operator<<( FArchive & Ar, THandleParameter & InThis )
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{
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Ar << InThis.AssetParameter;
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Ar << InThis.TupleIdx;
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return Ar;
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}
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template < typename VALUE >
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bool Bind(
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VALUE & OutValue,
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const char * CmpName,
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int32 InTupleIdx,
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const FString & HandleParmName,
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HAPI_ParmId AssetParamId,
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const TMap< HAPI_ParmId, UHoudiniAssetParameter * > & Parameters )
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{
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if (HandleParmName != CmpName)
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{
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return false;
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}
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UHoudiniAssetParameter * const * FoundAbstractParm = Parameters.Find(AssetParamId);
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if (!FoundAbstractParm)
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{
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return false;
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}
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AssetParameter = Cast< ASSET_PARM >( *FoundAbstractParm );
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if ( AssetParameter )
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{
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// It is possible that the handle param is bound to a single tuple param.
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// Ignore the preset tuple index if that's the case or we'll crash.
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if ((*FoundAbstractParm)->GetTupleSize() <= InTupleIdx)
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InTupleIdx = 0;
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auto Optional = AssetParameter->GetValue( InTupleIdx );
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if ( Optional.IsSet() )
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{
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TupleIdx = InTupleIdx;
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OutValue = static_cast< VALUE >( Optional.GetValue() );
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return true;
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}
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}
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return false;
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}
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void ResolveDuplicated( const TMap< HAPI_ParmId, UHoudiniAssetParameter * > & NewParameters )
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{
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if ( AssetParameter )
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{
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if ( UHoudiniAssetParameter * const * FoundNewParameter = NewParameters.Find( AssetParameter->GetParmId() ) )
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AssetParameter = Cast< ASSET_PARM >( *FoundNewParameter );
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else
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AssetParameter = nullptr;
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}
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}
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template < typename VALUE >
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VALUE Get( VALUE DefaulValue ) const
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{
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if ( AssetParameter )
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{
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auto Optional = AssetParameter->GetValue( TupleIdx );
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if ( Optional.IsSet() )
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return static_cast< VALUE >( Optional.GetValue() );
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}
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return DefaulValue;
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}
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template < typename VALUE >
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THandleParameter & operator=( VALUE Value )
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{
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if ( AssetParameter )
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AssetParameter->SetValue( Value, TupleIdx );
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return *this;
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}
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ASSET_PARM * AssetParameter;
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int32 TupleIdx;
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};
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struct EXformParameter
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{
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enum Type
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{
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TX, TY, TZ,
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RX, RY, RZ,
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SX, SY, SZ,
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COUNT
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};
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};
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typedef THandleParameter< UHoudiniAssetParameterFloat > FXformParameter;
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FXformParameter XformParms[ EXformParameter::COUNT ];
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THandleParameter< UHoudiniAssetParameterChoice > RSTParm;
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THandleParameter< UHoudiniAssetParameterChoice > RotOrderParm;
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UPROPERTY()
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EHoudiniHandleType HandleType;
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};
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