Files
ShipyardSaudi/Plugins/Auto_Setup_1.22/Source/RLPlugin/Public/RLPhysicCollisionShapeData.h
T
2023-03-15 12:46:56 +05:00

27 lines
767 B
C++

#pragma once
#include "CoreMinimal.h"
class RLPhysicsCollisionShapeData
{
public:
RLPhysicsCollisionShapeData() {}
~RLPhysicsCollisionShapeData() {}
FString m_strName = "";
bool m_bBoneActivate = false;
bool m_bIsCCStdBoneAxis = false;
FString m_strBoundType = "";
FString m_strBoundAxis = "";
float m_fMargin = 0.f;
float m_fFriction = 0.f;
float m_fElasticity = 0.f;
TArray< float > m_kWorldTranslate = { 0.0, 0.0, 0.0 };
TArray< float > m_kWorldRotation = { 0.0, 0.0, 0.0, 0.0 };
TArray< float > m_kWorldScale = { 0.0, 0.0, 0.0 };
TArray< float > m_kShapeLocalPosition = { 0.0, 0.0, 0.0 };
TArray< float > m_kExtent = { 0.0, 0.0, 0.0 };
float m_fRadius = 0.f;
float m_fCapsuleLength = 0.f;
};