This commit is contained in:
Andron666
2023-04-13 17:42:15 +05:00
parent 7cddc41092
commit 4674c8106c
114 changed files with 14351 additions and 0 deletions
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.JPrinter.cpp.obj",
"Module.JPrinter.gen.cpp.obj"
]
}
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinter_init() {}
UPackage* Z_Construct_UPackage__Script_JPrinter()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/JPrinter",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x3C30EF01,
0x120491B9,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,385 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "JPrinter/Public/JPrinterBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinterBPLibrary() {}
// Cross Module References
JPRINTER_API UEnum* Z_Construct_UEnum_JPrinter_EPaperSize();
UPackage* Z_Construct_UPackage__Script_JPrinter();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
// End Cross Module References
static UEnum* EPaperSize_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_JPrinter_EPaperSize, Z_Construct_UPackage__Script_JPrinter(), TEXT("EPaperSize"));
}
return Singleton;
}
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>()
{
return EPaperSize_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EPaperSize(EPaperSize_StaticEnum, TEXT("/Script/JPrinter"), TEXT("EPaperSize"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash() { return 754174750U; }
UEnum* Z_Construct_UEnum_JPrinter_EPaperSize()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_JPrinter();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EPaperSize"), 0, Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPaperSize::None", (int64)EPaperSize::None },
{ "EPaperSize::letter", (int64)EPaperSize::letter },
{ "EPaperSize::photo", (int64)EPaperSize::photo },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "//using namespace cv;\n" },
{ "letter.DisplayName", "Letter 8 1/2 x 11 in" },
{ "letter.Name", "EPaperSize::letter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
{ "None.DisplayName", "None" },
{ "None.Name", "EPaperSize::None" },
{ "photo.DisplayName", "Photo 4 x 6 in" },
{ "photo.Name", "EPaperSize::photo" },
{ "ToolTip", "using namespace cv;" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_JPrinter,
nullptr,
"EPaperSize",
"EPaperSize",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintTexture2D)
{
P_GET_OBJECT(UTexture2D,Z_Param_texture);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_GET_ENUM(EPaperSize,Z_Param_paperSize);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printTexture2D(Z_Param_texture,Z_Param_printer,Z_Param_usePrimary,EPaperSize(Z_Param_paperSize));
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintImage)
{
P_GET_PROPERTY(FStrProperty,Z_Param_path);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printImage(Z_Param_path,Z_Param_printer,Z_Param_usePrimary);
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrimaryPrinterName)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FString*)Z_Param__Result=UJPrinterBPLibrary::getPrimaryPrinterName();
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrinterList)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FString>*)Z_Param__Result=UJPrinterBPLibrary::getPrinterList();
P_NATIVE_END;
}
void UJPrinterBPLibrary::StaticRegisterNativesUJPrinterBPLibrary()
{
UClass* Class = UJPrinterBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "getPrimaryPrinterName", &UJPrinterBPLibrary::execgetPrimaryPrinterName },
{ "getPrinterList", &UJPrinterBPLibrary::execgetPrinterList },
{ "printImage", &UJPrinterBPLibrary::execprintImage },
{ "printTexture2D", &UJPrinterBPLibrary::execprintTexture2D },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics
{
struct JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms
{
FString ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrimaryPrinterName", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics
{
struct JPrinterBPLibrary_eventgetPrinterList_Parms
{
TArray<FString> ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrinterList_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrinterList", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrinterList_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics
{
struct JPrinterBPLibrary_eventprintImage_Parms
{
FString path;
FString printer;
bool usePrimary;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path = { "path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_usePrimary", "true" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printImage", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintImage_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printImage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics
{
struct JPrinterBPLibrary_eventprintTexture2D_Parms
{
UTexture2D* texture;
FString printer;
bool usePrimary;
EPaperSize paperSize;
bool ReturnValue;
};
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_texture;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_paperSize_Underlying;
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_paperSize;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture = { "texture", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, texture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize = { "paperSize", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, paperSize), Z_Construct_UEnum_JPrinter_EPaperSize, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_paperSize", "None" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printTexture2D", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister()
{
return UJPrinterBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UJPrinterBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UJPrinterBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_JPrinter,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UJPrinterBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName, "getPrimaryPrinterName" }, // 2768898467
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList, "getPrinterList" }, // 4185228574
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printImage, "printImage" }, // 2681003939
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D, "printTexture2D" }, // 1419145257
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "JPrinterBPLibrary.h" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UJPrinterBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJPrinterBPLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams = {
&UJPrinterBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UJPrinterBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UJPrinterBPLibrary, 2269799707);
template<> JPRINTER_API UClass* StaticClass<UJPrinterBPLibrary>()
{
return UJPrinterBPLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UJPrinterBPLibrary(Z_Construct_UClass_UJPrinterBPLibrary, &UJPrinterBPLibrary::StaticClass, TEXT("/Script/JPrinter"), TEXT("UJPrinterBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UJPrinterBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTexture2D;
enum class EPaperSize : uint8;
#ifdef JPRINTER_JPrinterBPLibrary_generated_h
#error "JPrinterBPLibrary.generated.h already included, missing '#pragma once' in JPrinterBPLibrary.h"
#endif
#define JPRINTER_JPrinterBPLibrary_generated_h
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public:
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary)
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> JPRINTER_API UClass* StaticClass<class UJPrinterBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID HostProject_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define FOREACH_ENUM_EPAPERSIZE(op) \
op(EPaperSize::None) \
op(EPaperSize::letter) \
op(EPaperSize::photo)
enum class EPaperSize : uint8;
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1 @@
E:\Projects\das\JPrinter\HostProject\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.JPrinter.cpp.obj",
"Module.JPrinter.gen.cpp.obj"
]
}
@@ -0,0 +1,175 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define JPRINTER_API
@@ -0,0 +1,175 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define JPRINTER_API
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.JPrinter.cpp.obj",
"Module.JPrinter.gen.cpp.obj"
]
}
@@ -0,0 +1,13 @@
{
"RemapUnityFiles":
{
"Module.JPrinter.cpp.obj": [
"JPrinter.cpp.obj",
"JPrinterBPLibrary.cpp.obj"
],
"Module.JPrinter.gen.cpp.obj": [
"JPrinter.init.gen.cpp.obj",
"JPrinterBPLibrary.gen.cpp.obj"
]
}
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,376 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
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@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,824 @@
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h
E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp
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e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Containers/ArrayBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/SingleThreadEvent.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\HAL/ThreadManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Containers/StaticBitArray.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Containers/MapBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\HAL/ThreadingBase.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Internationalization/TextLocalizationManagerGlobals.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Internationalization/Culture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Logging/LogSuppressionInterface.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\HAL/OutputDevices.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Logging/LogScopedVerbosityOverride.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceNull.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceMemory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceFile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceDebug.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceArchiveWrapper.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceAnsiError.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/TimeGuard.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/LargeMemoryWriter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/LargeMemoryData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/LargeMemoryReader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/BufferArchive.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/ArrayReader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/ArrayWriter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Serialization/BufferWriter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/WildcardString.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Containers/CircularQueue.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceHelper.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/ScopedSlowTask.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/CallbackDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/LocalTimestampDirectoryVisitor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/BlueprintsObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/BuildObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/CoreObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/EditorObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/FrameworkObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/MobileObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/NetworkingObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/OnlineObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/PhysicsObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/PlatformObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/SequencerObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/VRObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceConsole.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/MonitoredProcess.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ErrorException.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/UObjectAllocator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/TextBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/PropertyLocalizationDataGathering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/LevelGuids.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/MetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ObjectMemoryAnalyzer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ReferenceChainSearch.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadHeartBeat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Internationalization/TextPackageNamespaceUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/TextNamespaceUtil.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveCountMem.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ObjectAndNameAsStringProxyArchive.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ObjectWriter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ObjectReader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveShowReferences.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/FindReferencersArchive.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/FindObjectReferencers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveFindCulprit.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/DuplicatedObject.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/DuplicatedDataReader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/DuplicatedDataWriter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReplaceObjectRef.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReplaceOrClearExternalReferences.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveObjectPropertyMapper.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReferenceMarker.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveObjectCrc32.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/NotifyHook.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/RedirectCollector.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ScriptStackTracker.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCore.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\inputcore\public\InputCoreModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Public\EngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\ConsoleSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\ConsoleSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameNetworkManagerSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameNetworkManagerSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameMapsSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameMapsSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameSessionSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameSessionSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralEngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralEngineSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\HudSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\HudSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PrecomputedLightVolume.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GraphEditAction.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/RVOAvoidanceInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RVOAvoidanceInterface.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/NavDataGenerator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleVertexFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\TessellationRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\MeshParticleVertexFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleHelper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Distributions.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleEmitterInstances.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloat.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationAxisLock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementReplication.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RootMotionSource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RootMotionSource.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Character.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ServerStatReplicator.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameModeBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/CapsuleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ShapeComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CapsuleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/AudioComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/QuartzSubscription.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerQuantizedCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AudioComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpringArmComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpringArmComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationAvoidanceTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationAvoidanceTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PawnMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/PathFollowingAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PathFollowingAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/MovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/NetworkPredictionInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkPredictionInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleEmitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleEmitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystemComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Emitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Emitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystemComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponentBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponentBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PointLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LocalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SpotLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/KismetSystemLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyAccessUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AmbientSound.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CameraBlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraBlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CullDistanceVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CullDistanceVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/KillZVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KillZVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PainCausingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PainCausingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TriggerVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TriggerVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SubsurfaceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SubsurfaceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DebugCameraController.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Fonts/FontProviderInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontProviderInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Font.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Canvas.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Canvas.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUD.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUDHitBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DebugTextInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugTextInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\HUD.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ExponentialHeightFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameStateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameStateBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameMode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameMode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkyLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelBounds.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelBounds.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelScriptActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelScriptActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Light.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Light.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DirectionalLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PointLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SpotLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GeneratedMeshAreaLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GeneratedMeshAreaLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NavigationObjectBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationObjectBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerStart.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStart.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlayerStartPIE.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStartPIE.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Note.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Note.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/FloatingPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FloatingPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BoxReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlaneReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SphereReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RigidBodyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RigidBodyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsConstraintActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsConstraintActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsThruster.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsThruster.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCaptureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TargetPoint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TargetPoint.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\VectorField/VectorFieldVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ProjectileMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RotatingMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RotatingMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PawnNoiseEmitterComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnNoiseEmitterComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsHandleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsHandleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DecalComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ExponentialHeightFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DirectionalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SkyLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PostProcessComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ArrowComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ArrowComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BrushComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BrushComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawFrustumComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawFrustumComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Debug/DebugDrawService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDrawService.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LineBatchComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LineBatchComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/MaterialBillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialBillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmassPrimitiveSettingsObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmassPrimitiveSettingsObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ModelComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ModelComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawSphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawSphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TextRenderComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextRenderComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/VectorFieldComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PlaneReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponentCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponentCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TimelineComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/AssetImportData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetImportData.