[/Script/Engine.RendererSettings] r.MobileHDR=True r.Mobile.DisableVertexFog=True r.Shadow.CSM.MaxMobileCascades=2 r.MobileMSAA=1 r.Mobile.UseLegacyShadingModel=False r.Mobile.UseHWsRGBEncoding=False r.Mobile.AllowDitheredLODTransition=False r.Mobile.AllowSoftwareOcclusion=False r.DiscardUnusedQuality=False r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.MinScreenRadiusForCSMDepth=0.010000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.VirtualTextures=False r.VirtualTexturedLightmaps=False r.VT.TileSize=128 r.VT.TileBorderSize=4 r.vt.FeedbackFactor=16 r.VT.EnableCompressZlib=True r.VT.EnableCompressCrunch=False r.ClearCoatNormal=False r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.ForwardShading=False r.VertexFoggingForOpaque=True r.AllowStaticLighting=False r.NormalMapsForStaticLighting=False r.GenerateMeshDistanceFields=False r.DistanceFieldBuild.EightBit=False r.GenerateLandscapeGIData=False r.DistanceFieldBuild.Compress=False r.TessellationAdaptivePixelsPerTriangle=48.000000 r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.CustomDepth=1 r.CustomDepthTemporalAAJitter=True r.PostProcessing.PropagateAlpha=0 r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=True r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False r.UsePreExposure=True r.EyeAdaptation.EditorOnly=True r.DefaultFeature.MotionBlur=True r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=False r.SSGI.Enable=False r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.LightUnits=1 r.DefaultBackBufferPixelFormat=4 r.Shadow.UnbuiltPreviewInGame=False r.StencilForLODDither=False r.EarlyZPass=3 r.EarlyZPassOnlyMaterialMasking=False r.DBuffer=False r.ClearSceneMethod=1 r.BasePassOutputsVelocity=False r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False fx.GPUSimulationTextureSizeX=1024 fx.GPUSimulationTextureSizeY=1024 r.AllowGlobalClipPlane=False r.GBufferFormat=1 r.MorphTarget.Mode=True r.GPUCrashDebugging=False vr.InstancedStereo=False vr.MultiView=False vr.MobileMultiView=False vr.MobileMultiView.Direct=False vr.RoundRobinOcclusion=True vr.ODSCapture=False r.WireframeCullThreshold=5.000000 r.RayTracing=False r.RayTracing.UseTextureLod=False r.SupportStationarySkylight=False r.SupportLowQualityLightmaps=False r.SupportPointLightWholeSceneShadows=True r.SupportAtmosphericFog=True r.SupportSkyAtmosphere=True r.SupportSkyAtmosphereAffectsHeightFog=False r.SkinCache.CompileShaders=False r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.EnableMovableLightCSMShaderCulling=True r.Mobile.AllowDistanceFieldShadows=True r.Mobile.AllowMovableDirectionalLights=True r.MobileNumDynamicPointLights=4 r.MobileDynamicPointLightsUseStaticBranch=True r.Mobile.EnableMovableSpotlights=False r.SkinCache.SceneMemoryLimitInMB=128.000000 r.GPUSkin.Limit2BoneInfluences=False r.SupportDepthOnlyIndexBuffers=True r.SupportReversedIndexBuffers=True r.SupportMaterialLayers=False r.LightPropagationVolume=False [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/maps/mainScene.mainScene LocalMapOptions= TransitionMap=None bUseSplitscreen=False TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop FourPlayerSplitscreenLayout=Grid bOffsetPlayerGamepadIds=False GameInstanceClass=/Game/Blueprints/Player/GI.GI_C GameDefaultMap=/Game/maps/StartMap.StartMap ServerDefaultMap=/Engine/Maps/Entry.Entry GlobalDefaultGameMode=/Script/Engine.GameModeBase GlobalDefaultServerGameMode=None [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum