# ---> UnrealEngine # Visual Studio 2015 user specific files .vs/ # Visual Studio 2015 database file *.VC.db # Compiled Object files #*.slo #*.lo #*.o *.obj # Precompiled Headers #*.gch #*.pch # Compiled Dynamic libraries #*.so #*.dylib *.dll #plugins exception *.pdb *.exp *.response *.modules # Fortran module files #*.mod # Compiled Static libraries #*.lai #*.la #*.a *.lib # Executables #*.exe #*.out #*.app #*.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* # Builds **/Build/* # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use **/Intermediate/* # Cache files for the editor to use DerivedDataCache/* # Application folders Offers/ Users/ # UnrealCLR Managed/ Releases/ Content/Maps/Interior/Zone_D/Light_Delete.umap