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnim.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnim.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnimInst.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnimInst.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier_CameraShake.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier_CameraShake.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CheatManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CheatManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueVoice.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueWave.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime/MovieSceneCapture/Public/MovieSceneCaptureHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameEngine.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/Exporter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InputSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InterpCurveEdSetup.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InterpCurveEdSetup.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/IntSerialization.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingAlwaysLoaded.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingPersistent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingPersistent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmappedSurfaceCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmappedSurfaceCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/LocalMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/EngineMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInstanceConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectReferencer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectReferencer.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\OnlineSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PackageMapClient.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/NetworkVersion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PackageMapClient.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterial.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsEnums.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicsSettingsEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterial.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterialPropertyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterialPropertyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsCollisionHandler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsCollisionHandler.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CloudStorageBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CloudStorageBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InGameAdManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InGameAdManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/MicroTransactionBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MicroTransactionBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TwitterIntegrationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TwitterIntegrationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceWebResponse.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceWebResponse.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/ReverbEffect.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReverbEffect.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SaveGame.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SaveGame.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SCS_Node.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SimpleConstructionScript.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SimpleConstructionScript.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SCS_Node.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Selection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Selection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueSoundWaveProxy.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueSoundWaveProxy.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundCue.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundNode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundNode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundCue.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundMix.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundMix.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraStackTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraStackTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Tests/TextPropertyTestObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextPropertyTestObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureLODSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLODSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfileManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfileManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ShadowMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShadowMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Texture2DDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2DDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CanvasRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CanvasRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTargetCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTargetCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/ThumbnailInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ThumbnailInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TimelineTemplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineTemplate.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/TouchInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TouchInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedEnum.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Animation/MorphTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MorphTarget.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SystemSettings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DrawDebugHelpers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\SlateCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Layout/LayoutUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Animation/SlateSprings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/ISlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/NullSlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Textures/SlateUpdatableTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontBulkData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontBulkData.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontMeasure.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBorderBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBoxBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateColorBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateImageBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyleRegistry.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyle.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Types/NavigationMetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/RenderingPolicy.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/SlateDrawBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Widgets/SUserWidget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateBasics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Json\Public\Json.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateOptMacros.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/PlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/Windows/WindowsPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/GenericPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/IPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/NavigationConfig.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SWeakWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextHitPoint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/IRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/DefaultLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/WidgetLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateLineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayout.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateHyperlinkRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateImageRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateWidgetRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextLayoutEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SFxWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSeparator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSpacer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SWrapBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Images/SSpinningImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SProgressBar.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h
e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
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/FI"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h"
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@@ -0,0 +1,376 @@
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@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
@@ -0,0 +1,822 @@
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h
E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp
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E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
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C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\eh.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt_terminate.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo
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C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\memory
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C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xerrc.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/MobileObjectVersion.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/OnlineObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/PhysicsObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/PlatformObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/SequencerObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\UObject/VRObjectVersion.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/OutputDeviceConsole.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\core\public\Misc/MonitoredProcess.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/UObjectAllocator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/TextBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/PropertyLocalizationDataGathering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ReferenceChainSearch.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadHeartBeat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Internationalization/TextPackageNamespaceUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/TextNamespaceUtil.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveCountMem.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ObjectWriter.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveShowReferences.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/FindReferencersArchive.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/FindObjectReferencers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveFindCulprit.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/DuplicatedObject.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/DuplicatedDataReader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/DuplicatedDataWriter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReplaceObjectRef.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReplaceOrClearExternalReferences.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveObjectPropertyMapper.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveReferenceMarker.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Serialization/ArchiveObjectCrc32.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/NotifyHook.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/RedirectCollector.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\UObject/ScriptStackTracker.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCore.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\inputcore\public\InputCoreModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Public\EngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\ConsoleSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\ConsoleSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameNetworkManagerSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameNetworkManagerSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameMapsSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameMapsSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameSessionSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameSessionSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralEngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralEngineSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\HudSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\HudSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PrecomputedLightVolume.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GraphEditAction.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/RVOAvoidanceInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RVOAvoidanceInterface.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/NavDataGenerator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleVertexFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\TessellationRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\MeshParticleVertexFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleHelper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Distributions.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleEmitterInstances.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloat.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationAxisLock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementReplication.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RootMotionSource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RootMotionSource.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Character.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ServerStatReplicator.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameModeBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/CapsuleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ShapeComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CapsuleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/AudioComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/QuartzSubscription.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerQuantizedCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AudioComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpringArmComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpringArmComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationAvoidanceTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationAvoidanceTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PawnMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/PathFollowingAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PathFollowingAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/MovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/NetworkPredictionInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkPredictionInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleEmitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleEmitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystemComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Emitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Emitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystemComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponentBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponentBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PointLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LocalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SpotLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/KismetSystemLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyAccessUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AmbientSound.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CameraBlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraBlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CullDistanceVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CullDistanceVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/KillZVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KillZVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PainCausingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PainCausingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TriggerVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TriggerVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SubsurfaceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SubsurfaceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DebugCameraController.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Fonts/FontProviderInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontProviderInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Font.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Canvas.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Canvas.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUD.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUDHitBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DebugTextInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugTextInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\HUD.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ExponentialHeightFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameStateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameStateBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameMode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameMode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkyLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelBounds.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelBounds.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelScriptActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelScriptActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Light.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Light.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DirectionalLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PointLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SpotLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GeneratedMeshAreaLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GeneratedMeshAreaLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NavigationObjectBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationObjectBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerStart.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStart.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlayerStartPIE.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStartPIE.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Note.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Note.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/FloatingPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FloatingPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BoxReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlaneReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SphereReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RigidBodyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RigidBodyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsConstraintActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsConstraintActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsThruster.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsThruster.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCaptureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TargetPoint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TargetPoint.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\VectorField/VectorFieldVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ProjectileMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RotatingMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RotatingMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PawnNoiseEmitterComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnNoiseEmitterComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsHandleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsHandleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DecalComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ExponentialHeightFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DirectionalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SkyLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PostProcessComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ArrowComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ArrowComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BrushComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BrushComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawFrustumComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawFrustumComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Debug/DebugDrawService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDrawService.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LineBatchComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LineBatchComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/MaterialBillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialBillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmassPrimitiveSettingsObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmassPrimitiveSettingsObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ModelComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ModelComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawSphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawSphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TextRenderComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextRenderComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/VectorFieldComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PlaneReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponentCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponentCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TimelineComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/AssetImportData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetImportData.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnim.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnim.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnimInst.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnimInst.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier_CameraShake.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier_CameraShake.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CheatManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CheatManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueVoice.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueWave.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime/MovieSceneCapture/Public/MovieSceneCaptureHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameEngine.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/Exporter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InputSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InterpCurveEdSetup.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InterpCurveEdSetup.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/IntSerialization.