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C++

/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Produced by:
* Mykola Konyk
* Side Effects Software Inc
* 123 Front Street West, Suite 1401
* Toronto, Ontario
* Canada M5J 2M2
* 416-504-9876
*
*/
#pragma once
class UClass;
class FString;
class UObject;
struct HAPI_MaterialInfo;
struct HOUDINIENGINERUNTIME_API FHoudiniEngineSubstance
{
#if WITH_EDITOR
public:
/** Used to locate and load (if found) Substance instance factory object. **/
static UObject * LoadSubstanceInstanceFactory( UClass * InstanceFactoryClass, const FString & SubstanceMaterialName );
/** Used to locate and load (if found) Substance graph instance object. **/
static UObject * LoadSubstanceGraphInstance( UClass * GraphInstanceClass, UObject * InstanceFactory );
#endif // WITH_EDITOR
/** Retrieve Substance RTTI classes we are interested in. **/
static bool RetrieveSubstanceRTTIClasses(
UClass *& InstanceFactoryClass,
UClass *& GraphInstanceClass,
UClass *& UtilityClass );
/** HAPI: Check if material is a Substance material. If it is, return its name by reference. **/
static bool GetSubstanceMaterialName( const HAPI_MaterialInfo & MaterialInfo, FString & SubstanceMaterialName );
};