103 lines
3.3 KiB
C++
103 lines
3.3 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#include "HoudiniAssetParameterButton.h"
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#include "HoudiniApi.h"
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#include "HoudiniEngineRuntimePrivatePCH.h"
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#include "HoudiniAssetComponent.h"
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#include "HoudiniEngine.h"
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#include "Misc/Variant.h"
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UHoudiniAssetParameterButton::UHoudiniAssetParameterButton( const FObjectInitializer & ObjectInitializer )
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: Super( ObjectInitializer )
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{}
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UHoudiniAssetParameterButton *
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UHoudiniAssetParameterButton::Create(
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UObject * InPrimaryObject,
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UHoudiniAssetParameter * InParentParameter,
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HAPI_NodeId InNodeId, const HAPI_ParmInfo & ParmInfo )
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{
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UObject * Outer = InPrimaryObject;
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if ( !Outer )
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{
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Outer = InParentParameter;
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if ( !Outer )
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{
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// Must have either component or parent not null.
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check( false );
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}
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}
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UHoudiniAssetParameterButton * HoudiniAssetParameterButton = NewObject< UHoudiniAssetParameterButton >(
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Outer, UHoudiniAssetParameterButton::StaticClass(), NAME_None, RF_Public | RF_Transactional );
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HoudiniAssetParameterButton->CreateParameter( InPrimaryObject, InParentParameter, InNodeId, ParmInfo );
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return HoudiniAssetParameterButton;
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}
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bool
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UHoudiniAssetParameterButton::CreateParameter(
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UObject * InPrimaryObject,
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UHoudiniAssetParameter * InParentParameter,
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HAPI_NodeId InNodeId,
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const HAPI_ParmInfo & ParmInfo )
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{
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if ( !Super::CreateParameter( InPrimaryObject, InParentParameter, InNodeId, ParmInfo ) )
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return false;
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// We can only handle button type.
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if ( ParmInfo.type != HAPI_PARMTYPE_BUTTON )
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return false;
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// Assign internal Hapi values index.
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SetValuesIndex( ParmInfo.intValuesIndex );
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return true;
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}
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bool
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UHoudiniAssetParameterButton::UploadParameterValue()
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{
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int32 PressValue = 1;
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if ( FHoudiniApi::SetParmIntValues(
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FHoudiniEngine::Get().GetSession(), NodeId, &PressValue, ValuesIndex, 1 ) != HAPI_RESULT_SUCCESS )
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{
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return false;
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}
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return Super::UploadParameterValue();
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}
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bool
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UHoudiniAssetParameterButton::SetParameterVariantValue(
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const FVariant & Variant, int32 Idx, bool bTriggerModify, bool bRecordUndo )
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{
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// We don't care about variant values for button. Just trigger the click.
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MarkChanged( bTriggerModify );
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return true;
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}
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