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingAlwaysLoaded.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingPersistent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingPersistent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmappedSurfaceCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmappedSurfaceCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/LocalMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/EngineMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInstanceConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectReferencer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectReferencer.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\OnlineSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PackageMapClient.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/NetworkVersion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PackageMapClient.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterial.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsEnums.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicsSettingsEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterial.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterialPropertyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterialPropertyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsCollisionHandler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsCollisionHandler.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CloudStorageBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CloudStorageBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InGameAdManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InGameAdManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/MicroTransactionBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MicroTransactionBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TwitterIntegrationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TwitterIntegrationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceWebResponse.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceWebResponse.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/ReverbEffect.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReverbEffect.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SaveGame.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SaveGame.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SCS_Node.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SimpleConstructionScript.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SimpleConstructionScript.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SCS_Node.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Selection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Selection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueSoundWaveProxy.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueSoundWaveProxy.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundCue.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundNode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundNode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundCue.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundMix.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundMix.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraStackTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraStackTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Tests/TextPropertyTestObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextPropertyTestObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureLODSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLODSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfileManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfileManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ShadowMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShadowMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Texture2DDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2DDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CanvasRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CanvasRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTargetCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTargetCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/ThumbnailInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ThumbnailInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TimelineTemplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineTemplate.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/TouchInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TouchInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedEnum.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Animation/MorphTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MorphTarget.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SystemSettings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DrawDebugHelpers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\SlateCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Layout/LayoutUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Animation/SlateSprings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/ISlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/NullSlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Textures/SlateUpdatableTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontBulkData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontBulkData.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontMeasure.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBorderBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBoxBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateColorBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateImageBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyleRegistry.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyle.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Types/NavigationMetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/RenderingPolicy.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/SlateDrawBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Widgets/SUserWidget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateBasics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Json\Public\Json.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateOptMacros.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/PlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/Windows/WindowsPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/GenericPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/IPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/NavigationConfig.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SWeakWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextHitPoint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/IRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/DefaultLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/WidgetLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateLineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayout.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateHyperlinkRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateImageRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateWidgetRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextLayoutEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SFxWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSeparator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSpacer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SWrapBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Images/SSpinningImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SProgressBar.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
e:\projects\sibintel\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinter_init() {}
UPackage* Z_Construct_UPackage__Script_JPrinter()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/JPrinter",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x3C30EF01,
0x120491B9,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,385 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "JPrinter/Public/JPrinterBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinterBPLibrary() {}
// Cross Module References
JPRINTER_API UEnum* Z_Construct_UEnum_JPrinter_EPaperSize();
UPackage* Z_Construct_UPackage__Script_JPrinter();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
// End Cross Module References
static UEnum* EPaperSize_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_JPrinter_EPaperSize, Z_Construct_UPackage__Script_JPrinter(), TEXT("EPaperSize"));
}
return Singleton;
}
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>()
{
return EPaperSize_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EPaperSize(EPaperSize_StaticEnum, TEXT("/Script/JPrinter"), TEXT("EPaperSize"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash() { return 754174750U; }
UEnum* Z_Construct_UEnum_JPrinter_EPaperSize()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_JPrinter();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EPaperSize"), 0, Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPaperSize::None", (int64)EPaperSize::None },
{ "EPaperSize::letter", (int64)EPaperSize::letter },
{ "EPaperSize::photo", (int64)EPaperSize::photo },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "//using namespace cv;\n" },
{ "letter.DisplayName", "Letter 8 1/2 x 11 in" },
{ "letter.Name", "EPaperSize::letter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
{ "None.DisplayName", "None" },
{ "None.Name", "EPaperSize::None" },
{ "photo.DisplayName", "Photo 4 x 6 in" },
{ "photo.Name", "EPaperSize::photo" },
{ "ToolTip", "using namespace cv;" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_JPrinter,
nullptr,
"EPaperSize",
"EPaperSize",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintTexture2D)
{
P_GET_OBJECT(UTexture2D,Z_Param_texture);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_GET_ENUM(EPaperSize,Z_Param_paperSize);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printTexture2D(Z_Param_texture,Z_Param_printer,Z_Param_usePrimary,EPaperSize(Z_Param_paperSize));
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintImage)
{
P_GET_PROPERTY(FStrProperty,Z_Param_path);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printImage(Z_Param_path,Z_Param_printer,Z_Param_usePrimary);
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrimaryPrinterName)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FString*)Z_Param__Result=UJPrinterBPLibrary::getPrimaryPrinterName();
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrinterList)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FString>*)Z_Param__Result=UJPrinterBPLibrary::getPrinterList();
P_NATIVE_END;
}
void UJPrinterBPLibrary::StaticRegisterNativesUJPrinterBPLibrary()
{
UClass* Class = UJPrinterBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "getPrimaryPrinterName", &UJPrinterBPLibrary::execgetPrimaryPrinterName },
{ "getPrinterList", &UJPrinterBPLibrary::execgetPrinterList },
{ "printImage", &UJPrinterBPLibrary::execprintImage },
{ "printTexture2D", &UJPrinterBPLibrary::execprintTexture2D },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics
{
struct JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms
{
FString ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrimaryPrinterName", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics
{
struct JPrinterBPLibrary_eventgetPrinterList_Parms
{
TArray<FString> ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrinterList_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrinterList", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrinterList_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics
{
struct JPrinterBPLibrary_eventprintImage_Parms
{
FString path;
FString printer;
bool usePrimary;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path = { "path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_usePrimary", "true" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printImage", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintImage_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printImage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics
{
struct JPrinterBPLibrary_eventprintTexture2D_Parms
{
UTexture2D* texture;
FString printer;
bool usePrimary;
EPaperSize paperSize;
bool ReturnValue;
};
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_texture;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_paperSize_Underlying;
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_paperSize;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture = { "texture", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, texture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize = { "paperSize", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, paperSize), Z_Construct_UEnum_JPrinter_EPaperSize, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_paperSize", "None" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printTexture2D", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister()
{
return UJPrinterBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UJPrinterBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UJPrinterBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_JPrinter,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UJPrinterBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName, "getPrimaryPrinterName" }, // 2768898467
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList, "getPrinterList" }, // 4185228574
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printImage, "printImage" }, // 2681003939
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D, "printTexture2D" }, // 1419145257
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "JPrinterBPLibrary.h" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UJPrinterBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJPrinterBPLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams = {
&UJPrinterBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UJPrinterBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UJPrinterBPLibrary, 2269799707);
template<> JPRINTER_API UClass* StaticClass<UJPrinterBPLibrary>()
{
return UJPrinterBPLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UJPrinterBPLibrary(Z_Construct_UClass_UJPrinterBPLibrary, &UJPrinterBPLibrary::StaticClass, TEXT("/Script/JPrinter"), TEXT("UJPrinterBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UJPrinterBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTexture2D;
enum class EPaperSize : uint8;
#ifdef JPRINTER_JPrinterBPLibrary_generated_h
#error "JPrinterBPLibrary.generated.h already included, missing '#pragma once' in JPrinterBPLibrary.h"
#endif
#define JPRINTER_JPrinterBPLibrary_generated_h
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public:
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary)
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> JPRINTER_API UClass* StaticClass<class UJPrinterBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define FOREACH_ENUM_EPAPERSIZE(op) \
op(EPaperSize::None) \
op(EPaperSize::letter) \
op(EPaperSize::photo)
enum class EPaperSize : uint8;
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1 @@
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
@@ -0,0 +1,171 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define JPRINTER_API
@@ -0,0 +1,171 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define JPRINTER_API
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.JPrinter.cpp.obj",
"Module.JPrinter.gen.cpp.obj"
]
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,376 @@
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/I .
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/I Runtime\CoreUObject\Public\UObject
/I Runtime\TraceLog\Public
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/I Runtime\Core
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/I Runtime\Core\Public\Serialization
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/I Runtime\TraceLog
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/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
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/I Runtime\Engine\Public\Rendering
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/I Runtime\Engine\Public\Streaming
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/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
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/I Runtime\SlateCore\Public\Sound
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/I Runtime\SlateCore\Public\Widgets\Accessibility
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/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
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/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
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/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
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/I Runtime\Core\Public\HAL\Allocators
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@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,824 @@
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h
E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp
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e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\coreuobject\public\Misc/NotifyHook.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\InputCore\Public\InputCore.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\inputcore\public\InputCoreModule.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\ConsoleSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameNetworkManagerSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameNetworkManagerSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameMapsSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameMapsSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GameSessionSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GameSessionSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralEngineSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralEngineSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\HudSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\HudSettings.generated.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RVOAvoidanceInterface.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\AI/NavDataGenerator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\ParticleVertexFactory.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticlePerfStats.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloat.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/Distribution.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Distribution.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloat.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationAxisLock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementReplication.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RootMotionSource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RootMotionSource.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Character.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ServerStatReplicator.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameModeBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/CapsuleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ShapeComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CapsuleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/AudioComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/QuartzSubscription.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerQuantizedCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AudioComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpringArmComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpringArmComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationAvoidanceTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationAvoidanceTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PawnMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/PathFollowingAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PathFollowingAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/MovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/NetworkPredictionInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkPredictionInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleEmitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleEmitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystemComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Emitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Emitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystemComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponentBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponentBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PointLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LocalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SpotLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/KismetSystemLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyAccessUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AmbientSound.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CameraBlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraBlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CullDistanceVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CullDistanceVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/KillZVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KillZVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PainCausingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PainCausingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TriggerVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TriggerVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SubsurfaceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SubsurfaceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DebugCameraController.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Fonts/FontProviderInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontProviderInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Font.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Canvas.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Canvas.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUD.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUDHitBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DebugTextInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugTextInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\HUD.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ExponentialHeightFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameStateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameStateBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameMode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameMode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkyLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelBounds.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelBounds.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelScriptActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelScriptActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Light.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Light.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DirectionalLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PointLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SpotLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GeneratedMeshAreaLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GeneratedMeshAreaLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NavigationObjectBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationObjectBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerStart.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStart.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlayerStartPIE.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStartPIE.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Note.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Note.