diff --git a/AssetLibrary.uproject b/AssetLibrary.uproject index 8b683d7c..db00670d 100644 --- a/AssetLibrary.uproject +++ b/AssetLibrary.uproject @@ -1,23 +1,219 @@ { "FileVersion": 3, - "EngineAssociation": "5.1", + "EngineAssociation": "5.3", "Category": "", "Description": "", "Plugins": [ { - "Name": "ModelingToolsEditorMode", - "Enabled": true, - "TargetAllowList": [ - "Editor" + "Name": "AlembicImporter", + "Enabled": false + }, + { + "Name": "AndroidDeviceProfileSelector", + "Enabled": false + }, + { + "Name": "AndroidMedia", + "Enabled": false + }, + { + "Name": "AndroidMoviePlayer", + "Enabled": false + }, + { + "Name": "OnlineSubsystemGooglePlay", + "Enabled": false, + "SupportedTargetPlatforms": [ + "Android" ] }, { - "Name": "UdpMessaging", + "Name": "AndroidPermission", "Enabled": false }, { - "Name": "TcpMessaging", + "Name": "AndroidFileServer", "Enabled": false + }, + { + "Name": "AppleImageUtils", + "Enabled": false + }, + { + "Name": "AppleMoviePlayer", + "Enabled": false + }, + { + "Name": "ArchVisCharacter", + "Enabled": false + }, + { + "Name": "AudioCapture", + "Enabled": false + }, + { + "Name": "Synthesis", + "Enabled": false + }, + { + "Name": "AvfMedia", + "Enabled": false + }, + { + "Name": "CableComponent", + "Enabled": false + }, + { + "Name": "CameraShakePreviewer", + "Enabled": false + }, + { + "Name": "ChaosClothEditor", + "Enabled": false + }, + { + "Name": "ChaosCloth", + "Enabled": false + }, + { + "Name": "ChaosNiagara", + "Enabled": false + }, + { + "Name": "ChaosEditor", + "Enabled": false + }, + { + "Name": "ChaosSolverPlugin", + "Enabled": false + }, + { + "Name": "CLionSourceCodeAccess", + "Enabled": false + }, + { + "Name": "CodeLiteSourceCodeAccess", + "Enabled": false + }, + { + "Name": "GoogleCloudMessaging", + "Enabled": false + }, + { + "Name": "GooglePAD", + "Enabled": false + }, + { + "Name": "IOSDeviceProfileSelector", + "Enabled": false + }, + { + "Name": "NullSourceCodeAccess", + "Enabled": false + }, + { + "Name": "LinuxDeviceProfileSelector", + "Enabled": false + }, + { + "Name": "MacGraphicsSwitching", + "Enabled": false + }, + { + "Name": "MatineeToLevelSequence", + "Enabled": false + }, + { + "Name": "LocationServicesBPLibrary", + "Enabled": false + }, + { + "Name": "MobilePatchingUtils", + "Enabled": false + }, + { + "Name": "WebMMoviePlayer", + "Enabled": false + }, + { + "Name": "GeometryCache", + "Enabled": false + }, + { + "Name": "OnlineSubsystemIOS", + "Enabled": false, + "SupportedTargetPlatforms": [ + "IOS", + "TVOS" + ] + }, + { + "Name": "PerforceSourceControl", + "Enabled": false + }, + { + "Name": "GameplayCameras", + "Enabled": false + }, + { + "Name": "ControlRigSpline", + "Enabled": false + }, + { + "Name": "IKRig", + "Enabled": true + }, + { + "Name": "ControlRig", + "Enabled": false + }, + { + "Name": "SequencerAnimTools", + "Enabled": false + }, + { + "Name": "LevelSequenceEditor", + "Enabled": false + }, + { + "Name": "ResonanceAudio", + "Enabled": false + }, + { + "Name": "RiderSourceCodeAccess", + "Enabled": false + }, + { + "Name": "SubversionSourceControl", + "Enabled": false + }, + { + "Name": "MobileLauncherProfileWizard", + "Enabled": false + }, + { + "Name": "XCodeSourceCodeAccess", + "Enabled": false, + "SupportedTargetPlatforms": [ + "Mac" + ] + }, + { + "Name": "XGEController", + "Enabled": false + }, + { + "Name": "TwinmotionToUnrealContent", + "Enabled": false, + "MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/twinmotion-content-for-unreal-engine-plugin-beta", + "SupportedTargetPlatforms": [ + "Win64", + "Mac" + ] + }, + { + "Name": "Water", + "Enabled": true } ] } \ No newline at end of file diff --git a/Config/DefaultDeviceProfiles.ini