diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini index e69de29b..f38756e3 100644 --- a/Config/DefaultEditor.ini +++ b/Config/DefaultEditor.ini @@ -0,0 +1,2 @@ +[/Script/AdvancedPreviewScene.SharedProfiles] + diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 41a74e26..38755c07 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -1,4 +1,5 @@ + [Audio] UseAudioMixer=True @@ -57,4 +58,25 @@ ManualIPAddress= [/Script/EngineSettings.GameMapsSettings] GameInstanceClass=/Game/Blueprints/Player/GI.GI_C +GameDefaultMap=/Game/Maps/starter.starter +GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C + +[/Script/NavigationSystem.NavigationSystemV1] +DefaultAgentName=None +CrowdManagerClass=/Script/AIModule.CrowdManager +bAutoCreateNavigationData=True +bSpawnNavDataInNavBoundsLevel=False +bAllowClientSideNavigation=False +bShouldDiscardSubLevelNavData=True +bTickWhilePaused=False +bInitialBuildingLocked=False +bSkipAgentHeightCheckWhenPickingNavData=False +GeometryExportVertexCountWarningThreshold=1000000 +bGenerateNavigationOnlyAroundNavigationInvokers=False +ActiveTilesUpdateInterval=1.000000 +DataGatheringMode=Instant +DirtyAreaWarningSizeThreshold=-1.000000 +GatheringNavModifiersWarningLimitTime=-1.000000 ++SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=15.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) +SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True) diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini index 32ac8b4c..40c8ac30 100644 --- a/Config/DefaultInput.ini +++ b/Config/DefaultInput.ini @@ -60,7 +60,7 @@ +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) bAltEnterTogglesFullscreen=True bF11TogglesFullscreen=True -bUseMouseForTouch=False +bUseMouseForTouch=True bEnableMouseSmoothing=True bEnableFOVScaling=True bCaptureMouseOnLaunch=True @@ -70,7 +70,7 @@ bFilterInputByPlatformUser=False bShouldFlushPressedKeysOnViewportFocusLost=True bEnableDynamicComponentInputBinding=True bAlwaysShowTouchInterface=False -bShowConsoleOnFourFingerTap=True +bShowConsoleOnFourFingerTap=False bEnableGestureRecognizer=False bUseAutocorrect=False DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown @@ -79,7 +79,7 @@ FOVScale=0.011110 DoubleClickTime=0.200000 DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent -DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +DefaultTouchInterface=None -ConsoleKeys=Tilde +ConsoleKeys=Tilde +AxisMappings=(AxisName="right",Scale=1.000000,Key=right) @@ -90,3 +90,4 @@ DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.Defaul +AxisMappings=(AxisName="forward",Scale=-1.000000,Key=Down) +AxisMappings=(AxisName="forward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="forward",Scale=-1.000000,Key=S) + diff --git a/Content/Assetpacks/CarMoveSpline/BP/BP_CarAI.uasset b/Content/Assetpacks/CarMoveSpline/BP/BP_CarAI.uasset new file mode 100644 index 00000000..3d12734f Binary files /dev/null and b/Content/Assetpacks/CarMoveSpline/BP/BP_CarAI.uasset differ diff --git a/Content/Assetpacks/CarMoveSpline/BP/BP_CarSpline.uasset b/Content/Assetpacks/CarMoveSpline/BP/BP_CarSpline.uasset new file mode 100644 index 00000000..a7d81cfa Binary files /dev/null and b/Content/Assetpacks/CarMoveSpline/BP/BP_CarSpline.uasset differ diff --git a/Content/Assetpacks/CarMoveSpline/BP/BP_CarStatic.uasset b/Content/Assetpacks/CarMoveSpline/BP/BP_CarStatic.uasset new file mode 100644 index 00000000..233c3b81 Binary files /dev/null and b/Content/Assetpacks/CarMoveSpline/BP/BP_CarStatic.uasset differ diff --git a/Content/Assetpacks/CarMoveSpline/BP/carAI/BP_trafficLight.uasset b/Content/Assetpacks/CarMoveSpline/BP/carAI/BP_trafficLight.uasset new file mode 100644 index 00000000..e7a116ea Binary files /dev/null and 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b/Content/Movies/logo_Video.uasset new file mode 100644 index 00000000..a3ade192 Binary files /dev/null and b/Content/Movies/logo_Video.uasset differ diff --git a/Content/Sequences/tour.uasset b/Content/Sequences/tour.uasset new file mode 100644 index 00000000..1dc4d25b Binary files /dev/null and b/Content/Sequences/tour.uasset differ diff --git a/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.uasset b/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.uasset index 0340b70f..fbb2024a 100644 Binary files a/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.uasset and b/Content/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.uasset differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Definitions.DLSS.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Definitions.DLSS.h new file mode 100644 index 00000000..eb897e6a --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Definitions.DLSS.h @@ -0,0 +1,220 @@ +#undef DLSS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "DLSS" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define COREUOBJECT_API +#define ENGINESETTINGS_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define NGXRHI_API +#define DLSS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/LiveCodingInfo.json new file mode 100644 index 00000000..616d374f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/LiveCodingInfo.json @@ -0,0 +1,13 @@ +{ + "RemapUnityFiles": + { + "Module.DLSS.cpp.obj": [ + "DLSS.init.gen.cpp.obj", + "DLSSSettings.gen.cpp.obj", + "DLSS.cpp.obj", + "DLSSDenoiser.cpp.obj", + "DLSSUpscaler.cpp.obj", + "DLSSUpscalerHistory.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp new file mode 100644 index 00000000..fb083e7c --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp @@ -0,0 +1,7 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp.dep.json new file mode 100644 index 00000000..50e2c211 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSS/Module.DLSS.cpp.dep.json @@ -0,0 +1,214 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\dlss\\module.dlss.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\dlss\\definitions.dlss.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlss.init.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\private\\dlss.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\public\\dlss.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerprivate.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextension.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextensioncontext.h", + "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\sceneviewextensioncontext.generated.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scenetexturesconfig.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gbufferinfo.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\temporalaa.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraph.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stridedview.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphutils.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenefilterrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenerendertargets.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextures.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\customdepthrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\scenerendertargetparameters.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\rendertargettemp.