340 lines
9.6 KiB
C++
340 lines
9.6 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#include "HoudiniAssetParameterFloat.h"
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#include "HoudiniApi.h"
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#include "HoudiniEngineRuntimePrivatePCH.h"
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#include "HoudiniEngineUtils.h"
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#include "HoudiniAssetComponent.h"
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#include "HoudiniEngine.h"
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#include "HoudiniEngineString.h"
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#include "Misc/Variant.h"
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#include "Internationalization/Internationalization.h"
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#define LOCTEXT_NAMESPACE HOUDINI_LOCTEXT_NAMESPACE
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UHoudiniAssetParameterFloat::UHoudiniAssetParameterFloat( const FObjectInitializer & ObjectInitializer )
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: Super( ObjectInitializer )
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, ValueMin( TNumericLimits< float >::Lowest() )
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, ValueMax( TNumericLimits< float >::Max() )
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, ValueUIMin( TNumericLimits< float >::Lowest() )
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, ValueUIMax( TNumericLimits< float >::Max() )
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, ValueUnit ( TEXT("") )
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, NoSwap ( false )
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{
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// Parameter will have at least one value.
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Values.AddZeroed( 1 );
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}
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void
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UHoudiniAssetParameterFloat::Serialize( FArchive & Ar )
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{
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// Call base implementation.
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Super::Serialize( Ar );
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Ar.UsingCustomVersion( FHoudiniCustomSerializationVersion::GUID );
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Ar << Values;
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Ar << ValueMin;
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Ar << ValueMax;
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Ar << ValueUIMin;
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Ar << ValueUIMax;
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if ( HoudiniAssetParameterVersion >= VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_PARAMETERS_UNIT )
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Ar << ValueUnit;
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if ( HoudiniAssetParameterVersion >= VER_HOUDINI_PLUGIN_SERIALIZATION_VERSION_PARAMETERS_NOSWAP )
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Ar << NoSwap;
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}
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UHoudiniAssetParameterFloat *
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UHoudiniAssetParameterFloat::Create(
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UObject * InPrimaryObject,
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UHoudiniAssetParameter * InParentParameter,
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HAPI_NodeId InNodeId, const HAPI_ParmInfo & ParmInfo )
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{
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UObject * Outer = InPrimaryObject;
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if ( !Outer )
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{
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Outer = InParentParameter;
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if ( !Outer )
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{
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// Must have either component or parent not null.
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check( false );
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}
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}
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UHoudiniAssetParameterFloat * HoudiniAssetParameterFloat = NewObject< UHoudiniAssetParameterFloat >(
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Outer, UHoudiniAssetParameterFloat::StaticClass(), NAME_None, RF_Public | RF_Transactional );
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HoudiniAssetParameterFloat->CreateParameter( InPrimaryObject, InParentParameter, InNodeId, ParmInfo );
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return HoudiniAssetParameterFloat;
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}
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bool
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UHoudiniAssetParameterFloat::CreateParameter(
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UObject * InPrimaryObject,
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UHoudiniAssetParameter * InParentParameter,
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HAPI_NodeId InNodeId, const HAPI_ParmInfo & ParmInfo )
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{
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if ( !Super::CreateParameter( InPrimaryObject, InParentParameter, InNodeId, ParmInfo ) )
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return false;
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// We can only handle float type.
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if ( ParmInfo.type != HAPI_PARMTYPE_FLOAT )
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{
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return false;
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}
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// Assign internal Hapi values index.
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SetValuesIndex( ParmInfo.floatValuesIndex );
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if ( TupleSize <= 0 )
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return false;
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Values.SetNumZeroed(TupleSize);
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// Get the actual value for this property.
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if ( FHoudiniApi::GetParmFloatValues(
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FHoudiniEngine::Get().GetSession(), InNodeId, &Values[ 0 ],
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ValuesIndex, TupleSize ) != HAPI_RESULT_SUCCESS )
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{
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return false;
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}
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// Set min and max for this property.
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if ( ParmInfo.hasMin )
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ValueMin = ParmInfo.min;
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if ( ParmInfo.hasMax )
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ValueMax = ParmInfo.max;
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bool bUsesDefaultMinMax = false;
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// Set min and max for UI for this property.
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if ( ParmInfo.hasUIMin )
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{
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ValueUIMin = ParmInfo.UIMin;
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}
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else
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{
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// If it is not set, use supplied min.
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if ( ParmInfo.hasMin )
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{
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ValueUIMin = ValueMin;
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}
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else
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{
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// Min value Houdini uses by default.
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ValueUIMin = HAPI_UNREAL_PARAM_FLOAT_UI_MIN;
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bUsesDefaultMinMax = true;
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}
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}
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if ( ParmInfo.hasUIMax )
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{
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ValueUIMax = ParmInfo.UIMax;
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}
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else
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{
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// If it is not set, use supplied max.
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if ( ParmInfo.hasMax )
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{
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ValueUIMax = ValueMax;
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}
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else
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{
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// Max value Houdini uses by default.
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ValueUIMax = HAPI_UNREAL_PARAM_FLOAT_UI_MAX;
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bUsesDefaultMinMax = true;
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}
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}
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if ( bUsesDefaultMinMax )
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{
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// If we are using defaults, we can detect some most common parameter names and alter defaults.