b/Config/DefaultDeviceProfiles.ini new file mode 100644 index 00000000..3f4c118a --- /dev/null +++ b/Config/DefaultDeviceProfiles.ini @@ -0,0 +1,17 @@ +[Windows DeviceProfile] +DeviceType=Windows +BaseProfileName= +bIsVisibleForAssets=True ++CVars=r.RayTracing.NormalBias=1 ++CVars=r.Nanite.MaxPixelsPerEdge=2 ++CVars=r.RayTracing.Culling=1 ++CVars=r.Shadow.DistanceScale=2 ++CVars=r.Tonemapper.Sharpen=1 ++CVars=r.HairStrands.Voxelization=0 ++CVars=r.HairStrands.Simulation=0 ++CVars=r.Shadow.Denoiser=0 +; +TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) +; +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) +; +TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) +; +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default) + diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini index f38756e3..08c01cdd 100644 --- a/Config/DefaultEditor.ini +++ b/Config/DefaultEditor.ini @@ -1,2 +1,11 @@ + + +[/Script/UnrealEd.EditorPerformanceProjectSettings] +RealtimeScreenPercentageMode=Manual +NonRealtimeScreenPercentageMode=Manual +VRScreenPercentageMode=Manual +PathTracerScreenPercentageMode=Manual +MobileScreenPercentageMode=Manual + [/Script/AdvancedPreviewScene.SharedProfiles] diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index d2332020..9689711f 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -1,38 +1,5 @@ - - -[/Script/EngineSettings.GameMapsSettings] -GameDefaultMap=/Game/Maps/NewMap.NewMap -EditorStartupMap=/Game/Assetpacks/CarsPack/TechResources/Maps/CarsPack.CarsPack - -[/Script/WindowsTargetPlatform.WindowsTargetSettings] -DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 --D3D12TargetedShaderFormats=PCD3D_SM5 -+D3D12TargetedShaderFormats=PCD3D_SM6 --D3D11TargetedShaderFormats=PCD3D_SM5 -+D3D11TargetedShaderFormats=PCD3D_SM5 -Compiler=Default -AudioSampleRate=48000 -AudioCallbackBufferFrameSize=1024 -AudioNumBuffersToEnqueue=1 -AudioMaxChannels=0 -AudioNumSourceWorkers=4 -SpatializationPlugin= -SourceDataOverridePlugin= -ReverbPlugin= -OcclusionPlugin= -CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) -CacheSizeKB=65536 -MaxChunkSizeOverrideKB=0 -bResampleForDevice=False -MaxSampleRate=48000.000000 -HighSampleRate=32000.000000 -MedSampleRate=24000.000000 -LowSampleRate=12000.000000 -MinSampleRate=8000.000000 -CompressionQualityModifier=1.000000 -AutoStreamingThreshold=0.000000 -SoundCueCookQualityIndex=-1 - +[Audio] +UseAudioMixer=True [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop @@ -40,6 +7,11 @@ AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +!D3D12TargetedShaderFormats=ClearArray ++D3D12TargetedShaderFormats=PCD3D_SM6 + [/Script/Engine.RendererSettings] r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 @@ -47,22 +19,50 @@ r.ReflectionMethod=1 r.SkinCache.CompileShaders=True r.RayTracing=True r.Shadow.Virtual.Enable=0 -r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.MinScreenRadiusForLights=0.010000 r.Lumen.HardwareRayTracing=True -r.Lumen.HardwareRayTracing.LightingMode=2 +r.VirtualTextures=False +r.VirtualTexturedLightmaps=False +r.ReflectionCaptureResolution=256 r.RayTracing.Shadows=True +r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True +r.RayTracing.Skylight=True +r.Lumen.TraceMeshSDFs=1 +r.AllowGlobalClipPlane=False +r.PathTracing=True +r.AllowStaticLighting=True +r.SupportStationarySkylight=False +r.Lumen.HardwareRayTracing.LightingMode=2 +r.DiscardUnusedQuality=True +r.RayTracing.UseTextureLod=True +r.DefaultFeature.AmbientOcclusionStaticFraction=False +r.DefaultFeature.AutoExposure.Bias=0.300000 +r.DefaultFeature.MotionBlur=False +r.MSAACount=1 +r.Shadow.UnbuiltPreviewInGame=False +r.SupportLowQualityLightmaps=False +r.Mobile.EnableStaticAndCSMShadowReceivers=False +r.Mobile.AllowDistanceFieldShadows=False +r.Mobile.AllowMovableDirectionalLights=False +r.AntiAliasingMethod=4 +r.ScreenPercentage.Default.Desktop.Mode=0 +r.SkinCache.SceneMemoryLimitInMB=256 +r.GPUSkin.Support16BitBoneIndex=true +r.GPUSkin.UnlimitedBoneInfluences=True +SkeletalMesh.UseExperimentalChunking=1 +r.SkinCache.DefaultBehavior=0 +r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' -[/Script/Engine.Engine] -+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/AssetLibrary") -+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/AssetLibrary") +[/Script/Engine.UserInterfaceSettings] +UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True -SecurityToken=39612DCC4A10623E1367A4947AB9F45E +SecurityToken=75E2972F405464EE67F31A86B9EC4C50 bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False @@ -73,3 +73,120 @@ ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= +[/Script/NavigationSystem.NavigationSystemV1] +DefaultAgentName=None +CrowdManagerClass=/Script/AIModule.CrowdManager +bAutoCreateNavigationData=True +bSpawnNavDataInNavBoundsLevel=False +bAllowClientSideNavigation=False +bShouldDiscardSubLevelNavData=True +bTickWhilePaused=False +bInitialBuildingLocked=False +bSkipAgentHeightCheckWhenPickingNavData=True +GeometryExportVertexCountWarningThreshold=1000000 +bGenerateNavigationOnlyAroundNavigationInvokers=True +ActiveTilesUpdateInterval=1.000000 +DataGatheringMode=Lazy +DirtyAreaWarningSizeThreshold=-1.000000 +GatheringNavModifiersWarningLimitTime=-1.000000 ++SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=15.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) +SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True) + +[/Script/NavigationSystem.RecastNavMesh] +RuntimeGeneration=Dynamic +MaxSimultaneousTileGenerationJobsCount=64 +CellSize=15.000000 +TileSizeUU=1000.000000 +RegionPartitioning=Watershed +LayerPartitioning=Watershed +bPerformVoxelFiltering=False +bUseExtraTopCellWhenMarkingAreas=False +bDoFullyAsyncNavDataGathering=False +RegionChunkSplits=8 +LayerChunkSplits=8 +DrawOffset=1.000000 + +[/Script/EngineSettings.GameMapsSettings] +GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C +EditorStartupMap=/Game/Maps/MainScene.MainScene +GameDefaultMap=/Game/Maps/starter.starter +bUseSplitscreen=False +GameInstanceClass=/Game/Blueprints/Player/GI.GI_C + +[/Script/Engine.CollisionProfile] +-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) ++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") ++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") ++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") ++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") ++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") ++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") ++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") ++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") ++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") ++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") ++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") ++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") ++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") ++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") ++Profiles=(Name="filterPrev",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="filterPrev")),HelpMessage="is for filter preview meshes