Files
ShipyardSaudi/Plugins/Auto_Setup_1.22/Source/RLPlugin/RLPlugin.Build.cs
T
2023-03-15 12:46:56 +05:00

86 lines
2.3 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RLPlugin : ModuleRules
{
public RLPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
bUsePrecompiled = true;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Projects",
"InputCore",
"UnrealEd",
"LevelEditor",
"CoreUObject",
"RenderCore",
"Engine",
"Slate",
"SlateCore",
"ContentBrowser",
"DesktopPlatform",
"MaterialEditor",
"ImageWrapper",
"EditorStyle",
"RawMesh",
"ClothingSystemEditorInterface",
"SkeletalMeshEditor",
"Json",
"JsonUtilities",
}
);
if( Target.Version.MajorVersion == 4 && Target.Version.MinorVersion <= 23 )
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ClothingSystemRuntime"
} );
}
if( Target.Version.MajorVersion == 4 && Target.Version.MinorVersion >= 24 )
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ClothingSystemEditor",
"ClothingSystemRuntimeCommon",
"SkeletalMeshUtilitiesCommon",
"ClothingSystemRuntimeInterface",
"ClothingSystemRuntimeNv"
} );
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}