116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Produced by:
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* Side Effects Software Inc
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* 123 Front Street West, Suite 1401
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* Toronto, Ontario
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* Canada M5J 2M2
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* 416-504-9876
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*
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*/
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#pragma once
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#include "HoudiniHandleComponent.h"
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#include "ComponentVisualizer.h"
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#include "Framework/Commands/Commands.h"
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#include "Framework/Commands/UICommandList.h"
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/** Base class for clickable editing proxies. **/
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struct HHoudiniHandleVisProxy : public HComponentVisProxy
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{
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DECLARE_HIT_PROXY();
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HHoudiniHandleVisProxy( const UActorComponent * InComponent );
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};
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/** Define commands for our component visualizer */
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class FHoudiniHandleComponentVisualizerCommands : public TCommands< FHoudiniHandleComponentVisualizerCommands >
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{
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public:
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/** Constructor. **/
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FHoudiniHandleComponentVisualizerCommands();
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/** Register commands. **/
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virtual void RegisterCommands() override;
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public:
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/** Command for adding a control point. **/
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TSharedPtr< FUICommandInfo > CommandAddControlPoint;
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/** Command for deleting a control point. **/
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TSharedPtr< FUICommandInfo > CommandDeleteControlPoint;
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};
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/** Our handle visualizer. **/
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class FHoudiniHandleComponentVisualizer : public FComponentVisualizer
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{
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public:
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FHoudiniHandleComponentVisualizer();
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virtual ~FHoudiniHandleComponentVisualizer();
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/** FComponentVisualizer methods. **/
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public:
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/** Draw visualization for the given component. **/
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virtual void DrawVisualization(
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const UActorComponent * Component, const FSceneView * View,
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FPrimitiveDrawInterface * PDI) override;
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/** Handle a click on a registered hit box. **/
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virtual bool VisProxyHandleClick(
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FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click ) override;
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/** Called when editing is no longer being performed. **/
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virtual void EndEditing() override;
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/** Returns location of a gizmo widget. **/
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virtual bool GetWidgetLocation(
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const FEditorViewportClient *, FVector & OutLocation) const override;
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virtual bool GetCustomInputCoordinateSystem(
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const FEditorViewportClient * ViewportClient, FMatrix & OutMatrix) const override;
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/** Handle input change. **/
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virtual bool HandleInputDelta(
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FEditorViewportClient *, FViewport *, FVector & DeltaTranslate,
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FRotator & DeltaRotate, FVector & DeltaScale) override;
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virtual bool HandleInputKey( FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event ) override;
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protected:
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/** Visualizer actions. **/
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TSharedPtr< FUICommandList > VisualizerActions;
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/** Houdini component which is being edited. **/
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UHoudiniHandleComponent * EditedComponent;
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/** Is set to true if we are editing. **/
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uint32 bEditing : 1;
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uint32 bAllowTranslate : 1;
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uint32 bAllowRotation : 1;
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uint32 bAllowScale : 1;
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};
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