diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 5e7b82fc..e4e78aa4 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -84,3 +84,10 @@ SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=T [/Script/NavigationSystem.RecastNavMesh] RuntimeGeneration=Dynamic +[/Script/Engine.StreamingSettings] +s.AsyncLoadingTimeLimit=2.000000 +s.PriorityAsyncLoadingExtraTime=5.000000 +s.LevelStreamingActorsUpdateTimeLimit=1.000000 +s.LevelStreamingAddPrimitiveGranularity=50 +s.LevelStreamingComponentsRegistrationGranularity=5 + diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 31f9d4be..55297038 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -1,2 +1,8 @@ [/Script/EngineSettings.GeneralProjectSettings] ProjectID=69950BBA4378DE0899F637B86B34D779 + +[/Script/UnrealEd.ProjectPackagingSettings] +PackageCompressionLevel_DebugDevelopment=2 +PackageCompressionLevel_TestShipping=3 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00000000..ba439ad3 Binary files /dev/null and b/Content/splashScreen/favicon.ico differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h new file mode 100644 index 00000000..c1482fdd --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Definitions.DLSS.h @@ -0,0 +1,211 @@ +#undef DLSS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "DLSS" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define COREUOBJECT_API +#define ENGINESETTINGS_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define NGXRHI_API +#define DLSS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp new file mode 100644 index 00000000..fb083e7c --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp @@ -0,0 +1,7 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json new file mode 100644 index 00000000..4002b2af --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSS/Module.DLSS.cpp.dep.json @@ -0,0 +1,214 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\module.dlss.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\definitions.dlss.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlss.init.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\private\\dlss.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\public\\dlss.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerprivate.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextension.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextensioncontext.h", + "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\sceneviewextensioncontext.generated.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scenetexturesconfig.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gbufferinfo.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\temporalaa.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraph.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stridedview.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphutils.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenefilterrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenerendertargets.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextures.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\customdepthrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\scenerendertargetparameters.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\rendertargettemp.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenerendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivatebase.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", + 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No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj index 4d801ae1..2db74902 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response new file mode 100644 index 00000000..d22a2a62 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/DLSSLibrary.cpp.obj.response @@ -0,0 +1,175 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp +/I . +/I Runtime\Renderer\Private +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Private +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/I Runtime\Projects\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h new file mode 100644 index 00000000..4244a1ad --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSBlueprint/Definitions.DLSSBlueprint.h @@ -0,0 +1,213 @@ +#undef DLSSBLUEPRINT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define WITH_DLSS 1 +#define UE_MODULE_NAME "DLSSBlueprint" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define COREUOBJECT_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define DLSS_API +#define WITH_DLSS 1 +#define DLSSBLUEPRINT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h new file mode 100644 index 00000000..359fa574 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Definitions.DLSSUtility.h @@ -0,0 +1,207 @@ +#undef DLSSUTILITY_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "DLSSUtility" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp new file mode 100644 index 00000000..7b233e76 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json new file mode 100644 index 00000000..3781a5cd --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.dep.json @@ -0,0 +1,85 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\module.dlssutility.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\definitions.dlssutility.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\private\\dlssutility.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\public\\dlssutility.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\interfaces\\ipluginmanager.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\plugindescriptor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\custombuildsteps.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\localizationdescriptor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\moduledescriptor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\pluginreferencedescriptor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\versescope.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\private\\velocitycombinepass.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraph.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stridedview.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphutils.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenefilterrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenerendertargets.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextures.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\customdepthrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\scenerendertargetparameters.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scenetexturesconfig.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gbufferinfo.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\rendertargettemp.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenerendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivatebase.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitedrawlist.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitematerials.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitevisualize.h", + "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\virtualshadowmapdefinitions.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\shaderprintparameters.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessambientocclusionmobile.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumentranslucencyvolumelighting.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenradiancecacheinterpolation.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenfrontlayertranslucency.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdata.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\strata\\strata.h", + "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\stratadefinitions.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\gpuscene.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\raytracinginstancebufferutil.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.inl" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj index 5b2329a6..869ed23a 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response new file mode 100644 index 00000000..e09b4cc0 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/DLSSUtility/Module.DLSSUtility.cpp.obj.response @@ -0,0 +1,167 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp +/I . +/I Runtime\Renderer\Private +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSUtility\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I Runtime +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\Projects\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSUtility\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Definitions.DLSSUtility.