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenerendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivatebase.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitedrawlist.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitematerials.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitevisualize.h", + "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\virtualshadowmapdefinitions.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\shaderprintparameters.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessambientocclusionmobile.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumentranslucencyvolumelighting.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenradiancecacheinterpolation.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenfrontlayertranslucency.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdata.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\strata\\strata.h", + "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\stratadefinitions.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\gpuscene.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\raytracinginstancebufferutil.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessmotionblur.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucentrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\volumerendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\screenrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\systemtextures.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\customresourcepool.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenspacedenoise.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\indirectlightrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivate.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\texturelayout3d.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendertargetpool.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenecore.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightsceneinfo.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\depthrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\shaderbaseclasses.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenehitproxyrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\shadowrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsutils.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\hairstrandsinterface.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandscluster.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsvoxelization.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdeepshadow.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsclusters.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandslut.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsvisibility.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandstransmittance.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsenvironment.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandscomposition.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdebug.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\simplemeshdrawcommandpass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\subsurfaceprofile.h", + "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\subsurfaceprofile.generated.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\texturelayout.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightmaprendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\lightmap.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\engine\\lightmaptexture2d.h", + "f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\lightmaptexture2d.generated.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\velocityrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\basepassrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\dbuffertextures.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\fogrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumetricfog.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucentlighting.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\planarreflectionrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\reflectionenvironment.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\oit\\oitparameters.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\volumetriccloudrendering.h", + 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Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/I Runtime\Projects\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\DLSSLibrary.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSBlueprint\DLSSLibrary.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h new file mode 100644 index 00000000..2819a628 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/Definitions.DLSSBlueprint.h @@ -0,0 +1,222 @@ +#undef DLSSBLUEPRINT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define WITH_DLSS 1 +#define UE_MODULE_NAME "DLSSBlueprint" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define COREUOBJECT_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MATERIALSHADERQUALITYSETTINGS_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define DLSS_API +#define WITH_DLSS 1 +#define DLSSBLUEPRINT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/LiveCodingInfo.json new file mode 100644 index 00000000..5a2fc05f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSBlueprint/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Definitions.DLSSUtility.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Definitions.DLSSUtility.h new file mode 100644 index 00000000..063db742 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Definitions.DLSSUtility.h @@ -0,0 +1,216 @@ +#undef DLSSUTILITY_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "DLSSUtility" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 +#define PROJECTS_API +#define DLSSUTILITY_API +#define MATERIALSHADERQUALITYSETTINGS_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/LiveCodingInfo.json new file mode 100644 index 00000000..26d47121 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/LiveCodingInfo.json @@ -0,0 +1,9 @@ +{ + "RemapUnityFiles": + { + "Module.DLSSUtility.cpp.obj": [ + "DLSSUtility.cpp.obj", + "VelocityCombinePass.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp new file mode 100644 index 00000000..7b233e76 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp" diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.dep.json new file mode 100644 index 00000000..d2e90fc2 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.dep.json @@ -0,0 +1,85 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\dlssutility\\module.dlssutility.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\dlssutility\\definitions.dlssutility.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\private\\dlssutility.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\public\\dlssutility.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\interfaces\\ipluginmanager.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\plugindescriptor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\custombuildsteps.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\localizationdescriptor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\moduledescriptor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\pluginreferencedescriptor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\versescope.