[/Script/Engine.RendererSettings] r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=False r.SkinCache.CompileShaders=True r.RayTracing=True r.RayTracing.UseTextureLod=True r.Shadow.UnbuiltPreviewInGame=False r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=False r.DefaultFeature.MotionBlur=False r.CustomDepth=0 r.CustomDepthTemporalAAJitter=False r.SeparateTranslucency=True r.AllowGlobalClipPlane=True [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Maps/Main_Scene.Main_Scene GameDefaultMap=/Game/Maps/Main_Scene.Main_Scene GameInstanceClass=/Game/Blueprints/Player/GI.GI_C GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C [/Script/Engine.UserInterfaceSettings] UIScaleCurve=(EditorCurveData=(Keys=((Time=560.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) [/Script/Engine.StreamingSettings] s.UseBackgroundLevelStreaming=False [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX11