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/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Produced by:
* Mykola Konyk
* Side Effects Software Inc
* 123 Front Street West, Suite 1401
* Toronto, Ontario
* Canada M5J 2M2
* 416-504-9876
*
*/
#pragma once
#include "HoudiniGeoPartObject.h"
#include "Components/SceneComponent.h"
#include "HoudiniSplineComponent.generated.h"
namespace EHoudiniSplineComponentType
{
enum Enum
{
Polygon,
Nurbs,
Bezier
};
}
namespace EHoudiniSplineComponentMethod
{
enum Enum
{
CVs,
Breakpoints,
Freehand
};
}
UCLASS( config = Engine )
class HOUDINIENGINERUNTIME_API UHoudiniSplineComponent : public USceneComponent
{
public:
friend class UHoudiniAssetComponent;
#if WITH_EDITOR
friend class FHoudiniSplineComponentVisualizer;
#endif // WITH_EDITOR
GENERATED_UCLASS_BODY()
virtual ~UHoudiniSplineComponent();
/** UObject methods. **/
public:
virtual void Serialize(FArchive& Ar) override;
#if WITH_EDITOR
virtual void PostEditUndo() override;
#endif // WITH_EDITOR
public:
/** Construct spline from given information. Resets any existing state. **/
bool Construct(
const FHoudiniGeoPartObject & InHoudiniGeoPartObject,
const TArray< FTransform > & InCurvePoints,
const TArray< FVector > & InCurveDisplayPoints,
EHoudiniSplineComponentType::Enum InCurveType,
EHoudiniSplineComponentMethod::Enum InCurveMethod,
bool bInClosedCurve = false );
/** Construct spline from given information. Resets any existing state. **/
bool Construct(
const FHoudiniGeoPartObject & InHoudiniGeoPartObject,
const TArray< FVector > & InCurveDisplayPoints,
EHoudiniSplineComponentType::Enum InCurveType,
EHoudiniSplineComponentMethod::Enum InCurveMethod,
bool bInClosedCurve = false);
void SetHoudiniGeoPartObject(const FHoudiniGeoPartObject& InHoudiniGeoPartObject);
/** Copies data from an another curve. Resets any existing state **/
bool CopyFrom( UHoudiniSplineComponent* InSplineComponent );
/** Return the type of this curve. **/
EHoudiniSplineComponentType::Enum GetCurveType() const;
/** Return method used by this curve. **/
EHoudiniSplineComponentMethod::Enum GetCurveMethod() const;
/** Return true if this curve is closed. **/
bool IsClosedCurve() const;
/** Return number of curve points. **/
int32 GetCurvePointCount() const;
/** Resets all points of this curve. **/
void ResetCurvePoints();
/** Reset display points of this curve. **/
void ResetCurveDisplayPoints();
/** Add a point to this curve. **/
void AddPoint( const FTransform & Point );
/** Add points to this curve. **/
void AddPoints( const TArray< FTransform > & Points );
/** Add display points to this curve. **/
void AddDisplayPoints( const TArray< FVector > & Points );
/** Return true if this spline is a valid spline. **/
bool IsValidCurve() const;
/** Update point at given index with new information. **/
void UpdatePoint( int32 PointIndex, const FTransform & Point );
/** Upload changed control points to HAPI. **/
void UploadControlPoints();
/** Remove point at a given index. **/
void RemovePoint( int32 PointIndex );
/** Add a point to this curve at given point index. **/
void AddPoint( int32 PointIndex, const FTransform & Point );
/** Return true if this is an input curve. **/
bool IsInputCurve() const;
/** Returns true if this Spline component is Active **/
bool IsActive() const;
/** Assign input parameter to this spline, if it is an input curve. **/
void SetHoudiniAssetInput( class UHoudiniAssetInput * InHoudiniAssetInput );
/** Return curve points. **/
const TArray< FTransform > & GetCurvePoints() const;
/** Extract Positions from the Transform Array **/
void GetCurvePositions(TArray<FVector>& Positions) const;
/** Extract Rotations from the Transform Array **/
void GetCurveRotations(TArray<FQuat>& Roatations) const;
/** Extract Scales from the Transform Array **/
void GetCurveScales(TArray<FVector>& Scales) const;
/** Updates self and notify parent component **/
void UpdateHoudiniComponents();
protected:
/** Corresponding geo part object. **/
FHoudiniGeoPartObject HoudiniGeoPartObject;
/** List of points composing this curve. **/
TArray< FTransform > CurvePoints;
/** List of refined points used for drawing. **/
TArray< FVector > CurveDisplayPoints;
/** Corresponding asset input parameter if this is an input curve. **/
class UHoudiniAssetInput * HoudiniAssetInput;
/** Type of this curve. **/
EHoudiniSplineComponentType::Enum CurveType;
/** Method used for this curve. **/
EHoudiniSplineComponentMethod::Enum CurveMethod;
/** Whether this spline is closed. **/
bool bClosedCurve;
};