diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 2e0d72a0..f6473b1d 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -98,6 +98,7 @@ bSkipMovies=False +DirectoriesToAlwaysCook=(Path="/Interchange/Utilities") +DirectoriesToAlwaysCook=(Path="/Game/Assetpacks/Cars") +DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img") ++DirectoriesToAlwaysCook=(Path="/Game/Blueprints/Data") +DirectoriesToAlwaysStageAsNonUFS=(Path="script") +DirectoriesToAlwaysStageAsNonUFS=(Path="Xml") PerPlatformBuildConfig=() diff --git a/Content/Blueprints/Player/GI.uasset b/Content/Blueprints/Player/GI.uasset index 89de2d18..52a84ba1 100644 Binary files a/Content/Blueprints/Player/GI.uasset and b/Content/Blueprints/Player/GI.uasset differ diff --git a/Content/Blueprints/Player/MyPawn.uasset b/Content/Blueprints/Player/MyPawn.uasset index 4f7cbf0b..2dff0c33 100644 Binary files a/Content/Blueprints/Player/MyPawn.uasset and b/Content/Blueprints/Player/MyPawn.uasset differ diff --git a/Content/Blueprints/world/BP_House.uasset b/Content/Blueprints/world/BP_House.uasset index 8c408ed2..7c3b8904 100644 Binary files a/Content/Blueprints/world/BP_House.uasset and b/Content/Blueprints/world/BP_House.uasset differ diff --git a/Content/Maps/mainScene.umap b/Content/Maps/mainScene.umap index e0fe7d96..32d6058b 100644 Binary files a/Content/Maps/mainScene.umap and b/Content/Maps/mainScene.umap differ diff --git a/Content/script/SendMesage.py b/Content/script/SendMesage.py index 8a970fb6..130a6519 100644 --- a/Content/script/SendMesage.py +++ b/Content/script/SendMesage.py @@ -39,7 +39,7 @@ def send_email(addr_to, msg_subj, msg_text, files): process_attachement(msg, files) #======== Этот блок настраивается для каждого почтового провайдера отдельно =============================================== - server = smtplib.SMTP('smtp.yandex.ru') # Создаем объект SMTP + server = smtplib.SMTP_SSL('smtp.yandex.ru',465) # Создаем объект SMTP #server.ehlo() server.set_debuglevel(1) #server.starttls() # Начинаем шифрованный обмен по TLS diff --git a/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.dll b/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.dll new file mode 100644 index 00000000..78ccfe21 Binary files /dev/null and b/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.dll differ diff --git a/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.pdb b/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.pdb new file mode 100644 index 00000000..9459e7d1 Binary files /dev/null and b/Plugins/createProcess/Binaries/Win64/UE4Editor-createProcess.pdb differ diff --git a/Plugins/createProcess/Binaries/Win64/UE4Editor.modules b/Plugins/createProcess/Binaries/Win64/UE4Editor.modules new file mode 100644 index 00000000..51ddc79c --- /dev/null +++ b/Plugins/createProcess/Binaries/Win64/UE4Editor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "17155196", + "Modules": + { + "createProcess": "UE4Editor-createProcess.dll" + } +} \ No newline at end of file diff --git a/Plugins/createProcess/Binaries/Win64/UnrealEditor-createProcess.dll b/Plugins/createProcess/Binaries/Win64/UnrealEditor-createProcess.dll new file mode 100644 index 00000000..979c9c9d Binary files /dev/null and b/Plugins/createProcess/Binaries/Win64/UnrealEditor-createProcess.dll differ diff --git a/Plugins/createProcess/Binaries/Win64/UnrealEditor-createProcess.pdb b/Plugins/createProcess/Binaries/Win64/UnrealEditor-createProcess.pdb new file mode 100644 index 00000000..b9983905 Binary files /dev/null and b/Plugins/createProcess/Binaries/Win64/UnrealEditor-createProcess.pdb differ diff --git a/Plugins/createProcess/Binaries/Win64/UnrealEditor.modules b/Plugins/createProcess/Binaries/Win64/UnrealEditor.modules new file mode 100644 index 00000000..4a376be8 --- /dev/null +++ b/Plugins/createProcess/Binaries/Win64/UnrealEditor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "23058290", + "Modules": + { + "createProcess": "UnrealEditor-createProcess.dll" + } +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Definitions.createProcess.h b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Definitions.createProcess.h new file mode 100644 index 00000000..b38597fe --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Definitions.createProcess.h @@ -0,0 +1,175 @@ +#undef CREATEPROCESS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject" +#define UBT_MODULE_MANIFEST "UE4.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define UE_MODULE_NAME "createProcess" +#define UE_PLUGIN_NAME "createProcess" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define CREATEPROCESS_API diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Definitions.createProcess.h.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Definitions.createProcess.h.old new file mode 100644 index 00000000..7c6bf1d2 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Definitions.createProcess.h.old @@ -0,0 +1,175 @@ +#undef CREATEPROCESS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject" +#define UBT_MODULE_MANIFEST "UE4.