86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RLPlugin : ModuleRules
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{
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public RLPlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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bUsePrecompiled = true;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Projects",
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"InputCore",
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"UnrealEd",
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"LevelEditor",
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"CoreUObject",
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"RenderCore",
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"Engine",
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"Slate",
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"SlateCore",
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"ContentBrowser",
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"DesktopPlatform",
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"MaterialEditor",
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"ImageWrapper",
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"EditorStyle",
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"RawMesh",
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"ClothingSystemEditorInterface",
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"SkeletalMeshEditor",
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"Json",
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"JsonUtilities",
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}
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);
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if( Target.Version.MajorVersion == 4 && Target.Version.MinorVersion <= 23 )
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ClothingSystemRuntime"
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} );
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}
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if( Target.Version.MajorVersion == 4 && Target.Version.MinorVersion >= 24 )
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ClothingSystemEditor",
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"ClothingSystemRuntimeCommon",
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"SkeletalMeshUtilitiesCommon",
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"ClothingSystemRuntimeInterface",
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"ClothingSystemRuntimeNv"
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} );
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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