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\private\\velocitycombinepass.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraph.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphpass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphevent.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphparameters.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\containers\\stridedview.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphblackboard.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphtrace.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphvalidation.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphbuilder.inl", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\rendergraphutils.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenefilterrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\scenerendertargets.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenetextures.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\customdepthrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\scenerendertargetparameters.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\scenetexturesconfig.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gbufferinfo.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\rendertargettemp.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\scenerendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivatebase.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshpassprocessor.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshmaterialshader.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\materialshader.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\meshdrawshaderbindings.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\distortionrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\heightfieldlighting.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lightshaftrendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\skyatmosphererendering.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\virtualshadowmaps\\virtualshadowmaparray.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\meshdrawcommands.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\translucencypass.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\instanceculling\\instancecullingcontext.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingmanager.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\instanceculling\\instancecullingloadbalancer.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanite.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\naniteshared.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitefeedback.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\gpumessaging.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitecullraster.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitedrawlist.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitematerials.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\nanite\\nanitevisualize.h", + "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\virtualshadowmapdefinitions.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\shaderprintparameters.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessambientocclusionmobile.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumentranslucencyvolumelighting.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenradiancecacheinterpolation.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenfrontlayertranslucency.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\hairstrands\\hairstrandsdata.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\strata\\strata.h", + "f:\\ue\\ue_5.1\\engine\\shaders\\shared\\stratadefinitions.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\gpuscene.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\raytracinginstancebufferutil.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.inl" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj index 5c0faf12..6d0ce61d 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response new file mode 100644 index 00000000..5f31baa1 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/DLSSUtility/Module.DLSSUtility.cpp.obj.response @@ -0,0 +1,167 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Module.DLSSUtility.cpp +/I . +/I Runtime\Renderer\Private +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSUtility\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I Runtime +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\Projects\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSUtility\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Definitions.DLSSUtility.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Module.DLSSUtility.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\DLSSUtility\Module.DLSSUtility.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h new file mode 100644 index 00000000..e2ba1107 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/Definitions.NGXD3D11RHI.h @@ -0,0 +1,217 @@ +#undef NGXD3D11RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXD3D11RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define D3D11RHI_API +#define HEADMOUNTEDDISPLAY_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define NGXD3D11RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/LiveCodingInfo.json new file mode 100644 index 00000000..5a2fc05f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json new file mode 100644 index 00000000..a91c2851 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.dep.json @@ -0,0 +1,192 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d11rhi\\private\\ngxd3d11rhi.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\ngxd3d11rhi\\definitions.ngxd3d11rhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d11rhi\\public\\ngxd3d11rhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\id3d11dynamicrhi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\windows\\d3d11thirdparty.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\windef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\minwindef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\kernelspecs.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\basetsd.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\guiddef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack8.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ktmtypes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apisetcconv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\minwinbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\apiquery2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processenv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapifromapp.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\debugapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\utilapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\handleapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\errhandlingapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fibersapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namedpipeapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\profileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\heapapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ioapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\synchapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\interlockedapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processthreadsapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\sysinfoapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\memoryapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\enclaveapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoollegacyapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoolapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wow64apiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\libloaderapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\securitybaseapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namespaceapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\systemtopologyapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processtopologyapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\securityappcontainer.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\realtimeapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winerror.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\timezoneapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wingdi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files 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kits\\10\\include\\10.0.19041.0\\um\\unknwn.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\wtypes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\propidlbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\oaidl.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\urlmon.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\oleidl.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\servprov.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\msxml.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\propidl.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\oleauto.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack8.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ocidl.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgi1_3.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgi1_2.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgi.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgicommon.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgitype.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgiformat.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3dcommon.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d11_1.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d11.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d11sdklayers.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d10_1.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d10.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d10sdklayers.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d10misc.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d10shader.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d10effect.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\d3d10_1shader.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgi1_6.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgi1_5.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgi1_4.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\windows\\directx\\include\\dxgidebug.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\hidemicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\hidewindowsplatformtypes.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj index f16f3c60..a8d63a34 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response new file mode 100644 index 00000000..34f35aa0 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D11RHI/NGXD3D11RHI.cpp.obj.response @@ -0,0 +1,173 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D11RHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I 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Runtime\Windows +/I Runtime\Windows\D3D11RHI\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT +/I Runtime\HeadMountedDisplay\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public +/I ThirdParty\Windows +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXD3D11RHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I ThirdParty\Windows\DirectX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h new file mode 100644 index 00000000..f813db89 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/Definitions.NGXD3D12RHI.h @@ -0,0 +1,227 @@ +#undef NGXD3D12RHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXD3D12RHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0 +#define PROFILE 1 +#define D3D12RHI_API +#define WITH_PIX_EVENT_RUNTIME 1 +#define HEADMOUNTEDDISPLAY_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define D3D12_CORE_ENABLED 1 +#define D3D12_MAX_DEVICE_INTERFACE 10 +#define D3D12_MAX_COMMANDLIST_INTERFACE 6 +#define D3D12_SUPPORTS_INFO_QUEUE 1 +#define D3D12_SUPPORTS_DXGI_DEBUG 1 +#define DXGI_MAX_FACTORY_INTERFACE 6 +#define DXGI_MAX_SWAPCHAIN_INTERFACE 4 +#define NGXD3D12RHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/LiveCodingInfo.json new file mode 100644 index 00000000..5a2fc05f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json new file mode 100644 index 00000000..8cc1e6ff --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXD3D12RHI/NGXD3D12RHI.cpp.dep.json @@ -0,0 +1,195 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d12rhi\\private\\ngxd3d12rhi.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\ngxd3d12rhi\\definitions.ngxd3d12rhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxd3d12rhi\\public\\ngxd3d12rhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\d3d12rhi\\public\\id3d12dynamicrhi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\d3d12rhi\\public\\windows\\d3d12thirdparty.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\minwindows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\windows.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdkddkver.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.33.31629\\include\\excpt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\windef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\minwindef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnt.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\kernelspecs.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\basetsd.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\guiddef.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack4.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack8.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\pshpack1.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\poppack.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\ktmtypes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\apisetcconv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\minwinbase.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\apiquery2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processenv.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapifromapp.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\debugapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\utilapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\handleapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\errhandlingapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\fibersapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namedpipeapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\profileapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\heapapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ioapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\synchapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\interlockedapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processthreadsapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\sysinfoapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\memoryapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\enclaveapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoollegacyapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\threadpoolapiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\jobapi2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\wow64apiset.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\libloaderapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\securitybaseapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\namespaceapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\systemtopologyapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\processtopologyapi.h", + "c:\\program files 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Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I 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+/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/Definitions.NGXRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/Definitions.NGXRHI.h new file mode 100644 index 00000000..75e70847 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/Definitions.NGXRHI.h @@ -0,0 +1,214 @@ +#undef NGXRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/LiveCodingInfo.json new file mode 100644 index 00000000..5a2fc05f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.dep.json new file mode 100644 index 00000000..b38e0f04 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.dep.json @@ -0,0 +1,18 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\private\\ngxrhi.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\development\\ngxrhi\\definitions.ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj index 22e81be3..eb722abf 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj.response new file mode 100644 index 00000000..97515632 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXRHI/NGXRHI.cpp.obj.response @@ -0,0 +1,166 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXRHI\Definitions.NGXRHI.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXRHI\NGXRHI.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXRHI\NGXRHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h new file mode 100644 index 00000000..0add6343 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/Definitions.NGXVulkanRHI.h @@ -0,0 +1,218 @@ +#undef NGXVULKANRHI_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXVulkanRHI" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define VK_USE_PLATFORM_WIN32_KHR 1 +#define VK_USE_PLATFORM_WIN32_KHX 1 +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXRHI_API +#define NGXVULKANRHI_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/LiveCodingInfo.json new file mode 100644 index 00000000..5a2fc05f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json new file mode 100644 index 00000000..6fe7cb6b --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.dep.json @@ -0,0 +1,128 @@ +{ + "Version": "1.2", + "Data": { + "Source": 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kits\\10\\include\\10.0.19041.0\\um\\wincontypes.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\consoleapi.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\consoleapi2.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\consoleapi3.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winver.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\verrsrc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winreg.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\reason.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnetwk.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\wnnc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\stralign.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\imm.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ime_cmodes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\postwindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\hidemicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\hidewindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vk_platform.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_core.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_win32.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers_vk.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj index 5ab7f2e5..72a0a5bc 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response new file mode 100644 index 00000000..d28de769 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHI/NGXVulkanRHI.cpp.obj.response @@ -0,0 +1,170 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHI\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I Runtime\VulkanRHI\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXRHI\Public +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHI\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\ThirdParty\NGX\Include +/external:I ThirdParty\Vulkan\Include +/external:I ThirdParty\Vulkan\Include\vulkan +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h new file mode 100644 index 00000000..e8af1d64 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/Definitions.NGXVulkanRHIPreInit.h @@ -0,0 +1,217 @@ +#undef NGXVULKANRHIPREINIT_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "NGXVulkanRHIPreInit" +#define UE_PLUGIN_NAME "DLSS" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define COREUOBJECT_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define VK_USE_PLATFORM_WIN32_KHR 1 +#define VK_USE_PLATFORM_WIN32_KHX 1 +#define VULKANRHI_API +#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll") +#define NV_WINDOWS 1 +#define NGXVULKANRHIPREINIT_API diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json new file mode 100644 index 00000000..5a2fc05f --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/LiveCodingInfo.json @@ -0,0 +1,5 @@ +{ + "RemapUnityFiles": + { + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json new file mode 100644 index 00000000..a83794c2 --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.dep.json @@ -0,0 +1,126 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\private\\ngxvulkanrhipreinit.cpp", + "ProvidedModule": "", + "PCH": 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kits\\10\\include\\10.0.19041.0\\um\\verrsrc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winreg.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\reason.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\winnetwk.