20 lines
514 B
C++
20 lines
514 B
C++
#pragma once
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#include "CoreMinimal.h"
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class RLTextureData
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{
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public:
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RLTextureData() {}
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~RLTextureData() {}
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FString m_strTexturePath = "";
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bool m_bShareImage = false;
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float m_fStrength = 100.f;
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TArray< float > m_kOffset = { 0.f, 0.f };
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TArray< float > m_kTiling = { 1.f, 1.f };
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float m_fTessellationLevel = 0.f;
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float m_fTessellationMulitiplier = 0.f;
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float m_fGrayScaleBaseValue = 0.f;
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FString m_strDisplacementMapType = "";
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FString m_strBlendMode = "Multiply";
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}; |