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "createProcess" +#define UE_PLUGIN_NAME "createProcess" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define CREATEPROCESS_API diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/LiveCodingInfo.json b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/LiveCodingInfo.json new file mode 100644 index 00000000..cd7c493c --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/LiveCodingInfo.json @@ -0,0 +1,13 @@ +{ + "RemapUnityFiles": + { + "Module.createProcess.cpp.obj": [ + "createProcess.cpp.obj", + "createProcessBPLibrary.cpp.obj" + ], + "Module.createProcess.gen.cpp.obj": [ + "createProcess.init.gen.cpp.obj", + "createProcessBPLibrary.gen.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp new file mode 100644 index 00000000..47cbce5d --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp" +#include "E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.obj new file mode 100644 index 00000000..cdb19afe Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.obj.response new file mode 100644 index 00000000..8f697045 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.obj.response @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\AssetRegistry +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Compression +/I Runtime\Core\Public\Concepts +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Experimental +/I Runtime\Core\Public\Experimental\Containers +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FileCache +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\IO +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Memory +/I Runtime\Core\Public\MemPro +/I Runtime\Core\Public\Microsoft +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\MSVC +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\String +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I Runtime\TraceLog +/I Runtime\TraceLog\Public\Trace +/I Runtime\TraceLog\Public\Trace\Detail +/I Runtime\TraceLog\Public\Trace\Detail\Protocols +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\Engine +/I Runtime\Engine\Public\AI +/I Runtime\Engine\Public\AI\Navigation +/I Runtime\Engine\Public\Analytics +/I Runtime\Engine\Public\Animation +/I Runtime\Engine\Public\Audio +/I Runtime\Engine\Public\Blueprint +/I Runtime\Engine\Public\Curves +/I Runtime\Engine\Public\EdGraph +/I Runtime\Engine\Public\HLOD +/I Runtime\Engine\Public\Internationalization +/I Runtime\Engine\Public\Net +/I Runtime\Engine\Public\Net\Util +/I Runtime\Engine\Public\ODSC +/I 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ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.cpp" +/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.old new file mode 100644 index 00000000..2a37aa09 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp" +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.txt b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.txt new file mode 100644 index 00000000..f3a94391 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.cpp.txt @@ -0,0 +1,6 @@ +E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h +E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp +E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public\createProcess.h +E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp +E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h +E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess\createProcessBPLibrary.generated.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp new file mode 100644 index 00000000..2786d244 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp" +#include "E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.obj new file mode 100644 index 00000000..812fd929 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.obj.response new file mode 100644 index 00000000..79610fd7 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.obj.response @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\AssetRegistry +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Compression +/I Runtime\Core\Public\Concepts +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Experimental +/I Runtime\Core\Public\Experimental\Containers +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FileCache +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\IO +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Memory +/I Runtime\Core\Public\MemPro +/I Runtime\Core\Public\Microsoft +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\MSVC +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\String +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I Runtime\TraceLog +/I Runtime\TraceLog\Public\Trace +/I 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Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared +/I Runtime\Engine\Public\Physics\Tests +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Streaming +/I Runtime\Engine\Public\Subsystems +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\Engine\Public\VT +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Core +/I Runtime\Net\Core\Public\Net +/I Runtime\Net\Core\Public\Net\Core +/I Runtime\Net\Core\Public\Net\Core\Analytics +/I Runtime\Net\Core\Public\Net\Core\Misc +/I Runtime\Net\Core\Public\Net\Core\PushModel +/I Runtime\Net\Core\Public\Net\Core\Trace +/I Runtime\Net\Core\Public\Net\Core\Trace\Private +/I Runtime\ApplicationCore\Public +/I Runtime\ApplicationCore +/I 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Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Trace +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I Runtime\SlateCore\Public\Widgets\Accessibility +/I Runtime\SlateCore\Public\Widgets\Images +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\InputCore +/I Runtime\InputCore\Public\GenericPlatform +/I Runtime\InputCore\Public\HAL +/I Runtime\InputCore\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\Slate +/I Runtime\Slate\Public\Framework +/I Runtime\Slate\Public\Framework\Application +/I Runtime\Slate\Public\Framework\Commands +/I Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout +/I Runtime\Slate\Public\Framework\MetaData +/I Runtime\Slate\Public\Framework\MultiBox +/I Runtime\Slate\Public\Framework\Notifications +/I Runtime\Slate\Public\Framework\Styling 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ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.obj.response.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.obj.response.old new file mode 100644 index 00000000..f20bb8f1 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.obj.response.old @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\AssetRegistry +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I 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Developer\TargetPlatform\Public\Interfaces +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess +/I E:\Projects\SibIntel\Plugins\createProcess\Source +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.old new file mode 100644 index 00000000..0b4226c1 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp" +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.txt b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.txt new file mode 100644 index 00000000..0ff37d90 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/Module.createProcess.gen.cpp.txt @@ -0,0 +1,7 @@ +E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h +E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h +E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp +E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess/Public/createProcessBPLibrary.h +e:\projects\sibintel\plugins\createprocess\intermediate\build\win64\ue4\inc\createprocess\createProcessBPLibrary.generated.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/createProcess.precompiled b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/createProcess.precompiled new file mode 100644 index 00000000..487297f8 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Development/createProcess/createProcess.precompiled @@ -0,0 +1,6 @@ +{ + "OutputFiles": [ + "Module.createProcess.cpp.obj", + "Module.createProcess.gen.cpp.obj" + ] +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/Timestamp b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/Timestamp new file mode 100644 index 00000000..d5009ad7 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/Timestamp @@ -0,0 +1 @@ +E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp new file mode 100644 index 00000000..e6c265d5 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodecreateProcess_init() {} + UPackage* Z_Construct_UPackage__Script_createProcess() + { + static UPackage* ReturnPackage = nullptr; + if (!ReturnPackage) + { + static const UE4CodeGen_Private::FPackageParams PackageParams = { + "/Script/createProcess", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0x15E8A36A, + 0x85419042, + METADATA_PARAMS(nullptr, 0) + }; + UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); + } + return ReturnPackage; + } +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp new file mode 100644 index 00000000..3d979638 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp @@ -0,0 +1,217 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "createProcess/Public/createProcessBPLibrary.