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\wnnc.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\stralign.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\imm.h", + "c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\um\\ime_cmodes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\postwindowsapi.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\hidemicrosoftplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\hidewindowsplatformtypes.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vk_platform.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_core.h", + "f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_win32.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h", + "e:\\projects\\dron666_liferesidence\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj index 7858b701..c9eb9d1a 100644 Binary files a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj and b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj differ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response new file mode 100644 index 00000000..129adcff --- /dev/null +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Development/NGXVulkanRHIPreInit/NGXVulkanRHIPreInit.cpp.obj.response @@ -0,0 +1,169 @@ +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private +/I Runtime +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime\CoreUObject\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT 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Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp index 05ed9300..7b99fae9 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp @@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeDLSS_init() {} nullptr, 0, PKG_CompiledIn | 0x00000000, - 0x94302593, + 0xD1DE5FBF, 0x44A63F5A, METADATA_PARAMS(nullptr, 0) }; @@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeDLSS_init() {} } return Z_Registration_Info_UPackage__Script_DLSS.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSS(Z_Construct_UPackage__Script_DLSS, TEXT("/Script/DLSS"), Z_Registration_Info_UPackage__Script_DLSS, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x94302593, 0x44A63F5A)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSS(Z_Construct_UPackage__Script_DLSS, TEXT("/Script/DLSS"), Z_Registration_Info_UPackage__Script_DLSS, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD1DE5FBF, 0x44A63F5A)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp index b4f26f76..42608817 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp @@ -474,20 +474,20 @@ void EmptyLinkFunctionForGeneratedCodeDLSSSettings() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSSettings); UDLSSSettings::~UDLSSSettings() {} - struct Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics + struct Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics { static const FEnumRegisterCompiledInInfo EnumInfo[]; static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo[] = { + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo[] = { { EDLSSSettingOverride_StaticEnum, TEXT("EDLSSSettingOverride"), &Z_Registration_Info_UEnum_EDLSSSettingOverride, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1546296617U) }, }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo[] = { + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo[] = { { Z_Construct_UClass_UDLSSOverrideSettings, UDLSSOverrideSettings::StaticClass, TEXT("UDLSSOverrideSettings"), &Z_Registration_Info_UClass_UDLSSOverrideSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSOverrideSettings), 445621193U) }, { Z_Construct_UClass_UDLSSSettings, UDLSSSettings::StaticClass, TEXT("UDLSSSettings"), &Z_Registration_Info_UClass_UDLSSSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSSettings), 337713307U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_2540373166(TEXT("/Script/DLSS"), - Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_2540373166(TEXT("/Script/DLSS"), + Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo), nullptr, 0, - Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo)); + Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h index 8591364f..b111af91 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.generated.h @@ -14,11 +14,11 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define DLSS_DLSSSettings_generated_h -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSOverrideSettings(); \ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ @@ -29,7 +29,7 @@ public: \ -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ private: \ static void StaticRegisterNativesUDLSSOverrideSettings(); \ friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \ @@ -40,7 +40,7 @@ public: \ -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \ @@ -54,7 +54,7 @@ public: \ NO_API virtual ~UDLSSOverrideSettings(); -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -68,38 +68,38 @@ public: \ NO_API virtual ~UDLSSOverrideSettings(); -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_28_PROLOG -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY_LEGACY \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_28_PROLOG +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSS_API UClass* StaticClass(); -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSSettings(); \ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ @@ -110,7 +110,7 @@ public: \ -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ private: \ static void StaticRegisterNativesUDLSSSettings(); \ friend struct Z_Construct_UClass_UDLSSSettings_Statics; \ @@ -121,7 +121,7 @@ public: \ -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \ @@ -135,7 +135,7 @@ public: \ NO_API virtual ~UDLSSSettings(); -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -149,27 +149,27 @@ public: \ NO_API virtual ~UDLSSSettings(); -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_53_PROLOG -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY_LEGACY \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_53_PROLOG +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -177,7 +177,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSS_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h +#define CURRENT_FILE_ID FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h #define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp index 6a7b6864..4e861639 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/Timestamp @@ -1 +1 @@ -C:\BuildAgent\work\206b5a556ada38bf\_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp index be62bd3b..0c67d5e9 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSBlueprint.init.gen.cpp @@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {} nullptr, 0, PKG_CompiledIn | 0x00000000, - 0x5C8C645B, + 0xB8C1CDE6, 0x6F9FE991, METADATA_PARAMS(nullptr, 0) }; @@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {} } return Z_Registration_Info_UPackage__Script_DLSSBlueprint.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSSBlueprint(Z_Construct_UPackage__Script_DLSSBlueprint, TEXT("/Script/DLSSBlueprint"), Z_Registration_Info_UPackage__Script_DLSSBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x5C8C645B, 0x6F9FE991)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSSBlueprint(Z_Construct_UPackage__Script_DLSSBlueprint, TEXT("/Script/DLSSBlueprint"), Z_Registration_Info_UPackage__Script_DLSSBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB8C1CDE6, 0x6F9FE991)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp index a3745009..b5080fb2 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.gen.cpp @@ -1089,20 +1089,20 @@ void EmptyLinkFunctionForGeneratedCodeDLSSLibrary() {} } DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSLibrary); UDLSSLibrary::~UDLSSLibrary() {} - struct Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics + struct Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics { static const FEnumRegisterCompiledInInfo EnumInfo[]; static const FClassRegisterCompiledInInfo ClassInfo[]; }; - const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo[] = { + const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo[] = { { UDLSSSupport_StaticEnum, TEXT("UDLSSSupport"), &Z_Registration_Info_UEnum_UDLSSSupport, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1776572494U) }, { UDLSSMode_StaticEnum, TEXT("UDLSSMode"), &Z_Registration_Info_UEnum_UDLSSMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4144951277U) }, }; - const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo[] = { + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo[] = { { Z_Construct_UClass_UDLSSLibrary, UDLSSLibrary::StaticClass, TEXT("UDLSSLibrary"), &Z_Registration_Info_UClass_UDLSSLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSLibrary), 3695960356U) }, }; - static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_3553304738(TEXT("/Script/DLSSBlueprint"), - Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo), + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_3553304738(TEXT("/Script/DLSSBlueprint"), + Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo), nullptr, 0, - Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo)); + Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h index f66bfa96..73f46896 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/DLSSLibrary.generated.h @@ -17,8 +17,8 @@ enum class UDLSSSupport : uint8; #endif #define DLSSBLUEPRINT_DLSSLibrary_generated_h -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ \ DECLARE_FUNCTION(execGetDefaultDLSSMode); \ DECLARE_FUNCTION(execGetDLSSSharpness); \ @@ -38,7 +38,7 @@ enum class UDLSSSupport : uint8; DECLARE_FUNCTION(execIsDLSSSupported); -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ \ DECLARE_FUNCTION(execGetDefaultDLSSMode); \ DECLARE_FUNCTION(execGetDLSSSharpness); \ @@ -58,8 +58,8 @@ enum class UDLSSSupport : uint8; DECLARE_FUNCTION(execIsDLSSSupported); -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDLSSLibrary(); \ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ @@ -68,7 +68,7 @@ public: \ DECLARE_SERIALIZER(UDLSSLibrary) -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ private: \ static void StaticRegisterNativesUDLSSLibrary(); \ friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \ @@ -77,7 +77,7 @@ public: \ DECLARE_SERIALIZER(UDLSSLibrary) -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \ @@ -91,7 +91,7 @@ public: \ DLSSBLUEPRINT_API virtual ~UDLSSLibrary(); -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ private: \ @@ -105,27 +105,27 @@ public: \ DLSSBLUEPRINT_API virtual ~UDLSSLibrary(); -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_55_PROLOG -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY_LEGACY \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_55_PROLOG +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS -#define FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY \ +#define FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ - FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS @@ -133,7 +133,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> DLSSBLUEPRINT_API UClass* StaticClass(); #undef CURRENT_FILE_ID -#define CURRENT_FILE_ID FID__Stage_Plugin_DLSS_HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h +#define CURRENT_FILE_ID FID_dron666_lifeResidence_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h #define FOREACH_ENUM_UDLSSSUPPORT(op) \ diff --git a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp index 63c0d24d..b5f5afd8 100644 --- a/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp +++ b/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSSBlueprint/UHT/Timestamp @@ -1 +1 @@ -C:\BuildAgent\work\206b5a556ada38bf\_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h +E:\Projects\dron666_lifeResidence\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h new file mode 100644 index 00000000..46569faa --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Definitions.manageTextFile.h @@ -0,0 +1,212 @@ +#undef MANAGETEXTFILE_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidence +#define UE_MODULE_NAME "manageTextFile" +#define UE_PLUGIN_NAME "manageTextFile" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define MANAGETEXTFILE_API diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/LiveCodingInfo.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/LiveCodingInfo.json new file mode 100644 index 00000000..489903ee --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/LiveCodingInfo.json @@ -0,0 +1,11 @@ +{ + "RemapUnityFiles": + { + "Module.manageTextFile.cpp.obj": [ + "manageTextFile.init.gen.cpp.obj", + "manageTextFileBPLibrary.gen.cpp.obj", + "manageTextFile.cpp.obj", + "manageTextFileBPLibrary.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp new file mode 100644 index 00000000..35f2bd1a --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp" +#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp" diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.dep.json b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.dep.json new file mode 100644 index 00000000..00c0adc3 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.dep.json @@ -0,0 +1,20 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\development\\managetextfile\\module.managetextfile.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\development\\managetextfile\\definitions.managetextfile.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h", + "e:\\projects\\dron666_liferesidence\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj new file mode 100644 index 00000000..05259cdc Binary files /dev/null and b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj differ diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response new file mode 100644 index 00000000..edf96e0a --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Development/manageTextFile/Module.manageTextFile.cpp.obj.response @@ -0,0 +1,164 @@ +E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp +/I . +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source +/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Definitions.manageTextFile.h" +/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.obj" +/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp new file mode 100644 index 00000000..5728c3c1 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/Timestamp @@ -0,0 +1 @@ +E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp new file mode 100644 index 00000000..53d83d1d --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_manageTextFile; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_manageTextFile() + { + if (!Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/manageTextFile", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0x157CF452, + 0xBC1EB389, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_manageTextFile(Z_Construct_UPackage__Script_manageTextFile, TEXT("/Script/manageTextFile"), Z_Registration_Info_UPackage__Script_manageTextFile, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x157CF452, 0xBC1EB389)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp new file mode 100644 index 00000000..8c832e5f --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp @@ -0,0 +1,396 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "manageTextFile/Public/manageTextFileBPLibrary.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {} +// Cross Module References + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary(); + MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister(); + UPackage* Z_Construct_UPackage__Script_manageTextFile(); +// End Cross Module References + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_GET_PROPERTY(FStrProperty,Z_Param_Text); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); + P_NATIVE_END; + } + DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Path); + P_GET_PROPERTY(FStrProperty,Z_Param_FileName); + P_GET_PROPERTY(FStrProperty,Z_Param_Text); + P_FINISH; + P_NATIVE_BEGIN; + *(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text); + P_NATIVE_END; + } + void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary() + { + UClass* Class = UmanageTextFileBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile }, + { "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile }, + { "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile }, + { "FileExists", &UmanageTextFileBPLibrary::execFileExists }, + { "readFile", &UmanageTextFileBPLibrary::execreadFile }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics + { + struct manageTextFileBPLibrary_eventAppendStringToFile_Parms + { + FString Path; + FString FileName; + FString Text; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static const UECodeGen_Private::FStrPropertyParams NewProp_Text; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics + { + struct manageTextFileBPLibrary_eventCreateTextFile_Parms + { + FString Path; + FString FileName; + FString Text; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static const UECodeGen_Private::FStrPropertyParams NewProp_Text; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics + { + struct manageTextFileBPLibrary_eventDeleteFile_Parms + { + FString Path; + FString FileName; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics + { + struct manageTextFileBPLibrary_eventFileExists_Parms + { + FString Path; + FString FileName; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics + { + struct manageTextFileBPLibrary_eventreadFile_Parms + { + FString Path; + FString FileName; + FString Str; + bool ReturnValue; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Path; + static const UECodeGen_Private::FStrPropertyParams NewProp_FileName; + static const UECodeGen_Private::FStrPropertyParams NewProp_Str; + static void NewProp_ReturnValue_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj) + { + ((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = { + { "Category", "manageTextFile" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UmanageTextFileBPLibrary); + UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister() + { + return UmanageTextFileBPLibrary::StaticClass(); + } + struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_manageTextFile, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 2592135094 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 3721845261 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 3830894450 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 1575123840 + { &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 4124611447 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = { + { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, + { "IncludePath", "manageTextFileBPLibrary.h" }, + { "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" }, + { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = { + &UmanageTextFileBPLibrary::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x000000A0u, + METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UmanageTextFileBPLibrary() + { + if (!Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UmanageTextFileBPLibrary.OuterSingleton; + } + template<> MANAGETEXTFILE_API UClass* StaticClass() + { + return UmanageTextFileBPLibrary::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary); + UmanageTextFileBPLibrary::~UmanageTextFileBPLibrary() {} + struct Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UmanageTextFileBPLibrary, UmanageTextFileBPLibrary::StaticClass, TEXT("UmanageTextFileBPLibrary"), &Z_Registration_Info_UClass_UmanageTextFileBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UmanageTextFileBPLibrary), 3147367704U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_3631239207(TEXT("/Script/manageTextFile"), + Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h new file mode 100644 index 00000000..07a52f4a --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.generated.h @@ -0,0 +1,114 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "manageTextFileBPLibrary.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h +#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h" +#endif +#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execreadFile); \ + DECLARE_FUNCTION(execDeleteFile); \ + DECLARE_FUNCTION(execFileExists); \ + DECLARE_FUNCTION(execAppendStringToFile); \ + DECLARE_FUNCTION(execCreateTextFile); + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execreadFile); \ + DECLARE_FUNCTION(execDeleteFile); \ + DECLARE_FUNCTION(execFileExists); \ + DECLARE_FUNCTION(execAppendStringToFile); \ + DECLARE_FUNCTION(execCreateTextFile); + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ + friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ + DECLARE_SERIALIZER(UmanageTextFileBPLibrary) + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ +private: \ + static void StaticRegisterNativesUmanageTextFileBPLibrary(); \ + friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \ + DECLARE_SERIALIZER(UmanageTextFileBPLibrary) + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ + NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ +public: \ + NO_API virtual ~UmanageTextFileBPLibrary(); + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \ + NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \ + NO_API virtual ~UmanageTextFileBPLibrary(); + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \ + FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> MANAGETEXTFILE_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_dron666_lifeResidence_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileClasses.h b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileClasses.h new file mode 100644 index 00000000..82953124 --- /dev/null +++ b/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + +