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/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Produced by:
* Mykola Konyk
* Side Effects Software Inc
* 123 Front Street West, Suite 1401
* Toronto, Ontario
* Canada M5J 2M2
* 416-504-9876
*
*/
#include "HoudiniAssetBroker.h"
#include "HoudiniApi.h"
#include "HoudiniEngineEditorPrivatePCH.h"
#include "HoudiniAssetComponent.h"
#include "HoudiniAsset.h"
FHoudiniAssetBroker::~FHoudiniAssetBroker()
{
}
UClass *
FHoudiniAssetBroker::GetSupportedAssetClass()
{
return UHoudiniAsset::StaticClass();
}
bool
FHoudiniAssetBroker::AssignAssetToComponent( UActorComponent * InComponent, UObject * InAsset )
{
if ( UHoudiniAssetComponent * HoudiniAssetComponent = Cast< UHoudiniAssetComponent >( InComponent ) )
{
UHoudiniAsset * HoudiniAsset = Cast< UHoudiniAsset >( InAsset );
if ( HoudiniAsset || !InAsset )
{
HoudiniAssetComponent->SetHoudiniAsset( HoudiniAsset );
return true;
}
}
return false;
}
UObject *
FHoudiniAssetBroker::GetAssetFromComponent( UActorComponent * InComponent )
{
if ( UHoudiniAssetComponent * HoudiniAssetComponent = Cast< UHoudiniAssetComponent >( InComponent ) )
{
return HoudiniAssetComponent->GetHoudiniAsset();
}
return nullptr;
}