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h new file mode 100644 index 00000000..a0e2b9c0 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/Definitions.NGXD3D11RHI.h @@ -0,0 +1,208 @@ +#undef NGXD3D11RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXD3D11RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define D3D11RHI_API +#define HEADMOUNTEDDISPLAY_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define NGXD3D11RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json new file mode 100644 index 00000000..b8b21c25 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json @@ -0,0 +1,192 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d11rhi\\private\\ngxd3d11rhi.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d11rhi\\definitions.ngxd3d11rhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d11rhi\\public\\ngxd3d11rhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\id3d11dynamicrhi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\windows\\d3d11thirdparty.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\windef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\minwindef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\kernelspecs.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\basetsd.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\guiddef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack8.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows 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a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h new file mode 100644 index 00000000..1f495973 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/Definitions.NGXD3D12RHI.h @@ -0,0 +1,216 @@ +#undef NGXD3D12RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXD3D12RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0 +#define D3D12RHI_API +#define HEADMOUNTEDDISPLAY_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define D3D12_CORE_ENABLED 1 +#define D3D12_MAX_DEVICE_INTERFACE 10 +#define D3D12_MAX_COMMANDLIST_INTERFACE 6 +#define D3D12_SUPPORTS_INFO_QUEUE 1 +#define D3D12_SUPPORTS_DXGI_DEBUG 1 +#define DXGI_MAX_FACTORY_INTERFACE 6 +#define DXGI_MAX_SWAPCHAIN_INTERFACE 4 +#define NGXD3D12RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json new file mode 100644 index 00000000..a013cab5 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json @@ -0,0 +1,195 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d12rhi\\private\\ngxd3d12rhi.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d12rhi\\definitions.ngxd3d12rhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d12rhi\\public\\ngxd3d12rhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\d3d12rhi\\public\\id3d12dynamicrhi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\d3d12rhi\\public\\windows\\d3d12thirdparty.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\windef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\minwindef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\kernelspecs.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\basetsd.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\guiddef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack8.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ktmtypes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apisetcconv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\minwinbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\apiquery2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processenv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapifromapp.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\debugapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\utilapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\handleapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\errhandlingapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fibersapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namedpipeapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\profileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\heapapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ioapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\synchapi.h", + "c:\\program files (x86)\\windows 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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\hidewindowsplatformtypes.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj index 99fec909..141de89c 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response new file mode 100644 index 00000000..c8ca5cf4 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXD3D12RHI/NGXD3D12RHI.cpp.obj.response @@ -0,0 +1,173 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D12RHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I 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E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public +/I ThirdParty\Windows +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D12RHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I ThirdParty\Windows\DirectX\include +/external:I ThirdParty\Windows\D3DX12\include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h new file mode 100644 index 00000000..9a0fd0fe --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/Definitions.NGXRHI.h @@ -0,0 +1,205 @@ +#undef NGXRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json new file mode 100644 index 00000000..e5eac2bf --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.dep.json @@ -0,0 +1,18 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\private\\ngxrhi.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxrhi\\definitions.ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj index 5458a141..540642d2 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response new file mode 100644 index 00000000..01fe27a9 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXRHI/NGXRHI.cpp.obj.response @@ -0,0 +1,166 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\Definitions.NGXRHI.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h new file mode 100644 index 00000000..2a5b3f8f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/Definitions.NGXVulkanRHI.h @@ -0,0 +1,209 @@ +#undef NGXVULKANRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXVulkanRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define VK_USE_PLATFORM_WIN32_KHR 1 +#define VK_USE_PLATFORM_WIN32_KHX 1 +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define NGXVULKANRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json new file mode 100644 index 00000000..4429dc1e --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json @@ -0,0 +1,128 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxvulkanrhi\\private\\ngxvulkanrhi.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhi\\definitions.ngxvulkanrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxvulkanrhi\\public\\ngxvulkanrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\vulkanrhi\\public\\ivulkandynamicrhi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\windef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\minwindef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\kernelspecs.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\basetsd.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\guiddef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack8.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ktmtypes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apisetcconv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\minwinbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\apiquery2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processenv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapifromapp.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\debugapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\utilapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\handleapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\errhandlingapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fibersapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namedpipeapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\profileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\heapapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ioapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\synchapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\interlockedapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processthreadsapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\sysinfoapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\memoryapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\enclaveapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoollegacyapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoolapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wow64apiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\libloaderapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\securitybaseapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namespaceapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\systemtopologyapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processtopologyapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\securityappcontainer.