179 lines
6.5 KiB
C++
179 lines
6.5 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Produced by:
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* Mykola Konyk
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* Side Effects Software Inc
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* 123 Front Street West, Suite 1401
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* Toronto, Ontario
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* Canada M5J 2M2
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* 416-504-9876
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*
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*/
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#pragma once
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#include "HoudiniSplineComponent.h"
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#include "Framework/Commands/Commands.h"
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#include "ComponentVisualizer.h"
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#include "Framework/Commands/UICommandList.h"
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/** Base class for clickable spline editing proxies. **/
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struct HHoudiniSplineVisProxy : public HComponentVisProxy
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{
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DECLARE_HIT_PROXY();
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HHoudiniSplineVisProxy( const UActorComponent * InComponent );
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};
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/** Proxy for a spline control point. **/
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struct HHoudiniSplineControlPointVisProxy : public HHoudiniSplineVisProxy
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{
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DECLARE_HIT_PROXY();
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HHoudiniSplineControlPointVisProxy( const UActorComponent * InComponent, int32 InControlPointIndex );
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int32 ControlPointIndex;
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};
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/** Define commands for our component visualizer */
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class FHoudiniSplineComponentVisualizerCommands : public TCommands< FHoudiniSplineComponentVisualizerCommands >
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{
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public:
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/** Constructor. **/
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FHoudiniSplineComponentVisualizerCommands();
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/** Register commands. **/
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virtual void RegisterCommands() override;
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public:
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/** Command for adding a control point. **/
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TSharedPtr< FUICommandInfo > CommandAddControlPoint;
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/** Command for duplicating a control point. **/
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TSharedPtr< FUICommandInfo > CommandDuplicateControlPoint;
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/** Command for deleting a control point. **/
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TSharedPtr< FUICommandInfo > CommandDeleteControlPoint;
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};
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/** Our spline visualizer. **/
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class FHoudiniSplineComponentVisualizer : public FComponentVisualizer
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{
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public:
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FHoudiniSplineComponentVisualizer();
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virtual ~FHoudiniSplineComponentVisualizer();
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/** FComponentVisualizer methods. **/
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public:
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/** Registration of this component visualizer. **/
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virtual void OnRegister() override;
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/** Draw visualization for the given component. **/
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virtual void DrawVisualization(
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const UActorComponent * Component, const FSceneView * View,
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FPrimitiveDrawInterface * PDI ) override;
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/** Handle a click on a registered hit box. **/
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virtual bool VisProxyHandleClick(
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FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click ) override;
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/** Handle modifier key presses and depresses such as Alt for key duplication. **/
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virtual bool HandleInputKey(
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FEditorViewportClient * ViewportClient, FViewport * Viewport, FKey Key, EInputEvent Event ) override;
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/** Called when editing is no longer being performed. **/
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virtual void EndEditing() override;
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/** Returns location of a gizmo widget. **/
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virtual bool GetWidgetLocation(
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const FEditorViewportClient * ViewportClient, FVector & OutLocation ) const override;
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/** Returns Coordinate System of a gizmo widget. **/
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virtual bool GetCustomInputCoordinateSystem(
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const FEditorViewportClient* ViewportClient, FMatrix& OutMatrix) const override;
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/** Handle input change. **/
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virtual bool HandleInputDelta(
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FEditorViewportClient * ViewportClient, FViewport * Viewport, FVector & DeltaTranslate,
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FRotator & DeltaRotate, FVector & DeltaScale ) override;
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/** Create context menu for this visualizer. **/
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virtual TSharedPtr< SWidget > GenerateContextMenu() const override;
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protected:
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/** Update owner spline component and Houdini component it is attached to. **/
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void UpdateHoudiniComponents();
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/** Perform internal component update. **/
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void NotifyComponentModified( int32 PointIndex, const FTransform & Point );
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/** Callbacks for Add control point action. **/
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void OnAddControlPoint();
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bool IsAddControlPointValid() const;
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/** Callbacks for Delete control point action. **/
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void OnDeleteControlPoint();
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bool IsDeleteControlPointValid() const;
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/** Callbacks for Duplicate control point action. **/
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void OnDuplicateControlPoint();
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bool IsDuplicateControlPointValid() const;
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void DuplicateControlPoint();
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int32 AddControlPointAfter( const FTransform & NewPoint, const int32& nIndex );
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/** Store the current rotation to orient the rotation gizmo properly **/
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void CacheRotation();
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protected:
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/** Visualizer actions. **/
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TSharedPtr< FUICommandList > VisualizerActions;
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/** Houdini component which is being edited. **/
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UHoudiniSplineComponent * EditedHoudiniSplineComponent;
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/** Is set to true if we are editing corresponding curve. **/
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bool bCurveEditing;
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/** Whether we currently allow duplication when dragging. */
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bool bAllowDuplication;
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/** Keeps index of currently selected control points, if editing is being performed. **/
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TArray<int32> EditedControlPointsIndexes;
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/** Rotation used for the gizmo widgets **/
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FQuat CachedRotation;
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/** Indicates the current selection has been modified and the parent component must be updated **/
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bool bComponentNeedUpdate;
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/** Indicates if the curves should only cook on mouse release **/
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bool bCookOnlyOnMouseRelease;
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/** Indicates wether or not a transaction should be recorded when moving a point **/
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bool bRecordTransactionOnMove;
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};
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