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodecreateProcessBPLibrary() {} +// Cross Module References + CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister(); + CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary(); + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + UPackage* Z_Construct_UPackage__Script_createProcess(); +// End Cross Module References + DEFINE_FUNCTION(UcreateProcessBPLibrary::execRunSystemCommand) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Command); + P_FINISH; + P_NATIVE_BEGIN; + UcreateProcessBPLibrary::RunSystemCommand(Z_Param_Command); + P_NATIVE_END; + } + DEFINE_FUNCTION(UcreateProcessBPLibrary::execcreateProc) + { + P_GET_PROPERTY(FStrProperty,Z_Param_FullPathOfProgramToRun); + P_GET_TARRAY(FString,Z_Param_CommandlineArgs); + P_GET_UBOOL(Z_Param_Detach); + P_GET_UBOOL(Z_Param_Hidden); + P_GET_PROPERTY(FIntProperty,Z_Param_Priority); + P_GET_PROPERTY(FStrProperty,Z_Param_OptionalWorkingDirectory); + P_FINISH; + P_NATIVE_BEGIN; + UcreateProcessBPLibrary::createProc(Z_Param_FullPathOfProgramToRun,Z_Param_CommandlineArgs,Z_Param_Detach,Z_Param_Hidden,Z_Param_Priority,Z_Param_OptionalWorkingDirectory); + P_NATIVE_END; + } + void UcreateProcessBPLibrary::StaticRegisterNativesUcreateProcessBPLibrary() + { + UClass* Class = UcreateProcessBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "createProc", &UcreateProcessBPLibrary::execcreateProc }, + { "RunSystemCommand", &UcreateProcessBPLibrary::execRunSystemCommand }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics + { + struct createProcessBPLibrary_eventcreateProc_Parms + { + FString FullPathOfProgramToRun; + TArray CommandlineArgs; + bool Detach; + bool Hidden; + int32 Priority; + FString OptionalWorkingDirectory; + }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_FullPathOfProgramToRun; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_CommandlineArgs_Inner; + static const UE4CodeGen_Private::FArrayPropertyParams NewProp_CommandlineArgs; + static void NewProp_Detach_SetBit(void* Obj); + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Detach; + static void NewProp_Hidden_SetBit(void* Obj); + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Hidden; + static const UE4CodeGen_Private::FIntPropertyParams NewProp_Priority; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_OptionalWorkingDirectory; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams; + }; + const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun = { "FullPathOfProgramToRun", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, FullPathOfProgramToRun), METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, CommandlineArgs), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit(void* Obj) + { + ((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Detach = 1; + } + const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach = { "Detach", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit(void* Obj) + { + ((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Hidden = 1; + } + const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, Priority), METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory = { "OptionalWorkingDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, OptionalWorkingDirectory), METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory, + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams[] = { + { "Category", "createProcess" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + }; +#endif + const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "createProc", nullptr, nullptr, sizeof(createProcessBPLibrary_eventcreateProc_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_createProc() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics + { + struct createProcessBPLibrary_eventRunSystemCommand_Parms + { + FString Command; + }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_Command; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams; + }; + const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventRunSystemCommand_Parms, Command), METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command, + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams[] = { + { "Category", "createProcess" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + }; +#endif + const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "RunSystemCommand", nullptr, nullptr, sizeof(createProcessBPLibrary_eventRunSystemCommand_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams); + } + return ReturnFunction; + } + UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister() + { + return UcreateProcessBPLibrary::StaticClass(); + } + struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UE4CodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UcreateProcessBPLibrary_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_createProcess, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UcreateProcessBPLibrary_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc, "createProc" }, // 722841254 + { &Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand, "RunSystemCommand" }, // 3787071710 + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams[] = { + { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, + { "IncludePath", "createProcessBPLibrary.h" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UcreateProcessBPLibrary_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams = { + &UcreateProcessBPLibrary::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x000000A0u, + METADATA_PARAMS(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UcreateProcessBPLibrary() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(UcreateProcessBPLibrary, 3731203558); + template<> CREATEPROCESS_API UClass* StaticClass() + { + return UcreateProcessBPLibrary::StaticClass(); + } + static FCompiledInDefer Z_CompiledInDefer_UClass_UcreateProcessBPLibrary(Z_Construct_UClass_UcreateProcessBPLibrary, &UcreateProcessBPLibrary::StaticClass, TEXT("/Script/createProcess"), TEXT("UcreateProcessBPLibrary"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(UcreateProcessBPLibrary); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.generated.h b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.generated.h new file mode 100644 index 00000000..ba6a0492 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.generated.h @@ -0,0 +1,105 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef CREATEPROCESS_createProcessBPLibrary_generated_h +#error "createProcessBPLibrary.generated.h already included, missing '#pragma once' in createProcessBPLibrary.h" +#endif +#define CREATEPROCESS_createProcessBPLibrary_generated_h + +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execRunSystemCommand); \ + DECLARE_FUNCTION(execcreateProc); + + +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execRunSystemCommand); \ + DECLARE_FUNCTION(execcreateProc); + + +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUcreateProcessBPLibrary(); \ + friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \ + DECLARE_SERIALIZER(UcreateProcessBPLibrary) + + +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ +private: \ + static void StaticRegisterNativesUcreateProcessBPLibrary(); \ + friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \ + DECLARE_SERIALIZER(UcreateProcessBPLibrary) + + +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \ + NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \ +public: + + +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \ + NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) + + +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ + SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class createProcessBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> CREATEPROCESS_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessClasses.h b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessClasses.h new file mode 100644 index 00000000..82953124 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Definitions.createProcess.h b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Definitions.createProcess.h new file mode 100644 index 00000000..ab820401 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Definitions.createProcess.h @@ -0,0 +1,171 @@ +#undef CREATEPROCESS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharovdev +#define UE_TARGET_NAME Masharovdev +#define UE_MODULE_NAME "createProcess" +#define UE_PLUGIN_NAME "createProcess" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define CREATEPROCESS_API diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Definitions.createProcess.h.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Definitions.createProcess.h.old new file mode 100644 index 00000000..4a33f02b --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Definitions.createProcess.h.old @@ -0,0 +1,171 @@ +#undef CREATEPROCESS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UE4" +#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Masharov +#define UE_TARGET_NAME Masharov +#define UE_MODULE_NAME "createProcess" +#define UE_PLUGIN_NAME "createProcess" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API +#define NETCORE_API +#define APPLICATIONCORE_API +#define RHI_API +#define JSON_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define NETCOMMON_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define WITH_PHYSX_RELEASE 1 +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define PROPERTYACCESS_API +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define ANIMATIONCORE_API +#define CREATEPROCESS_API diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp new file mode 100644 index 00000000..47cbce5d --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp" +#include "E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj new file mode 100644 index 00000000..16673a3d Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj.response new file mode 100644 index 00000000..f9c04e6a --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj.response @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\AssetRegistry +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I Runtime\CoreUObject\Public\Templates +/I Runtime\CoreUObject\Public\UObject +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I Runtime\Core +/I Runtime\Core\Public\Algo +/I Runtime\Core\Public\Algo\Impl +/I Runtime\Core\Public\Async +/I Runtime\Core\Public\Clang +/I Runtime\Core\Public\Compression +/I Runtime\Core\Public\Concepts +/I Runtime\Core\Public\Containers +/I Runtime\Core\Public\Delegates +/I Runtime\Core\Public\Experimental +/I Runtime\Core\Public\Experimental\Containers +/I Runtime\Core\Public\Features +/I Runtime\Core\Public\FileCache +/I Runtime\Core\Public\FramePro +/I Runtime\Core\Public\GenericPlatform +/I Runtime\Core\Public\HAL +/I Runtime\Core\Public\HAL\Allocators +/I Runtime\Core\Public\Hash +/I Runtime\Core\Public\Internationalization +/I Runtime\Core\Public\IO +/I Runtime\Core\Public\Logging +/I Runtime\Core\Public\Math +/I Runtime\Core\Public\Memory +/I Runtime\Core\Public\MemPro +/I Runtime\Core\Public\Microsoft +/I Runtime\Core\Public\Misc +/I Runtime\Core\Public\Modules +/I Runtime\Core\Public\Modules\Boilerplate +/I Runtime\Core\Public\MSVC +/I Runtime\Core\Public\ProfilingDebugging +/I Runtime\Core\Public\Serialization +/I Runtime\Core\Public\Serialization\Csv +/I Runtime\Core\Public\Serialization\Formatters +/I Runtime\Core\Public\Stats +/I Runtime\Core\Public\String +/I Runtime\Core\Public\Templates +/I Runtime\Core\Public\Traits +/I Runtime\Core\Public\UObject +/I Runtime\Core\Public\Windows +/I Runtime\TraceLog +/I Runtime\TraceLog\Public\Trace +/I Runtime\TraceLog\Public\Trace\Detail +/I Runtime\TraceLog\Public\Trace\Detail\Protocols +/I ..\Intermediate\Build\Win64\UE4\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I Runtime\Engine +/I Runtime\Engine\Public\AI +/I Runtime\Engine\Public\AI\Navigation +/I Runtime\Engine\Public\Analytics +/I Runtime\Engine\Public\Animation +/I Runtime\Engine\Public\Audio +/I Runtime\Engine\Public\Blueprint +/I Runtime\Engine\Public\Curves +/I Runtime\Engine\Public\EdGraph +/I Runtime\Engine\Public\HLOD +/I Runtime\Engine\Public\Internationalization +/I Runtime\Engine\Public\Net +/I Runtime\Engine\Public\Net\Util +/I Runtime\Engine\Public\ODSC +/I Runtime\Engine\Public\PacketHandlers +/I Runtime\Engine\Public\Performance +/I Runtime\Engine\Public\Physics +/I Runtime\Engine\Public\Physics\Experimental +/I Runtime\Engine\Public\Physics\ImmediatePhysics +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX +/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared +/I Runtime\Engine\Public\Physics\Tests +/I Runtime\Engine\Public\ProfilingDebugging +/I Runtime\Engine\Public\Rendering +/I Runtime\Engine\Public\Slate +/I Runtime\Engine\Public\Streaming +/I Runtime\Engine\Public\Subsystems +/I Runtime\Engine\Public\Tests +/I Runtime\Engine\Public\VisualLogger +/I Runtime\Engine\Public\VT +/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Core +/I Runtime\Net\Core\Public\Net +/I Runtime\Net\Core\Public\Net\Core +/I Runtime\Net\Core\Public\Net\Core\Analytics +/I Runtime\Net\Core\Public\Net\Core\Misc +/I 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Runtime\SlateCore\Public\Fonts +/I Runtime\SlateCore\Public\Input +/I Runtime\SlateCore\Public\Layout +/I Runtime\SlateCore\Public\Rendering +/I Runtime\SlateCore\Public\Sound +/I Runtime\SlateCore\Public\Styling +/I Runtime\SlateCore\Public\Textures +/I Runtime\SlateCore\Public\Trace +/I Runtime\SlateCore\Public\Types +/I Runtime\SlateCore\Public\Widgets +/I Runtime\SlateCore\Public\Widgets\Accessibility +/I Runtime\SlateCore\Public\Widgets\Images +/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I Runtime\InputCore +/I Runtime\InputCore\Public\GenericPlatform +/I Runtime\InputCore\Public\HAL +/I Runtime\InputCore\Public\Windows +/I ..\Intermediate\Build\Win64\UE4\Inc\Slate +/I Runtime\Slate\Public +/I Runtime\Slate +/I Runtime\Slate\Public\Framework +/I Runtime\Slate\Public\Framework\Application +/I Runtime\Slate\Public\Framework\Commands +/I Runtime\Slate\Public\Framework\Docking +/I Runtime\Slate\Public\Framework\Layout 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+/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.cpp" +/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj.response.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj.response.old new file mode 100644 index 00000000..d8b71985 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.obj.response.old @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\CoreUObject +/I Runtime\CoreUObject\Public\AssetRegistry +/I Runtime\CoreUObject\Public\Blueprint +/I Runtime\CoreUObject\Public\Internationalization +/I Runtime\CoreUObject\Public\Misc +/I Runtime\CoreUObject\Public\Serialization +/I Runtime\CoreUObject\Public\Serialization\Formatters +/I 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Runtime\AssetRegistry\Public +/I Runtime\AssetRegistry +/I Runtime\AssetRegistry\Public\AssetRegistry +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\EngineMessages +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\EngineSettings +/I Runtime\SynthBenchmark\Public +/I Runtime\SynthBenchmark +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I Runtime\Renderer +/I Runtime\Renderer\Public\VT +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I Runtime\GameplayTags +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I Runtime\DeveloperSettings +/I Runtime\DeveloperSettings\Public\Engine +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes 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Runtime\PhysicsCore\Public\Chaos +/I Runtime\PhysicsCore\Public\PhysicalMaterials +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\Chaos +/I Runtime\Experimental\Chaos\Public\Chaos +/I Runtime\Experimental\Chaos\Public\Chaos\Collision +/I Runtime\Experimental\Chaos\Public\Chaos\Evolution +/I Runtime\Experimental\Chaos\Public\Chaos\Framework +/I Runtime\Experimental\Chaos\Public\Chaos\Joint +/I Runtime\Experimental\Chaos\Public\Chaos\Particle +/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger +/I Runtime\Experimental\Chaos\Public\Field +/I Runtime\Experimental\Chaos\Public\Framework +/I Runtime\Experimental\Chaos\Public\GeometryCollection +/I Runtime\Experimental\Chaos\Public\PhysicsProxy +/I Runtime\Experimental\ChaosCore\Public +/I Runtime\Experimental\ChaosCore +/I Runtime\Experimental\ChaosCore\Public\Chaos +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\Experimental\Voronoi +/I Runtime\Experimental\Voronoi\Public\Voronoi +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I Runtime\SignalProcessing +/I Runtime\SignalProcessing\Public\DSP +/I Runtime\SignalProcessing\Public\DSP\Encoders +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioExtensions +/I Runtime\AudioMixerCore\Public +/I Runtime\AudioMixerCore +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I Runtime\PropertyAccess +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\Quartz +/I Runtime\AudioMixer\Public\SoundFileIO +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TargetPlatform +/I Developer\TargetPlatform\Public\Common +/I Developer\TargetPlatform\Public\Interfaces +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess +/I E:\Projects\SibIntel\Plugins\createProcess\Source +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.cpp" +/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.old new file mode 100644 index 00000000..2a37aa09 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp" +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.txt b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.txt new file mode 100644 index 00000000..1ec641d6 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.cpp.txt @@ -0,0 +1,6 @@ +E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h +E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp +E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public\createProcess.h +E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp +E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h +E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess\createProcessBPLibrary.generated.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp new file mode 100644 index 00000000..2786d244 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp" +#include "E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj new file mode 100644 index 00000000..bc9f9603 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj.response new file mode 100644 index 00000000..e0d979cb --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.obj.response @@ -0,0 +1,376 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I 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Runtime\RenderCore\Public +/I Runtime\RenderCore +/I Runtime\RenderCore\Public\ProfilingDebugging +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\AnalyticsET +/I Runtime\Analytics\Analytics\Public +/I Runtime\Analytics\Analytics +/I Runtime\Analytics\Analytics\Public\Interfaces +/I Runtime\Sockets\Public +/I Runtime\Sockets +/I Runtime\Net\Common\Public +/I Runtime\Net\Common +/I Runtime\Net\Common\Public\Net +/I Runtime\Net\Common\Public\Net\Common +/I Runtime\Net\Common\Public\Net\Common\Packets +/I Runtime\Net\Common\Public\Net\Common\Sockets +/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I Runtime\AssetRegistry +/I Runtime\AssetRegistry\Public\AssetRegistry +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I Runtime\EngineMessages +/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\EngineSettings +/I Runtime\SynthBenchmark\Public +/I Runtime\SynthBenchmark +/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer +/I Runtime\Renderer\Public +/I Runtime\Renderer +/I Runtime\Renderer\Public\VT +/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I Runtime\GameplayTags +/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I Runtime\DeveloperSettings +/I Runtime\DeveloperSettings\Public\Engine +/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\PacketHandler +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I