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FString LocalParameterName = TEXT( "" );
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FHoudiniEngineString HoudiniEngineString( ParmInfo.nameSH );
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HoudiniEngineString.ToFString( LocalParameterName );
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static const FString ParameterNameTranslate( TEXT( HAPI_UNREAL_PARAM_TRANSLATE ) );
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static const FString ParameterNameRotate( TEXT( HAPI_UNREAL_PARAM_ROTATE ) );
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static const FString ParameterNameScale( TEXT( HAPI_UNREAL_PARAM_SCALE ) );
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static const FString ParameterNamePivot( TEXT( HAPI_UNREAL_PARAM_PIVOT ) );
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if ( !LocalParameterName.IsEmpty() )
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{
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if ( LocalParameterName.Equals( ParameterNameTranslate )
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|| LocalParameterName.Equals( ParameterNameScale )
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|| LocalParameterName.Equals( ParameterNamePivot ) )
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{
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ValueUIMin = -1.0f;
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ValueUIMax = 1.0f;
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}
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else if ( LocalParameterName.Equals( ParameterNameRotate ) )
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{
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ValueUIMin = 0.0f;
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ValueUIMax = 360.0f;
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}
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}
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}
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// Get this parameter's unit if it has one
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FHoudiniEngineUtils::HapiGetParameterUnit( InNodeId, ParmId, ValueUnit );
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// Get this parameter's no swap tag if it has one
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FHoudiniEngineUtils::HapiGetParameterNoSwapTag( InNodeId, ParmId, NoSwap );
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return true;
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}
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bool
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UHoudiniAssetParameterFloat::UploadParameterValue()
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{
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if ( Values.Num() <= 0 )
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return false;
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if ( FHoudiniApi::SetParmFloatValues( FHoudiniEngine::Get().GetSession(), NodeId, &Values[ 0 ],
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ValuesIndex, TupleSize ) != HAPI_RESULT_SUCCESS )
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{
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return false;
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}
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return Super::UploadParameterValue();
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}
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bool
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UHoudiniAssetParameterFloat::SetParameterVariantValue( const FVariant & Variant, int32 Idx, bool bTriggerModify, bool bRecordUndo )
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{
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EVariantTypes VariantType = Variant.GetType();
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float VariantValue = 0.0f;
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if ( !Values.IsValidIndex(Idx) )
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return false;
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if ( VariantType == EVariantTypes::Float )
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VariantValue = Variant.GetValue<float>();
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else if ( VariantType == EVariantTypes::Double )
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VariantValue = (float) Variant.GetValue< double >();
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else
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return false;
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#if WITH_EDITOR
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FScopedTransaction Transaction(
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TEXT( HOUDINI_MODULE_RUNTIME ),
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LOCTEXT( "HoudiniAssetParameterFloatChange", "Houdini Parameter Float: Changing a value"),
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PrimaryObject );
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Modify();
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if ( !bRecordUndo )
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Transaction.Cancel();
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#endif // WITH_EDITOR
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Values[ Idx ] = VariantValue;
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MarkChanged( bTriggerModify );
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return true;
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}
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TOptional< float >
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UHoudiniAssetParameterFloat::GetValue( int32 Idx ) const
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{
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if (Values.IsValidIndex(Idx))
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return TOptional< float >(Values[Idx]);
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else
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return TOptional< float >();
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}
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void
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UHoudiniAssetParameterFloat::SetValue( float InValue, int32 Idx, bool bTriggerModify, bool bRecordUndo )
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{
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if (!Values.IsValidIndex(Idx))
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return;
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if (InValue == Values[Idx])
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return;
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#if WITH_EDITOR
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// If this is not a slider change (user typed in values manually), record undo information.
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FScopedTransaction Transaction(
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TEXT( HOUDINI_MODULE_RUNTIME ),
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LOCTEXT( "HoudiniAssetParameterFloatChange", "Houdini Parameter Float: Changing a value" ),
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PrimaryObject );
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Modify();
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if ( !bRecordUndo )
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Transaction.Cancel();
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#endif // WITH_EDITOR
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Values[ Idx ] = FMath::Clamp< float >( InValue, ValueMin, ValueMax );
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// Mark this parameter as changed.
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MarkChanged( bTriggerModify );
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}
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float
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UHoudiniAssetParameterFloat::GetParameterValue( int32 Idx, float DefaultValue ) const
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{
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if ( !Values.IsValidIndex(Idx) )
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return DefaultValue;
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return Values[ Idx ];
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}
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#if WITH_EDITOR
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void
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UHoudiniAssetParameterFloat::OnSliderMovingBegin( int32 Idx )
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{
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bSliderDragged = true;
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// We want to record undo increments only when user lets go of the slider.
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FScopedTransaction Transaction(
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TEXT( HOUDINI_MODULE_RUNTIME ),
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LOCTEXT( "HoudiniAssetParameterIntChange", "Houdini Parameter Float: Changing a value" ),
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PrimaryObject );
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Modify();
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}
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void
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UHoudiniAssetParameterFloat::OnSliderMovingFinish( float InValue, int32 Idx )
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{
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bSliderDragged = false;
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// Mark this parameter as changed.
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MarkChanged( true );
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}
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#endif // WITH_EDITOR
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#undef LOCTEXT_NAMESPACE |