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Onejsky4U/Plugins/Runtime/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineScheduler.h
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/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Produced by:
* Mykola Konyk
* Side Effects Software Inc
* 123 Front Street West, Suite 1401
* Toronto, Ontario
* Canada M5J 2M2
* 416-504-9876
*
*/
#pragma once
#include "HoudiniEngineTask.h"
#include "HoudiniEngineTaskInfo.h"
#include "HAL/Runnable.h"
#include "HAL/RunnableThread.h"
#include "Misc/SingleThreadRunnable.h"
class FHoudiniEngineScheduler : public FRunnable, FSingleThreadRunnable
{
public:
FHoudiniEngineScheduler();
virtual ~FHoudiniEngineScheduler();
/** FRunnable methods. **/
public:
virtual uint32 Run() override;
virtual void Stop() override;
FSingleThreadRunnable * GetSingleThreadInterface() override;
/** FSingleThreadRunnable methods. **/
public:
virtual void Tick() override;
public:
/** Add a task. **/
void AddTask( const FHoudiniEngineTask & Task );
/** Add instantiation response task info. **/
void AddResponseTaskInfo(
HAPI_Result Result, EHoudiniEngineTaskType::Type TaskType,
EHoudiniEngineTaskState::Type TaskState,
HAPI_NodeId AssetId, const FHoudiniEngineTask & Task );
void AddResponseMessageTaskInfo(
HAPI_Result Result, EHoudiniEngineTaskType::Type TaskType,
EHoudiniEngineTaskState::Type TaskState, HAPI_NodeId AssetId, const FHoudiniEngineTask & Task,
const FString & ErrorMessage );
protected:
/** Process queued tasks. **/
void ProcessQueuedTasks();
/** Task : instantiate an asset. **/
void TaskInstantiateAsset( const FHoudiniEngineTask & Task );
/** Task : cook an asset. **/
void TaskCookAsset( const FHoudiniEngineTask & Task );
/** Create description of task's state. **/
void TaskDescription( FHoudiniEngineTaskInfo & Task, const FString & ActorName, const FString & StatusString );
/** Delete an asset. **/
void TaskDeleteAsset( const FHoudiniEngineTask & Task );
protected:
/** Initial number of tasks in our circular queue. **/
static const uint32 InitialTaskSize;
protected:
/** Synchronization primitive. **/
FCriticalSection CriticalSection;
/** List of scheduled tasks. **/
FHoudiniEngineTask* Tasks;
/** Head of the circular queue. **/
uint32 PositionWrite;
/** Tail of the circular queue. **/
uint32 PositionRead;
/** Size of the circular queue. **/
uint32 TaskCount;
/** Stopping flag. **/
bool bStopping;
// Frequency update (sleep time between each update)
static const float UpdateFrequency;
};