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/FloatingPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FloatingPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BoxReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlaneReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SphereReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RigidBodyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RigidBodyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsConstraintActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsConstraintActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsThruster.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsThruster.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCaptureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TargetPoint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TargetPoint.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\VectorField/VectorFieldVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ProjectileMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RotatingMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RotatingMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PawnNoiseEmitterComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnNoiseEmitterComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsHandleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsHandleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DecalComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ExponentialHeightFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DirectionalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SkyLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PostProcessComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ArrowComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ArrowComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BrushComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BrushComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawFrustumComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawFrustumComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Debug/DebugDrawService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDrawService.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LineBatchComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LineBatchComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/MaterialBillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialBillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmassPrimitiveSettingsObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmassPrimitiveSettingsObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ModelComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ModelComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawSphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawSphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TextRenderComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextRenderComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/VectorFieldComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PlaneReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponentCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponentCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TimelineComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/AssetImportData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetImportData.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnim.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnim.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnimInst.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnimInst.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier_CameraShake.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier_CameraShake.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CheatManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CheatManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueVoice.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueWave.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime/MovieSceneCapture/Public/MovieSceneCaptureHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameEngine.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/Exporter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InputSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InterpCurveEdSetup.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InterpCurveEdSetup.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/IntSerialization.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingAlwaysLoaded.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingPersistent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingPersistent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmappedSurfaceCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmappedSurfaceCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/LocalMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/EngineMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInstanceConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectReferencer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectReferencer.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\OnlineSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PackageMapClient.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/NetworkVersion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PackageMapClient.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterial.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsEnums.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicsSettingsEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterial.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterialPropertyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterialPropertyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsCollisionHandler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsCollisionHandler.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CloudStorageBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CloudStorageBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InGameAdManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InGameAdManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/MicroTransactionBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MicroTransactionBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TwitterIntegrationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TwitterIntegrationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceWebResponse.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceWebResponse.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/ReverbEffect.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReverbEffect.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SaveGame.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SaveGame.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SCS_Node.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SimpleConstructionScript.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SimpleConstructionScript.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SCS_Node.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Selection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Selection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueSoundWaveProxy.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueSoundWaveProxy.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundCue.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundNode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundNode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundCue.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundMix.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundMix.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraStackTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraStackTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Tests/TextPropertyTestObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextPropertyTestObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureLODSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLODSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfileManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfileManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ShadowMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShadowMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Texture2DDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2DDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CanvasRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CanvasRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTargetCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTargetCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/ThumbnailInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ThumbnailInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TimelineTemplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineTemplate.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/TouchInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TouchInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedEnum.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Animation/MorphTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MorphTarget.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SystemSettings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DrawDebugHelpers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\SlateCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Layout/LayoutUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Animation/SlateSprings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/ISlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/NullSlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Textures/SlateUpdatableTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontBulkData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontBulkData.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontMeasure.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBorderBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBoxBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateColorBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateImageBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyleRegistry.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyle.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Types/NavigationMetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/RenderingPolicy.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/SlateDrawBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Widgets/SUserWidget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateBasics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Json\Public\Json.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateOptMacros.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/PlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/Windows/WindowsPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/GenericPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/IPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/NavigationConfig.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SWeakWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextHitPoint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/IRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/DefaultLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/WidgetLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateLineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayout.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateHyperlinkRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateImageRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateWidgetRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextLayoutEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SFxWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSeparator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSpacer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SWrapBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Images/SSpinningImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SProgressBar.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h
e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
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/TP
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
@@ -0,0 +1,822 @@
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h
E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
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c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloat.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationAxisLock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Orientation/ParticleModuleOrientationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleModule.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModule.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleModuleOrientationAxisLock.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\Scalability.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineMinimal.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/Character.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementReplication.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementReplication.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RootMotionSource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RootMotionSource.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Character.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ServerStatReplicator.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameModeBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/CapsuleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ShapeComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CapsuleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/AudioComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/QuartzSubscription.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzSubsystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerClockManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\audiomixer\public\quartz\AudioMixerClock.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/QuartzMetronome.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\QuartzSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer\AudioMixerClockHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\AudioMixer\Public\Quartz/AudioMixerQuantizedCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AudioComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpringArmComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpringArmComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CharacterMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationAvoidanceTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationAvoidanceTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PawnMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/NavMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\AI/Navigation/PathFollowingAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PathFollowingAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/MovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/NetworkPredictionInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkPredictionInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CharacterMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleEmitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleEmitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystemComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/ParticleSystem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystem.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Particles/Emitter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Emitter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ParticleSystemComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LightComponentBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponentBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PointLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LocalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SpotLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/GameplayStatics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Kismet/KismetSystemLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyAccessUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueTypes.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\classes\kismet\GameplayStaticsTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStaticsTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameplayStatics.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/AmbientSound.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AmbientSound.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CameraBlockingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraBlockingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CullDistanceVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CullDistanceVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPhysicsVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPhysicsVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/KillZVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KillZVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PainCausingVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PainCausingVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PostProcessVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TriggerVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TriggerVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SubsurfaceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SubsurfaceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DebugCameraController.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugCameraController.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DecalActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalActor.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\CanvasItem.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Font.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/FontImportOptions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FontImportOptions.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Fonts/FontProviderInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontProviderInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Font.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Canvas.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Canvas.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUD.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/HUDHitBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DebugTextInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugTextInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\HUD.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ExponentialHeightFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFog.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameStateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameStateBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameMode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameMode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerState.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkyLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelBounds.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelBounds.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelScriptActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelScriptActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Light.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Light.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DirectionalLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PointLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PointLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SpotLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpotLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GeneratedMeshAreaLight.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GeneratedMeshAreaLight.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NavigationObjectBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationObjectBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerStart.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStart.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlayerStartPIE.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerStartPIE.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Note.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Note.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/FloatingPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\FloatingPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/DefaultPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DefaultPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawn.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawn.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/BoxReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlaneReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SphereReflectionCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RigidBodyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RigidBodyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsConstraintActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsConstraintActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsThruster.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsThruster.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCapture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCapture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SceneCaptureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshActor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshActor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TargetPoint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TargetPoint.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\VectorField/VectorFieldVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SpectatorPawnMovement.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SpectatorPawnMovement.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/ProjectileMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ProjectileMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/RotatingMovementComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RotatingMovementComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PawnNoiseEmitterComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PawnNoiseEmitterComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsHandleComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsHandleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Atmosphere/AtmosphericFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AtmosphericFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DecalComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DecalComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ExponentialHeightFogComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ExponentialHeightFogComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DirectionalLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DirectionalLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SkyLightComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkyLightComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PostProcessComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PostProcessComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ArrowComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ArrowComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BrushComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BrushComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawFrustumComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawFrustumComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Debug/DebugDrawService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDrawService.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/LineBatchComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LineBatchComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/MaterialBillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialBillboardComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmassPrimitiveSettingsObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmassPrimitiveSettingsObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ModelComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ModelComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/DrawSphereComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DrawSphereComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TextRenderComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextRenderComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/VectorFieldComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\VectorFieldComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/RadialForceComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RadialForceComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/ReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/BoxReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/PlaneReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlaneReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SphereReflectionCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereReflectionCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponent2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponent2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/SceneCaptureComponentCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneCaptureComponentCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Components/TimelineComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/AssetImportData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetImportData.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnim.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnim.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraAnimInst.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraAnimInst.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraModifier_CameraShake.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraModifier_CameraShake.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/CheatManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CheatManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Curves/CurveVector.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveVector.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CurveTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveTable.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DataTableUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueVoice.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueVoice.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueWave.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueWave.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionFloatUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionFloatUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParameterBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParameterBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorParticleParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorParticleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorConstantCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorConstantCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniform.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Distributions/DistributionVectorUniformCurve.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DistributionVectorUniformCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\Widgets/SViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime/MovieSceneCapture/Public/MovieSceneCaptureHandle.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameEngine.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Exporters/Exporter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Exporter.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/GameUserSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameUserSettings.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\GestureRecognizer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\KeyState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerInput.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlayerInput.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/InputSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InputSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InterpCurveEdSetup.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InterpCurveEdSetup.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/IntSerialization.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IntSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Layers/Layer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Layer.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\LatentActions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreaming.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreaming.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingAlwaysLoaded.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingAlwaysLoaded.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LevelStreamingPersistent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LevelStreamingPersistent.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Lightmass/LightmappedSurfaceCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightmappedSurfaceCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/LocalMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LocalMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/EngineMessage.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineMessage.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInstanceConstant.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInstanceConstant.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Materials/MaterialParameterCollectionInstance.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialParameterCollectionInstance.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\PacketHandlers/StatelessConnectHandlerComponent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/NetworkSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetworkSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ObjectReferencer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ObjectReferencer.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineSession.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\OnlineSession.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PackageMapClient.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/NetworkVersion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PackageMapClient.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterial.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicsSettingsEnums.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicsSettingsEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterial.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\PhysicsCore\Public\PhysicalMaterials/PhysicalMaterialPropertyBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\PhysicsCore\PhysicalMaterialPropertyBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/PhysicsCollisionHandler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PhysicsCollisionHandler.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CloudStorageBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CloudStorageBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/InGameAdManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InGameAdManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/MicroTransactionBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MicroTransactionBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TwitterIntegrationBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TwitterIntegrationBase.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/PlatformInterfaceWebResponse.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PlatformInterfaceWebResponse.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/ReverbEffect.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReverbEffect.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/SaveGame.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SaveGame.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SCS_Node.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SimpleConstructionScript.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SimpleConstructionScript.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SCS_Node.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Selection.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Selection.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/DialogueSoundWaveProxy.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DialogueSoundWaveProxy.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundCue.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundNode.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundNode.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundCue.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Sound/SoundMix.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SoundMix.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StaticMeshSocket.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshSocket.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Camera/CameraStackTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraStackTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Tests/TextPropertyTestObject.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextPropertyTestObject.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureLODSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLODSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\DeviceProfiles/DeviceProfileManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeviceProfileManager.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/ShadowMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShadowMapTexture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/Texture2DDynamic.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2DDynamic.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/CanvasRenderTarget2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CanvasRenderTarget2D.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TextureRenderTargetCube.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureRenderTargetCube.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\EditorFramework/ThumbnailInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ThumbnailInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/TimelineTemplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TimelineTemplate.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\GameFramework/TouchInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TouchInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedEnum.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/UserDefinedStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\UserDefinedStruct.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Animation/MorphTarget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MorphTarget.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SystemSettings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\DrawDebugHelpers.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\EngineUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\SlateCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Layout/LayoutUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Animation/SlateSprings.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/ISlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Sound/NullSlateSoundDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Textures/SlateUpdatableTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontBulkData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontBulkData.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Fonts/FontMeasure.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBorderBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateBoxBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateColorBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Brushes/SlateImageBrush.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyleRegistry.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Styling/SlateStyle.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Types/NavigationMetaData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/RenderingPolicy.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Rendering/SlateDrawBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slatecore\public\Widgets/SUserWidget.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Slate\Public\SlateBasics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Json\Public\Json.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateOptMacros.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/PlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/Windows/WindowsPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/GenericPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/IPlatformTextField.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/NavigationConfig.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SWeakWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextHitPoint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/IRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ILayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/DefaultLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/WidgetLayoutBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateRunRenderer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ISlateLineHighlighter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayout.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateHyperlinkRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateImageRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateWidgetRun.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextLayoutEngine.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MonolithicHeaderBoilerplate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SFxWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSeparator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SSpacer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SWrapBox.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\SlateCore\Public\Widgets/Images/SImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Images/SSpinningImage.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SProgressBar.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Slate\SProgressBar.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SCanvas.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/ITextDecorator.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/TextDecorators.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Text/SlateTextLayoutFactory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SRichTextBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SHeader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SUniformGridPanel.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/ISlateEditableTextWidget.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Text/SMultiLineEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SMultiLineEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SEditableTextBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/SToolTip.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBarTrack.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBorder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SErrorHint.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Notifications/SPopUpErrorText.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboButton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STileView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Views/STreeView.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Layout/SScrollBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Colors/SColorBlock.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/NumericTypeInterface.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/BasicMathExpressionEvaluator.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Internationalization/FastDecimalFormat.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSpinBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SSlider.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Widgets/Input/SComboBox.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Application/SlateUser.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
e:\projects\sibintel\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinter_init() {}
UPackage* Z_Construct_UPackage__Script_JPrinter()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/JPrinter",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x3C30EF01,
0x120491B9,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,385 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "JPrinter/Public/JPrinterBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinterBPLibrary() {}
// Cross Module References
JPRINTER_API UEnum* Z_Construct_UEnum_JPrinter_EPaperSize();
UPackage* Z_Construct_UPackage__Script_JPrinter();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
// End Cross Module References
static UEnum* EPaperSize_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_JPrinter_EPaperSize, Z_Construct_UPackage__Script_JPrinter(), TEXT("EPaperSize"));
}
return Singleton;
}
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>()
{
return EPaperSize_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EPaperSize(EPaperSize_StaticEnum, TEXT("/Script/JPrinter"), TEXT("EPaperSize"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash() { return 754174750U; }
UEnum* Z_Construct_UEnum_JPrinter_EPaperSize()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_JPrinter();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EPaperSize"), 0, Get_Z_Construct_UEnum_JPrinter_EPaperSize_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPaperSize::None", (int64)EPaperSize::None },
{ "EPaperSize::letter", (int64)EPaperSize::letter },
{ "EPaperSize::photo", (int64)EPaperSize::photo },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "//using namespace cv;\n" },
{ "letter.DisplayName", "Letter 8 1/2 x 11 in" },
{ "letter.Name", "EPaperSize::letter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
{ "None.DisplayName", "None" },
{ "None.Name", "EPaperSize::None" },
{ "photo.DisplayName", "Photo 4 x 6 in" },
{ "photo.Name", "EPaperSize::photo" },
{ "ToolTip", "using namespace cv;" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_JPrinter,
nullptr,
"EPaperSize",
"EPaperSize",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintTexture2D)
{
P_GET_OBJECT(UTexture2D,Z_Param_texture);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_GET_ENUM(EPaperSize,Z_Param_paperSize);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printTexture2D(Z_Param_texture,Z_Param_printer,Z_Param_usePrimary,EPaperSize(Z_Param_paperSize));
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintImage)
{
P_GET_PROPERTY(FStrProperty,Z_Param_path);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printImage(Z_Param_path,Z_Param_printer,Z_Param_usePrimary);
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrimaryPrinterName)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FString*)Z_Param__Result=UJPrinterBPLibrary::getPrimaryPrinterName();
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrinterList)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FString>*)Z_Param__Result=UJPrinterBPLibrary::getPrinterList();
P_NATIVE_END;
}
void UJPrinterBPLibrary::StaticRegisterNativesUJPrinterBPLibrary()
{
UClass* Class = UJPrinterBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "getPrimaryPrinterName", &UJPrinterBPLibrary::execgetPrimaryPrinterName },
{ "getPrinterList", &UJPrinterBPLibrary::execgetPrinterList },
{ "printImage", &UJPrinterBPLibrary::execprintImage },
{ "printTexture2D", &UJPrinterBPLibrary::execprintTexture2D },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics
{
struct JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms
{
FString ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrimaryPrinterName", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics
{
struct JPrinterBPLibrary_eventgetPrinterList_Parms
{
TArray<FString> ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrinterList_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrinterList", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventgetPrinterList_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics
{
struct JPrinterBPLibrary_eventprintImage_Parms
{
FString path;
FString printer;
bool usePrimary;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path = { "path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_usePrimary", "true" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printImage", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintImage_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printImage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics
{
struct JPrinterBPLibrary_eventprintTexture2D_Parms
{
UTexture2D* texture;
FString printer;
bool usePrimary;
EPaperSize paperSize;
bool ReturnValue;
};
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_texture;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_paperSize_Underlying;
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_paperSize;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture = { "texture", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, texture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->usePrimary = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize = { "paperSize", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, paperSize), Z_Construct_UEnum_JPrinter_EPaperSize, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_paperSize", "None" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printTexture2D", nullptr, nullptr, sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister()
{
return UJPrinterBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UJPrinterBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UJPrinterBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_JPrinter,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UJPrinterBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName, "getPrimaryPrinterName" }, // 2768898467
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList, "getPrinterList" }, // 4185228574
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printImage, "printImage" }, // 2681003939
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D, "printTexture2D" }, // 1419145257
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "JPrinterBPLibrary.h" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UJPrinterBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJPrinterBPLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams = {
&UJPrinterBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UJPrinterBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UJPrinterBPLibrary, 2269799707);
template<> JPRINTER_API UClass* StaticClass<UJPrinterBPLibrary>()
{
return UJPrinterBPLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UJPrinterBPLibrary(Z_Construct_UClass_UJPrinterBPLibrary, &UJPrinterBPLibrary::StaticClass, TEXT("/Script/JPrinter"), TEXT("UJPrinterBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UJPrinterBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTexture2D;
enum class EPaperSize : uint8;
#ifdef JPRINTER_JPrinterBPLibrary_generated_h
#error "JPrinterBPLibrary.generated.h already included, missing '#pragma once' in JPrinterBPLibrary.h"
#endif
#define JPRINTER_JPrinterBPLibrary_generated_h
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public:
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> JPRINTER_API UClass* StaticClass<class UJPrinterBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define FOREACH_ENUM_EPAPERSIZE(op) \
op(EPaperSize::None) \
op(EPaperSize::letter) \
op(EPaperSize::photo)
enum class EPaperSize : uint8;
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
@@ -0,0 +1,73 @@
/nologo
/D_WIN64
/l 0x409
/I "."
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/DIS_PROGRAM=0
/DUE_EDITOR=1
/DENABLE_PGO_PROFILE=0
/DUSE_VORBIS_FOR_STREAMING=1
/DUSE_XMA2_FOR_STREAMING=1
/DWITH_DEV_AUTOMATION_TESTS=1
/DWITH_PERF_AUTOMATION_TESTS=1
/DWITH_LOW_LEVEL_TESTS=0
/DWITH_TESTS=1
/DUNICODE
/D_UNICODE
/D__UNREAL__
/DIS_MONOLITHIC=0
/DWITH_ENGINE=1
/DWITH_UNREAL_DEVELOPER_TOOLS=1
/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
/DWITH_APPLICATION_CORE=1
/DWITH_COREUOBJECT=1
/DWITH_VERSE=1
/DUSE_STATS_WITHOUT_ENGINE=0
/DWITH_PLUGIN_SUPPORT=0
/DWITH_ACCESSIBILITY=1
/DWITH_PERFCOUNTERS=1
/DUSE_LOGGING_IN_SHIPPING=0
/DWITH_LOGGING_TO_MEMORY=0
/DUSE_CACHE_FREED_OS_ALLOCS=1
/DUSE_CHECKS_IN_SHIPPING=0
/DUSE_UTF8_TCHARS=0
/DUSE_ESTIMATED_UTCNOW=0
/DWITH_EDITOR=1
/DWITH_IOSTORE_IN_EDITOR=1
/DWITH_SERVER_CODE=1
/DWITH_SERVER_CODE_TRUSTED=1
/DWITH_SERVER_CODE_UNTRUSTED=0
/DUE_FNAME_OUTLINE_NUMBER=0
/DWITH_PUSH_MODEL=1
/DWITH_CEF3=1
/DWITH_LIVE_CODING=1
/DWITH_CPP_MODULES=0
/DWITH_CPP_COROUTINES=0
/DWITH_PROCESS_PRIORITY_CONTROL=0
/DUBT_MODULE_MANIFEST="UnrealEditor.modules"
/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules"
/DUBT_COMPILED_PLATFORM=Win64
/DUBT_COMPILED_TARGET=Editor
/DUE_APP_NAME="UnrealEditor"
/DNDIS_MINIPORT_MAJOR_VERSION=0
/DWIN32=1
/D_WIN32_WINNT=0x0601
/DWINVER=0x0601
/DPLATFORM_WINDOWS=1
/DPLATFORM_MICROSOFT=1
/DOVERRIDE_PLATFORM_HEADER_NAME=Windows
/DRHI_RAYTRACING=1
/DNDEBUG=1
/DUE_BUILD_DEVELOPMENT=1
/DORIGINAL_FILE_NAME="UnrealEditor-JPrinter.dll"
/DBUILT_FROM_CHANGELIST=23058290
/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290
/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\""
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence
/fo "E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Default.rc2.res"
"..\Build\Windows\Resources\Default.rc2"
@@ -0,0 +1,378 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME lifeResidence
#define UE_TARGET_NAME lifeResidenceEditor
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define UE_WITH_IRIS 0
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define SKELETALMESHEDITOR_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define UE_WITH_IRIS 0
#define IRISSTUB_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define JPRINTER_API DLLEXPORT
@@ -0,0 +1,11 @@
{
"RemapUnityFiles":
{
"Module.JPrinter.cpp.obj": [
"JPrinter.init.gen.cpp.obj",
"JPrinterBPLibrary.gen.cpp.obj",
"JPrinter.cpp.obj",
"JPrinterBPLibrary.cpp.obj"
]
}
}
@@ -0,0 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/dasd/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinter.init.gen.cpp"
#include "E:/Projects/dasd/Plugins/JPrinter/Intermediate/Build/Win64/UnrealEditor/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp"
#include "E:/Projects/dasd/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/dasd/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,810 @@
{
"Version": "1.2",
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"ProvidedModule": "",
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
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/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I Developer
/I Developer\TextureBuildUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT
/I Editor
/I Programs\UnrealLightmass\Public
/I Editor\UnrealEd\Classes
/I Editor\UnrealEd\Public
/I Developer\DirectoryWatcher\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT
/I Editor\Documentation\Public
/I Editor\MainFrame\Public
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/I Runtime\SandboxFile\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT
/I Editor\EditorFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT
/I Editor\EditorSubsystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT
/I Runtime\InteractiveToolsFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT
/I Developer\SourceControl\Public
/I Developer\UncontrolledChangelists\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT
/I Editor\UnrealEdMessages\Classes
/I Editor\UnrealEdMessages\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT
/I Developer\GameplayDebugger\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT
/I Editor\BlueprintGraph\Classes
/I Editor\BlueprintGraph\Public
/I Runtime\Online
/I Runtime\Online\HTTP\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT
/I Developer\FunctionalTesting\Classes
/I Developer\FunctionalTesting\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT
/I Developer\AutomationController\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT
/I Runtime\AutomationTest\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT
/I Developer\Localization\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT
/I Editor\AudioEditor\Classes
/I Editor\AudioEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT
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/I Editor\ActorPickerMode\Public
/I Editor\SceneDepthPickerMode\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT
/I Editor\EditorConfig\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT
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/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT
/I Editor\GraphEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT
/I Editor\StructViewer\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT
/I Editor\ContentBrowser\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT
/I Developer\AssetTools\Public
/I Developer\Merge\Public
/I Developer\CollectionManager\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT
/I Editor\ContentBrowserData\Public
/I ThirdParty\libSampleRate\Public
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT
/I Runtime\UMG\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT
/I Runtime\MovieScene\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT
/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT
/I Runtime\MovieSceneTracks\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT
/I Runtime\Experimental\Animation
/I Runtime\Experimental\Animation\Constraints\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT
/I Runtime\PropertyPath\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT
/I Runtime\NavigationSystem\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT
/I Runtime\Experimental\GeometryCollectionEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT
/I Runtime\MaterialShaderQualitySettings\Classes
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT
/I Runtime\Experimental\ChaosSolverEngine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT
/I Runtime\Experimental\Dataflow
/I Runtime\Experimental\Dataflow\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT
/I Runtime\Experimental\Dataflow\Engine\Public
/I Developer\MeshBuilder\Public
/I Runtime\MeshUtilitiesCommon\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT
/I Editor\ToolMenusEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT
/I Developer\ToolMenus\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT
/I Editor\StatusBar\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT
/I Runtime\Interchange
/I Runtime\Interchange\Core\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT
/I Runtime\Interchange\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT
/I Developer\DeveloperToolSettings\Classes
/I Developer\DeveloperToolSettings\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT
/I Editor\SubobjectDataInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT
/I Editor\SubobjectEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT
/I Editor\Kismet\Classes
/I Editor\Kismet\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT
/I Developer\PhysicsUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT
/I Developer\ToolWidgets\Public
/I Runtime\Windows
/I Editor\AssetTagsEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT
/I Editor\AddContentDialog\Public
/I Developer\MeshUtilities\Public
/I Developer\MeshMergeUtilities\Public
/I Developer\HierarchicalLODUtilities\Public
/I Developer\MeshReductionInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT
/I Editor\SkeletalMeshEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT
/I Editor\Persona\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT
/I Editor\SkeletonEditor\Public
/I Developer\AnimationWidgets\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT
/I Editor\AnimationEditor\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT
/I Editor\AdvancedPreviewScene\Public
/I Editor\KismetCompiler\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT
/I Runtime\GameplayTasks\Classes
/I Runtime\GameplayTasks\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT
/I Runtime\AIModule\Public
/I Runtime\AIModule\Classes
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT
/I Developer\AnimationDataController\Public
/I E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Inc\JPrinter\UHT
/I E:\Projects\dasd\Plugins\JPrinter\Source
/I E:\Projects\dasd\Plugins\JPrinter\Source\JPrinter\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Definitions.JPrinter.h"
/Yu"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Module.JPrinter.cpp.obj"
/sourceDependencies E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Module.JPrinter.cpp.dep.json
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/fastfail
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/wd4463
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++17
@@ -0,0 +1,72 @@
/MANIFEST:EMBED
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/fastfail
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64"
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
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"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Module.JPrinter.cpp.obj"
"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Default.rc2.res"
"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\ImageWrapper\UnrealEditor-ImageWrapper.lib"
"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
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"netapi32.lib"
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"setupapi.lib"
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"imm32.lib"
/OUT:"E:\Projects\dasd\Plugins\JPrinter\Binaries\Win64\UnrealEditor-JPrinter.dll"
/IMPLIB:"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\UnrealEditor-JPrinter.suppressed.lib"
/PDB:"E:\Projects\dasd\Plugins\JPrinter\Binaries\Win64\UnrealEditor-JPrinter.pdb"
/ignore:4078
@@ -0,0 +1,12 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UnrealEditor-JPrinter.dll"
/IGNORE:4221
/NODEFAULTLIB
"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj"
"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Module.JPrinter.cpp.obj"
"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\Default.rc2.res"
/OUT:"E:\Projects\dasd\Plugins\JPrinter\Intermediate\Build\Win64\UnrealEditor\Development\JPrinter\UnrealEditor-JPrinter.lib"
@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinter_init() {}
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_JPrinter;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_JPrinter()
{
if (!Z_Registration_Info_UPackage__Script_JPrinter.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/JPrinter",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x115DD151,
0x41CB6E27,
METADATA_PARAMS(nullptr, 0)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_JPrinter.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_JPrinter.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_JPrinter(Z_Construct_UPackage__Script_JPrinter, TEXT("/Script/JPrinter"), Z_Registration_Info_UPackage__Script_JPrinter, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x115DD151, 0x41CB6E27));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,391 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "JPrinter/Public/JPrinterBPLibrary.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinterBPLibrary() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister();
JPRINTER_API UEnum* Z_Construct_UEnum_JPrinter_EPaperSize();
UPackage* Z_Construct_UPackage__Script_JPrinter();
// End Cross Module References
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EPaperSize;
static UEnum* EPaperSize_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EPaperSize.OuterSingleton)
{
Z_Registration_Info_UEnum_EPaperSize.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_JPrinter_EPaperSize, Z_Construct_UPackage__Script_JPrinter(), TEXT("EPaperSize"));
}
return Z_Registration_Info_UEnum_EPaperSize.OuterSingleton;
}
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>()
{
return EPaperSize_StaticEnum();
}
struct Z_Construct_UEnum_JPrinter_EPaperSize_Statics
{
static const UECodeGen_Private::FEnumeratorParam Enumerators[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
#endif
static const UECodeGen_Private::FEnumParams EnumParams;
};
const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enumerators[] = {
{ "EPaperSize::None", (int64)EPaperSize::None },
{ "EPaperSize::letter", (int64)EPaperSize::letter },
{ "EPaperSize::photo", (int64)EPaperSize::photo },
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "//using namespace cv;\n" },
{ "letter.DisplayName", "Letter 8 1/2 x 11 in" },
{ "letter.Name", "EPaperSize::letter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
{ "None.DisplayName", "None" },
{ "None.Name", "EPaperSize::None" },
{ "photo.DisplayName", "Photo 4 x 6 in" },
{ "photo.Name", "EPaperSize::photo" },
{ "ToolTip", "using namespace cv;" },
};
#endif
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_JPrinter_EPaperSize_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_JPrinter,
nullptr,
"EPaperSize",
"EPaperSize",
Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enumerators,
UE_ARRAY_COUNT(Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enum_MetaDataParams))
};
UEnum* Z_Construct_UEnum_JPrinter_EPaperSize()
{
if (!Z_Registration_Info_UEnum_EPaperSize.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EPaperSize.InnerSingleton, Z_Construct_UEnum_JPrinter_EPaperSize_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EPaperSize.InnerSingleton;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintTexture2D)
{
P_GET_OBJECT(UTexture2D,Z_Param_texture);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_GET_ENUM(EPaperSize,Z_Param_paperSize);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printTexture2D(Z_Param_texture,Z_Param_printer,Z_Param_usePrimary,EPaperSize(Z_Param_paperSize));
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintImage)
{
P_GET_PROPERTY(FStrProperty,Z_Param_path);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printImage(Z_Param_path,Z_Param_printer,Z_Param_usePrimary);
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrimaryPrinterName)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FString*)Z_Param__Result=UJPrinterBPLibrary::getPrimaryPrinterName();
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrinterList)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FString>*)Z_Param__Result=UJPrinterBPLibrary::getPrinterList();
P_NATIVE_END;
}
void UJPrinterBPLibrary::StaticRegisterNativesUJPrinterBPLibrary()
{
UClass* Class = UJPrinterBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "getPrimaryPrinterName", &UJPrinterBPLibrary::execgetPrimaryPrinterName },
{ "getPrinterList", &UJPrinterBPLibrary::execgetPrinterList },
{ "printImage", &UJPrinterBPLibrary::execprintImage },
{ "printTexture2D", &UJPrinterBPLibrary::execprintTexture2D },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics
{
struct JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms
{
FString ReturnValue;
};
static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrimaryPrinterName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics
{
struct JPrinterBPLibrary_eventgetPrinterList_Parms
{
TArray<FString> ReturnValue;
};
static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrinterList_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrinterList", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::JPrinterBPLibrary_eventgetPrinterList_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics
{
struct JPrinterBPLibrary_eventprintImage_Parms
{
FString path;
FString printer;
bool usePrimary;
bool ReturnValue;
};
static const UECodeGen_Private::FStrPropertyParams NewProp_path;
static const UECodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path = { "path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, path), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->usePrimary = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_usePrimary", "true" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printImage", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::JPrinterBPLibrary_eventprintImage_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printImage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics
{
struct JPrinterBPLibrary_eventprintTexture2D_Parms
{
UTexture2D* texture;
FString printer;
bool usePrimary;
EPaperSize paperSize;
bool ReturnValue;
};
static const UECodeGen_Private::FObjectPropertyParams NewProp_texture;
static const UECodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static const UECodeGen_Private::FBytePropertyParams NewProp_paperSize_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_paperSize;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture = { "texture", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, texture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->usePrimary = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize = { "paperSize", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, paperSize), Z_Construct_UEnum_JPrinter_EPaperSize, METADATA_PARAMS(nullptr, 0) }; // 129356124
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_paperSize", "None" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printTexture2D", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::JPrinterBPLibrary_eventprintTexture2D_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams);
}
return ReturnFunction;
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UJPrinterBPLibrary);
UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister()
{
return UJPrinterBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UJPrinterBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UJPrinterBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_JPrinter,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UJPrinterBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName, "getPrimaryPrinterName" }, // 1306454636
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList, "getPrinterList" }, // 3331511409
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printImage, "printImage" }, // 3901996089
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D, "printTexture2D" }, // 2696275122
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "JPrinterBPLibrary.h" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UJPrinterBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJPrinterBPLibrary>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams = {
&UJPrinterBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UJPrinterBPLibrary()
{
if (!Z_Registration_Info_UClass_UJPrinterBPLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UJPrinterBPLibrary.OuterSingleton, Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UJPrinterBPLibrary.OuterSingleton;
}
template<> JPRINTER_API UClass* StaticClass<UJPrinterBPLibrary>()
{
return UJPrinterBPLibrary::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UJPrinterBPLibrary);
UJPrinterBPLibrary::~UJPrinterBPLibrary() {}
struct Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics
{
static const FEnumRegisterCompiledInInfo EnumInfo[];
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::EnumInfo[] = {
{ EPaperSize_StaticEnum, TEXT("EPaperSize"), &Z_Registration_Info_UEnum_EPaperSize, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 129356124U) },
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UJPrinterBPLibrary, UJPrinterBPLibrary::StaticClass, TEXT("UJPrinterBPLibrary"), &Z_Registration_Info_UClass_UJPrinterBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UJPrinterBPLibrary), 3947188729U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_2139619430(TEXT("/Script/JPrinter"),
Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::EnumInfo));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,123 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "JPrinterBPLibrary.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTexture2D;
enum class EPaperSize : uint8;
#ifdef JPRINTER_JPrinterBPLibrary_generated_h
#error "JPrinterBPLibrary.generated.h already included, missing '#pragma once' in JPrinterBPLibrary.h"
#endif
#define JPRINTER_JPrinterBPLibrary_generated_h
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ACCESSORS
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
NO_API virtual ~UJPrinterBPLibrary();
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
NO_API virtual ~UJPrinterBPLibrary();
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ACCESSORS \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ACCESSORS \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> JPRINTER_API UClass* StaticClass<class UJPrinterBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_dasd_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define FOREACH_ENUM_EPAPERSIZE(op) \
op(EPaperSize::None) \
op(EPaperSize::letter) \
op(EPaperSize::photo)
enum class EPaperSize : uint8;
template<> struct TIsUEnumClass<EPaperSize> { enum { Value = true }; };
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1 @@
E:\Projects\dasd\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
@@ -0,0 +1,212 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject"
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 1
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define JPRINTER_API
@@ -0,0 +1,11 @@
{
"RemapUnityFiles":
{
"Module.JPrinter.cpp.obj": [
"JPrinter.init.gen.cpp.obj",
"JPrinterBPLibrary.gen.cpp.obj",
"JPrinter.cpp.obj",
"JPrinterBPLibrary.cpp.obj"
]
}
}
@@ -0,0 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinter.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,801 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\development\\jprinter\\module.jprinter.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\development\\jprinter\\definitions.jprinter.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinter.init.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinterbplibrary.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\public\\jprinterbplibrary.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\windef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\minwindef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnt.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\kernelspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\basetsd.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\guiddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack8.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apiset.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ktmtypes.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winbase.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apisetcconv.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\minwinbase.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\apiquery2.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processenv.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapifromapp.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\debugapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\utilapiset.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\handleapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\errhandlingapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fibersapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namedpipeapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\profileapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\heapapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ioapiset.h",
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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\brushes\\slateroundedboxbrush.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\brushes\\slatecolorbrush.h",
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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slatecore\\public\\rendering\\renderingpolicy.h",
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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\slatebasics.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\monolithicheaderboilerplate.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\json\\public\\json.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\monolithicheaderboilerplate.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\slateoptmacros.h",
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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\windows\\windowsplatformtextfield.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\genericplatformtextfield.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\application\\iplatformtextfield.h",
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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\sweakwidget.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\texthitpoint.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\irunrenderer.h",
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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\text\\islaterunrenderer.h",
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"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\sheader.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\sgridpanel.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\suniformgridpanel.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\text\\islateeditabletextwidget.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\text\\smultilineeditabletext.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\smultilineeditabletextbox.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\seditabletext.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\seditabletextbox.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\stooltip.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\sscrollbartrack.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\sscrollborder.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\notifications\\serrortext.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\notifications\\serrorhint.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\notifications\\spopuperrortext.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\scombobutton.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\views\\stileview.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\views\\streeview.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\sscrollbox.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\colors\\scolorblock.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\numerictypeinterface.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\math\\basicmathexpressionevaluator.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\internationalization\\fastdecimalformat.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\sspinbox.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\sslider.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\scombobox.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\application\\slateuser.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\slatescope.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\docking\\layoutservice.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\imageutils.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinterbplibrary.generated.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\private\\jprinter.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\public\\jprinter.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\private\\jprinterprivatepch.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\private\\jprinterbplibrary.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\private\\jprinterprivatepch.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}
@@ -0,0 +1,164 @@
E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Development\JPrinter\Module.JPrinter.cpp
/I .