clicks") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="filterPrev") +-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") ++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") ++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") ++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") ++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") ++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") ++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") ++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") ++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") ++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + +[/Script/Engine.Engine] +MaximumLoopIterationCount=10000000 +bUseFixedFrameRate=False +bSmoothFrameRate=False + +[/Script/Engine.StreamingSettings] +s.PriorityAsyncLoadingExtraTime=10.000000 +s.LevelStreamingAddPrimitiveGranularity=20 +s.LevelStreamingComponentsUnregistrationGranularity=10 + +[/Script/DLSS.DLSSSettings] +bEnableDLSSInPlayInEditorViewports=True +bShowDLSSSDebugOnScreenMessages=True +bEnableDLSSInEditorViewports=True + +[ConsoleVariables] +fx.Niagara.ForceLastTickGroup=1 + diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 1d81bb07..3de5c218 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -1,4 +1,107 @@ +[/Script/UnrealEd.ProjectPackagingSettings] +Build=IfProjectHasCode +BuildConfiguration=PPBC_Development +BuildTarget= +FullRebuild=False +ForDistribution=False +IncludeDebugFiles=False +BlueprintNativizationMethod=Disabled +bIncludeNativizedAssetsInProjectGeneration=False +bExcludeMonolithicEngineHeadersInNativizedCode=False +UsePakFile=True +bUseIoStore=True +bUseZenStore=False +bMakeBinaryConfig=False +bGenerateChunks=True +bGenerateNoChunks=False +bChunkHardReferencesOnly=False +bForceOneChunkPerFile=False +MaxChunkSize=0 +bBuildHttpChunkInstallData=False +HttpChunkInstallDataDirectory=(Path="") +WriteBackMetadataToAssetRegistry=Disabled +bCompressed=True +PackageCompressionFormat=Oodle +bForceUseProjectCompressionFormatIgnoreHardwareOverride=False +PackageAdditionalCompressionOptions= +PackageCompressionMethod=Kraken +PackageCompressionLevel_DebugDevelopment=2 +PackageCompressionLevel_TestShipping=3 +PackageCompressionLevel_Distribution=4 +PackageCompressionMinBytesSaved=1024 +PackageCompressionMinPercentSaved=5 +bPackageCompressionEnableDDC=False +PackageCompressionMinSizeToConsiderDDC=0 +HttpChunkInstallDataVersion= +IncludePrerequisites=False +IncludeAppLocalPrerequisites=False +bShareMaterialShaderCode=True +bDeterministicShaderCodeOrder=False +bSharedMaterialNativeLibraries=True +ApplocalPrerequisitesDirectory=(Path="") +IncludeCrashReporter=False +InternationalizationPreset=English +-CulturesToStage=en ++CulturesToStage=en +LocalizationTargetCatchAllChunkId=0 +bCookAll=True +bCookMapsOnly=True +bSkipEditorContent=False +bSkipMovies=False +-IniKeyDenylist=KeyStorePassword +-IniKeyDenylist=KeyPassword +-IniKeyDenylist=rsa.privateexp +-IniKeyDenylist=rsa.modulus +-IniKeyDenylist=rsa.publicexp +-IniKeyDenylist=aes.key +-IniKeyDenylist=SigningPublicExponent +-IniKeyDenylist=SigningModulus +-IniKeyDenylist=SigningPrivateExponent +-IniKeyDenylist=EncryptionKey +-IniKeyDenylist=DevCenterUsername +-IniKeyDenylist=DevCenterPassword +-IniKeyDenylist=IOSTeamID +-IniKeyDenylist=SigningCertificate +-IniKeyDenylist=MobileProvision +-IniKeyDenylist=IniKeyDenylist +-IniKeyDenylist=IniSectionDenylist ++IniKeyDenylist=KeyStorePassword ++IniKeyDenylist=KeyPassword ++IniKeyDenylist=rsa.privateexp ++IniKeyDenylist=rsa.modulus ++IniKeyDenylist=rsa.publicexp ++IniKeyDenylist=aes.key ++IniKeyDenylist=SigningPublicExponent ++IniKeyDenylist=SigningModulus ++IniKeyDenylist=SigningPrivateExponent ++IniKeyDenylist=EncryptionKey ++IniKeyDenylist=DevCenterUsername ++IniKeyDenylist=DevCenterPassword ++IniKeyDenylist=IOSTeamID ++IniKeyDenylist=SigningCertificate ++IniKeyDenylist=MobileProvision ++IniKeyDenylist=IniKeyDenylist ++IniKeyDenylist=IniSectionDenylist +-IniSectionDenylist=HordeStorageServers +-IniSectionDenylist=StorageServers ++IniSectionDenylist=HordeStorageServers ++IniSectionDenylist=StorageServers ++DirectoriesToAlwaysCook=(Path="/Game/Assetpacks/CarsPack") ++DirectoriesToAlwaysCook=(Path="/Game/Blueprints/Data") ++DirectoriesToAlwaysCook=(Path="/Game/Peoples") ++DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img") ++DirectoriesToAlwaysStageAsNonUFS=(Path="Xml") ++DirectoriesToAlwaysStageAsNonUFS=(Path="script") + [/Script/EngineSettings.GeneralProjectSettings] -ProjectID=E6E07E09489CC5B48FE4CCAFD402DF11 +ProjectName=ScalaCity +ProjectVersion=0.71a +CompanyName=GraffInteractive +Homepage=Graff.tech +ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "CC9642864E01CF7E0FCE698F5CAC129E", "ScalaCity") + +[/Script/Engine.AssetManagerSettings] +bShouldWarnAboutInvalidAssets=False + diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini index 4cc36056..c1cf0213 100644 --- a/Config/DefaultInput.ini +++ b/Config/DefaultInput.ini @@ -60,26 +60,34 @@ +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) bAltEnterTogglesFullscreen=True bF11TogglesFullscreen=True -bUseMouseForTouch=False +bUseMouseForTouch=True bEnableMouseSmoothing=True bEnableFOVScaling=True bCaptureMouseOnLaunch=True bEnableLegacyInputScales=True -bEnableMotionControls=True +bEnableMotionControls=False bFilterInputByPlatformUser=False bShouldFlushPressedKeysOnViewportFocusLost=True +bEnableDynamicComponentInputBinding=True bAlwaysShowTouchInterface=False -bShowConsoleOnFourFingerTap=True +bShowConsoleOnFourFingerTap=False bEnableGestureRecognizer=False bUseAutocorrect=False DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown -DefaultViewportMouseLockMode=LockOnCapture +DefaultViewportMouseLockMode=DoNotLock FOVScale=0.011110 DoubleClickTime=0.200000 DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent -DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +DefaultTouchInterface=None -ConsoleKeys=Tilde +ConsoleKeys=Tilde -+ConsoleKeys=Caret ++AxisMappings=(AxisName="right",Scale=1.000000,Key=right) ++AxisMappings=(AxisName="forward",Scale=1.000000,Key=Up) ++AxisMappings=(AxisName="right",Scale=-1.000000,Key=Left) ++AxisMappings=(AxisName="right",Scale=1.000000,Key=D) ++AxisMappings=(AxisName="right",Scale=-1.000000,Key=A) ++AxisMappings=(AxisName="forward",Scale=-1.000000,Key=Down) ++AxisMappings=(AxisName="forward",Scale=1.000000,Key=W) ++AxisMappings=(AxisName="forward",Scale=-1.000000,Key=S) diff --git a/Config/UserEngine.ini b/Config/UserEngine.ini new file mode 100644 index 00000000..0a51cc50 --- /dev/null +++ b/Config/UserEngine.ini @@ -0,0 +1,6 @@ +[/Script/DLSS.DLSSOverrideSettings] +EnableDLSSInEditorViewportsOverride=Disabled +EnableDLSSInPlayInEditorViewportsOverride=Disabled +bShowDLSSIncompatiblePluginsToolsWarnings=True +ShowDLSSSDebugOnScreenMessages=UseProjectSettings + diff --git a/Content/Assetpacks/CarsPack/BP/BP_CarAI.uasset b/Content/Assetpacks/CarsPack/BP/BP_CarAI.uasset index bcb5f335..ee0f32e3 100644 Binary files a/Content/Assetpacks/CarsPack/BP/BP_CarAI.uasset and b/Content/Assetpacks/CarsPack/BP/BP_CarAI.uasset differ diff --git a/Content/Assetpacks/CarsPack/BP/BP_CarSpline.uasset b/Content/Assetpacks/CarsPack/BP/BP_CarSpline.uasset index 188e3456..ccff32e4 100644 Binary files a/Content/Assetpacks/CarsPack/BP/BP_CarSpline.uasset and b/Content/Assetpacks/CarsPack/BP/BP_CarSpline.uasset differ diff --git a/Content/Assetpacks/CarsPack/BP/BP_simpleCar.uasset b/Content/Assetpacks/CarsPack/BP/BP_simpleCar.uasset index 4cc63dcf..549b0da4 100644 Binary files a/Content/Assetpacks/CarsPack/BP/BP_simpleCar.uasset and b/Content/Assetpacks/CarsPack/BP/BP_simpleCar.uasset differ diff --git 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