diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini index d3c6302..5b1b99c 100644 --- a/Config/DefaultEditor.ini +++ b/Config/DefaultEditor.ini @@ -22,3 +22,5 @@ DefaultWidgetParentClass=/Script/UMG.UserWidget +DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.411458,G=0.142297,B=0.109484,A=0.478000)) Version=1 +[/Script/AdvancedPreviewScene.SharedProfiles] + diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 8d8d3b4..3340225 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -29,7 +29,7 @@ MaximumLoopIterationCount=2147483647 [/Script/Engine.RendererSettings] r.SkinCache.CompileShaders=True r.RayTracing=True -r.GenerateMeshDistanceFields=False +r.GenerateMeshDistanceFields=True r.GenerateLandscapeGIData=True r.Mobile.AllowDistanceFieldShadows=False r.VirtualTextures=True @@ -38,7 +38,7 @@ r.MinScreenRadiusForLights=0.010000 r.ReflectionCaptureResolution=256 r.CustomDepth=3 r.SSGI.Enable=False -r.MinScreenRadiusForDepthPrepass=0.030000 +r.MinScreenRadiusForDepthPrepass=0.010000 r.DefaultFeature.AmbientOcclusionStaticFraction=False r.DefaultFeature.MotionBlur=False r.TessellationAdaptivePixelsPerTriangle=48.000000 @@ -48,9 +48,16 @@ vr.InstancedStereo=True vr.RoundRobinOcclusion=True r.Shadow.UnbuiltPreviewInGame=False r.RayTracing.UseTextureLod=True -r.SupportStationarySkylight=False +r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=False r.DefaultFeature.AntiAliasing=1 +r.ReflectionMethod=1 +r.DynamicGlobalIlluminationMethod=1 +r.Lumen.HardwareRayTracing=True +r.Lumen.HardwareRayTracing.LightingMode=2 +r.Shadow.Virtual.Enable=1 +r.RayTracing.Shadows=True +r.LumenScene.FarField=1 [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) @@ -194,3 +201,33 @@ ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 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