/I E:\Projects\nksJukova\Plugins\JPrinter\Source\JPrinter\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
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/std:c++17
@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinter_init() {}
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_JPrinter;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_JPrinter()
{
if (!Z_Registration_Info_UPackage__Script_JPrinter.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/JPrinter",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x8863ECA2,
0x41CB6E27,
METADATA_PARAMS(nullptr, 0)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_JPrinter.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_JPrinter.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_JPrinter(Z_Construct_UPackage__Script_JPrinter, TEXT("/Script/JPrinter"), Z_Registration_Info_UPackage__Script_JPrinter, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x8863ECA2, 0x41CB6E27));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,391 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "JPrinter/Public/JPrinterBPLibrary.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJPrinterBPLibrary() {}
// Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UTexture2D_NoRegister();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary();
JPRINTER_API UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister();
JPRINTER_API UEnum* Z_Construct_UEnum_JPrinter_EPaperSize();
UPackage* Z_Construct_UPackage__Script_JPrinter();
// End Cross Module References
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EPaperSize;
static UEnum* EPaperSize_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EPaperSize.OuterSingleton)
{
Z_Registration_Info_UEnum_EPaperSize.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_JPrinter_EPaperSize, Z_Construct_UPackage__Script_JPrinter(), TEXT("EPaperSize"));
}
return Z_Registration_Info_UEnum_EPaperSize.OuterSingleton;
}
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>()
{
return EPaperSize_StaticEnum();
}
struct Z_Construct_UEnum_JPrinter_EPaperSize_Statics
{
static const UECodeGen_Private::FEnumeratorParam Enumerators[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
#endif
static const UECodeGen_Private::FEnumParams EnumParams;
};
const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enumerators[] = {
{ "EPaperSize::None", (int64)EPaperSize::None },
{ "EPaperSize::letter", (int64)EPaperSize::letter },
{ "EPaperSize::photo", (int64)EPaperSize::photo },
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "//using namespace cv;\n" },
{ "letter.DisplayName", "Letter 8 1/2 x 11 in" },
{ "letter.Name", "EPaperSize::letter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
{ "None.DisplayName", "None" },
{ "None.Name", "EPaperSize::None" },
{ "photo.DisplayName", "Photo 4 x 6 in" },
{ "photo.Name", "EPaperSize::photo" },
{ "ToolTip", "using namespace cv;" },
};
#endif
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_JPrinter_EPaperSize_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_JPrinter,
nullptr,
"EPaperSize",
"EPaperSize",
Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enumerators,
UE_ARRAY_COUNT(Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_JPrinter_EPaperSize_Statics::Enum_MetaDataParams))
};
UEnum* Z_Construct_UEnum_JPrinter_EPaperSize()
{
if (!Z_Registration_Info_UEnum_EPaperSize.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EPaperSize.InnerSingleton, Z_Construct_UEnum_JPrinter_EPaperSize_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EPaperSize.InnerSingleton;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintTexture2D)
{
P_GET_OBJECT(UTexture2D,Z_Param_texture);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_GET_ENUM(EPaperSize,Z_Param_paperSize);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printTexture2D(Z_Param_texture,Z_Param_printer,Z_Param_usePrimary,EPaperSize(Z_Param_paperSize));
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execprintImage)
{
P_GET_PROPERTY(FStrProperty,Z_Param_path);
P_GET_PROPERTY(FStrProperty,Z_Param_printer);
P_GET_UBOOL(Z_Param_usePrimary);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UJPrinterBPLibrary::printImage(Z_Param_path,Z_Param_printer,Z_Param_usePrimary);
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrimaryPrinterName)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FString*)Z_Param__Result=UJPrinterBPLibrary::getPrimaryPrinterName();
P_NATIVE_END;
}
DEFINE_FUNCTION(UJPrinterBPLibrary::execgetPrinterList)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FString>*)Z_Param__Result=UJPrinterBPLibrary::getPrinterList();
P_NATIVE_END;
}
void UJPrinterBPLibrary::StaticRegisterNativesUJPrinterBPLibrary()
{
UClass* Class = UJPrinterBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "getPrimaryPrinterName", &UJPrinterBPLibrary::execgetPrimaryPrinterName },
{ "getPrinterList", &UJPrinterBPLibrary::execgetPrinterList },
{ "printImage", &UJPrinterBPLibrary::execprintImage },
{ "printTexture2D", &UJPrinterBPLibrary::execprintTexture2D },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics
{
struct JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms
{
FString ReturnValue;
};
static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrimaryPrinterName", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::JPrinterBPLibrary_eventgetPrimaryPrinterName_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics
{
struct JPrinterBPLibrary_eventgetPrinterList_Parms
{
TArray<FString> ReturnValue;
};
static const UECodeGen_Private::FStrPropertyParams NewProp_ReturnValue_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventgetPrinterList_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "getPrinterList", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::JPrinterBPLibrary_eventgetPrinterList_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics
{
struct JPrinterBPLibrary_eventprintImage_Parms
{
FString path;
FString printer;
bool usePrimary;
bool ReturnValue;
};
static const UECodeGen_Private::FStrPropertyParams NewProp_path;
static const UECodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path = { "path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, path), METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintImage_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->usePrimary = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintImage_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintImage_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_path,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_printer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_usePrimary,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_usePrimary", "true" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printImage", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::JPrinterBPLibrary_eventprintImage_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printImage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printImage_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics
{
struct JPrinterBPLibrary_eventprintTexture2D_Parms
{
UTexture2D* texture;
FString printer;
bool usePrimary;
EPaperSize paperSize;
bool ReturnValue;
};
static const UECodeGen_Private::FObjectPropertyParams NewProp_texture;
static const UECodeGen_Private::FStrPropertyParams NewProp_printer;
static void NewProp_usePrimary_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_usePrimary;
static const UECodeGen_Private::FBytePropertyParams NewProp_paperSize_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_paperSize;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture = { "texture", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, texture), Z_Construct_UClass_UTexture2D_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer = { "printer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, printer), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->usePrimary = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary = { "usePrimary", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize = { "paperSize", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(JPrinterBPLibrary_eventprintTexture2D_Parms, paperSize), Z_Construct_UEnum_JPrinter_EPaperSize, METADATA_PARAMS(nullptr, 0) }; // 129356124
void Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((JPrinterBPLibrary_eventprintTexture2D_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(JPrinterBPLibrary_eventprintTexture2D_Parms), &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_texture,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_printer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_usePrimary,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_paperSize,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams[] = {
{ "Category", "JPrinter" },
{ "CPP_Default_paperSize", "None" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UJPrinterBPLibrary, nullptr, "printTexture2D", nullptr, nullptr, sizeof(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::JPrinterBPLibrary_eventprintTexture2D_Parms), Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D_Statics::FuncParams);
}
return ReturnFunction;
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UJPrinterBPLibrary);
UClass* Z_Construct_UClass_UJPrinterBPLibrary_NoRegister()
{
return UJPrinterBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UJPrinterBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UJPrinterBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_JPrinter,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UJPrinterBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrimaryPrinterName, "getPrimaryPrinterName" }, // 1306454636
{ &Z_Construct_UFunction_UJPrinterBPLibrary_getPrinterList, "getPrinterList" }, // 3331511409
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printImage, "printImage" }, // 3901996089
{ &Z_Construct_UFunction_UJPrinterBPLibrary_printTexture2D, "printTexture2D" }, // 2696275122
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "JPrinterBPLibrary.h" },
{ "ModuleRelativePath", "Public/JPrinterBPLibrary.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UJPrinterBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJPrinterBPLibrary>::IsAbstract,
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams = {
&UJPrinterBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UJPrinterBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UJPrinterBPLibrary()
{
if (!Z_Registration_Info_UClass_UJPrinterBPLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UJPrinterBPLibrary.OuterSingleton, Z_Construct_UClass_UJPrinterBPLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UJPrinterBPLibrary.OuterSingleton;
}
template<> JPRINTER_API UClass* StaticClass<UJPrinterBPLibrary>()
{
return UJPrinterBPLibrary::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UJPrinterBPLibrary);
UJPrinterBPLibrary::~UJPrinterBPLibrary() {}
struct Z_CompiledInDeferFile_FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics
{
static const FEnumRegisterCompiledInInfo EnumInfo[];
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::EnumInfo[] = {
{ EPaperSize_StaticEnum, TEXT("EPaperSize"), &Z_Registration_Info_UEnum_EPaperSize, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 129356124U) },
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UJPrinterBPLibrary, UJPrinterBPLibrary::StaticClass, TEXT("UJPrinterBPLibrary"), &Z_Registration_Info_UClass_UJPrinterBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UJPrinterBPLibrary), 3947188729U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_2139619430(TEXT("/Script/JPrinter"),
Z_CompiledInDeferFile_FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_Statics::EnumInfo));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,123 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "JPrinterBPLibrary.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTexture2D;
enum class EPaperSize : uint8;
#ifdef JPRINTER_JPrinterBPLibrary_generated_h
#error "JPrinterBPLibrary.generated.h already included, missing '#pragma once' in JPrinterBPLibrary.h"
#endif
#define JPRINTER_JPrinterBPLibrary_generated_h
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
DECLARE_FUNCTION(execgetPrimaryPrinterName); \
DECLARE_FUNCTION(execgetPrinterList);
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ACCESSORS
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
public: \
DECLARE_CLASS(UJPrinterBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/JPrinter"), NO_API) \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
NO_API virtual ~UJPrinterBPLibrary();
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJPrinterBPLibrary(UJPrinterBPLibrary&&); \
NO_API UJPrinterBPLibrary(const UJPrinterBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJPrinterBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJPrinterBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
NO_API virtual ~UJPrinterBPLibrary();
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ACCESSORS \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ACCESSORS \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> JPRINTER_API UClass* StaticClass<class UJPrinterBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_nksJukova_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define FOREACH_ENUM_EPAPERSIZE(op) \
op(EPaperSize::None) \
op(EPaperSize::letter) \
op(EPaperSize::photo)
enum class EPaperSize : uint8;
template<> struct TIsUEnumClass<EPaperSize> { enum { Value = true }; };
template<> JPRINTER_API UEnum* StaticEnum<EPaperSize>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1 @@
E:\Projects\nksJukova\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
@@ -0,0 +1,203 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define JPRINTER_API
@@ -0,0 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinter.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,801 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\shipping\\jprinter\\module.jprinter.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\shipping\\jprinter\\definitions.jprinter.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinter.init.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinterbplibrary.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\public\\jprinterbplibrary.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\windef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\minwindef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnt.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\kernelspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\basetsd.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\guiddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack8.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apiset.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ktmtypes.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winbase.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apisetcconv.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\minwinbase.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\apiquery2.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processenv.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapifromapp.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\debugapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\utilapiset.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\handleapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\errhandlingapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fibersapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namedpipeapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\profileapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\heapapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ioapiset.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\synchapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\interlockedapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processthreadsapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\sysinfoapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\memoryapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\enclaveapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoollegacyapiset.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoolapiset.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi2.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wow64apiset.h",
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