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/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Produced by:
* Side Effects Software Inc
* 123 Front Street West, Suite 1401
* Toronto, Ontario
* Canada M5J 2M2
* 416-504-9876
*
*/
#pragma once
#include "HoudiniGeoPartObject.h"
#include "HoudiniAssetParameterChoice.h"
#include "HoudiniAssetParameterFloat.h"
#include "Components/SceneComponent.h"
#include "HoudiniHandleComponent.generated.h"
UENUM()
enum class EHoudiniHandleType : uint8
{
Xform,
Bounder,
Unsupported
};
UCLASS( config = Engine )
class HOUDINIENGINERUNTIME_API UHoudiniHandleComponent : public USceneComponent
{
public:
friend class UHoudiniAssetComponent;
#if WITH_EDITOR
friend class FHoudiniHandleComponentVisualizer;
#endif // WITH_EDITOR
GENERATED_UCLASS_BODY()
virtual ~UHoudiniHandleComponent();
/** UObject methods. **/
public:
virtual void Serialize( FArchive & Ar ) override;
#if WITH_EDITOR
virtual void PostEditUndo() override;
#endif // WITH_EDITOR
public:
bool Construct(
HAPI_NodeId AssetId, int32 HandleIdx, const FString & HandleName,
const HAPI_HandleInfo &, const TMap< HAPI_ParmId, UHoudiniAssetParameter * > &, EHoudiniHandleType InHandleType);
void ResolveDuplicatedParameters( const TMap< HAPI_ParmId, UHoudiniAssetParameter * > & );
// Update HAPI transform handle parameters from the current ComponentToWorld Unreal transform
void UpdateTransformParameters();
static void AddReferencedObjects( UObject * InThis, FReferenceCollector & Collector );
private:
static HAPI_RSTOrder GetHapiRSTOrder( const TSharedPtr< FString > & );
static HAPI_XYZOrder GetHapiXYZOrder( const TSharedPtr< FString > & );
template < class ASSET_PARM >
class THandleParameter
{
public:
THandleParameter()
: AssetParameter( nullptr )
, TupleIdx( 0 )
{}
void AddReferencedObject( FReferenceCollector & Collector, const UObject * ReferencingObject )
{
if ( AssetParameter )
Collector.AddReferencedObject( AssetParameter, ReferencingObject );
}
friend FArchive & operator<<( FArchive & Ar, THandleParameter & InThis )
{
Ar << InThis.AssetParameter;
Ar << InThis.TupleIdx;
return Ar;
}
template < typename VALUE >
bool Bind(
VALUE & OutValue,
const char * CmpName,
int32 InTupleIdx,
const FString & HandleParmName,
HAPI_ParmId AssetParamId,
const TMap< HAPI_ParmId, UHoudiniAssetParameter * > & Parameters )
{
if (HandleParmName != CmpName)
{
return false;
}
UHoudiniAssetParameter * const * FoundAbstractParm = Parameters.Find(AssetParamId);
if (!FoundAbstractParm)
{
return false;
}
AssetParameter = Cast< ASSET_PARM >( *FoundAbstractParm );
if ( AssetParameter )
{
// It is possible that the handle param is bound to a single tuple param.
// Ignore the preset tuple index if that's the case or we'll crash.
if ((*FoundAbstractParm)->GetTupleSize() <= InTupleIdx)
InTupleIdx = 0;
auto Optional = AssetParameter->GetValue( InTupleIdx );
if ( Optional.IsSet() )
{
TupleIdx = InTupleIdx;
OutValue = static_cast< VALUE >( Optional.GetValue() );
return true;
}
}
return false;
}
void ResolveDuplicated( const TMap< HAPI_ParmId, UHoudiniAssetParameter * > & NewParameters )
{
if ( AssetParameter )
{
if ( UHoudiniAssetParameter * const * FoundNewParameter = NewParameters.Find( AssetParameter->GetParmId() ) )
AssetParameter = Cast< ASSET_PARM >( *FoundNewParameter );
else
AssetParameter = nullptr;
}
}
template < typename VALUE >
VALUE Get( VALUE DefaulValue ) const
{
if ( AssetParameter )
{
auto Optional = AssetParameter->GetValue( TupleIdx );
if ( Optional.IsSet() )
return static_cast< VALUE >( Optional.GetValue() );
}
return DefaulValue;
}
template < typename VALUE >
THandleParameter & operator=( VALUE Value )
{
if ( AssetParameter )
AssetParameter->SetValue( Value, TupleIdx );
return *this;
}
ASSET_PARM * AssetParameter;
int32 TupleIdx;
};
struct EXformParameter
{
enum Type
{
TX, TY, TZ,
RX, RY, RZ,
SX, SY, SZ,
COUNT
};
};
typedef THandleParameter< UHoudiniAssetParameterFloat > FXformParameter;
FXformParameter XformParms[ EXformParameter::COUNT ];
THandleParameter< UHoudiniAssetParameterChoice > RSTParm;
THandleParameter< UHoudiniAssetParameterChoice > RotOrderParm;
UPROPERTY()
EHoudiniHandleType HandleType;
};