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\realtimeapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winerror.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\timezoneapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wingdi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winuser.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\tvout.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnls.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\datetimeapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\stringapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnls.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wincon.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wincontypes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\consoleapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\consoleapi2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\consoleapi3.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winver.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\verrsrc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winreg.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\reason.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnetwk.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\wnnc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\stralign.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\imm.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ime_cmodes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\postwindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\hidemicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\hidewindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vk_platform.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_core.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_win32.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers_vk.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj index fc7534e8..69f45a80 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response new file mode 100644 index 00000000..bcd18d17 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response @@ -0,0 +1,170 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\VulkanRHI\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I ThirdParty\Vulkan\Include +/external:I ThirdParty\Vulkan\Include\vulkan +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h new file mode 100644 index 00000000..c141149b --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h @@ -0,0 +1,208 @@ +#undef NGXVULKANRHIPREINIT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXVulkanRHIPreInit" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define VK_USE_PLATFORM_WIN32_KHR 1 +#define VK_USE_PLATFORM_WIN32_KHX 1 +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXVULKANRHIPREINIT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json new file mode 100644 index 00000000..31d957b8 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json @@ -0,0 +1,126 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\private\\ngxvulkanrhipreinit.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhipreinit\\definitions.ngxvulkanrhipreinit.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\public\\ngxvulkanrhipreinit.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\vulkanrhi\\public\\ivulkandynamicrhi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\windef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\minwindef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\kernelspecs.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\basetsd.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\guiddef.h", + 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(x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\minwinbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\apiquery2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processenv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapifromapp.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\debugapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\utilapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\handleapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\errhandlingapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fibersapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namedpipeapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\profileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\heapapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ioapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\synchapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\interlockedapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processthreadsapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\sysinfoapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\memoryapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\enclaveapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoollegacyapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoolapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wow64apiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\libloaderapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\securitybaseapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namespaceapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\systemtopologyapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processtopologyapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\securityappcontainer.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\realtimeapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winerror.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\timezoneapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wingdi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winuser.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\tvout.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnls.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\datetimeapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\stringapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnls.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wincon.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wincontypes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\consoleapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\consoleapi2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\consoleapi3.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winver.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\verrsrc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winreg.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\reason.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnetwk.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\wnnc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\stralign.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\imm.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ime_cmodes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\postwindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\hidemicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\hidewindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vk_platform.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_core.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_win32.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj index f8ae7358..a6797a4f 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response new file mode 100644 index 00000000..466ac307 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Shipping/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response @@ -0,0 +1,169 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\VulkanRHI\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I ThirdParty\Vulkan\Include +/external:I ThirdParty\Vulkan\Include\vulkan +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h new file mode 100644 index 00000000..fe0f8952 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Definitions.manageTextFile.h @@ -0,0 +1,203 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp new file mode 100644 index 00000000..35f2bd1a --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json new file mode 100644 index 00000000..9f76d488 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.dep.json @@ -0,0 +1,20 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\module.managetextfile.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\definitions.managetextfile.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj new file mode 100644 index 00000000..b5b39df6 Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response new file mode 100644 index 00000000..26e6737f --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Shipping/manageTextFile/Module.manageTextFile.cpp.obj.response @@ -0,0 +1,164 @@ +E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Definitions.manageTextFile.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17