Runtime\AudioPlatformConfiguration +/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I Runtime\MeshDescription +/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\StaticMeshDescription +/I Runtime\PakFile\Public +/I Runtime\PakFile +/I Runtime\RSA\Public +/I Runtime\RSA +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming +/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I Runtime\PhysicsCore +/I Runtime\PhysicsCore\Public\Chaos +/I Runtime\PhysicsCore\Public\PhysicalMaterials +/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\Chaos +/I Runtime\Experimental\Chaos\Public\Chaos +/I Runtime\Experimental\Chaos\Public\Chaos\Collision +/I Runtime\Experimental\Chaos\Public\Chaos\Evolution +/I Runtime\Experimental\Chaos\Public\Chaos\Framework +/I Runtime\Experimental\Chaos\Public\Chaos\Joint +/I Runtime\Experimental\Chaos\Public\Chaos\Particle +/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger +/I Runtime\Experimental\Chaos\Public\Field +/I Runtime\Experimental\Chaos\Public\Framework +/I Runtime\Experimental\Chaos\Public\GeometryCollection +/I Runtime\Experimental\Chaos\Public\PhysicsProxy +/I Runtime\Experimental\ChaosCore\Public +/I Runtime\Experimental\ChaosCore +/I Runtime\Experimental\ChaosCore\Public\Chaos +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\Experimental\Voronoi +/I Runtime\Experimental\Voronoi\Public\Voronoi +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I Runtime\SignalProcessing +/I Runtime\SignalProcessing\Public\DSP +/I Runtime\SignalProcessing\Public\DSP\Encoders +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioExtensions +/I Runtime\AudioMixerCore\Public +/I Runtime\AudioMixerCore +/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I Runtime\PropertyAccess +/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I Runtime\ClothingSystemRuntimeInterface +/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Runtime\AudioMixer +/I Runtime\AudioMixer\Public\Components +/I Runtime\AudioMixer\Public\Quartz +/I Runtime\AudioMixer\Public\SoundFileIO +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TargetPlatform +/I Developer\TargetPlatform\Public\Common +/I Developer\TargetPlatform\Public\Interfaces +/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I Runtime\AnimationCore +/I E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess +/I E:\Projects\SibIntel\Plugins\createProcess\Source +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public +/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h" +/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch" +"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.gen.cpp" +/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Module.createProcess.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.old b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.old new file mode 100644 index 00000000..0b4226c1 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.old @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp" +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.txt b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.txt new file mode 100644 index 00000000..a954a742 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/Module.createProcess.gen.cpp.txt @@ -0,0 +1,7 @@ +E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h +E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h +E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp +E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess/Public/createProcessBPLibrary.h +e:\projects\sibintel\plugins\createprocess\intermediate\build\win64\ue4\inc\createprocess\createProcessBPLibrary.generated.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/createProcess.precompiled b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/createProcess.precompiled new file mode 100644 index 00000000..487297f8 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4/Shipping/createProcess/createProcess.precompiled @@ -0,0 +1,6 @@ +{ + "OutputFiles": [ + "Module.createProcess.cpp.obj", + "Module.createProcess.gen.cpp.obj" + ] +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Default.rc2.res b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Default.rc2.res new file mode 100644 index 00000000..73b1f971 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Default.rc2.res differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Definitions.createProcess.h b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Definitions.createProcess.h new file mode 100644 index 00000000..6bd6da0d --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Definitions.createProcess.h @@ -0,0 +1,289 @@ +#undef CREATEPROCESS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UBT_MODULE_MANIFEST "UE4Editor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UE4Editor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_PROJECT_NAME Ivazowsky +#define UE_TARGET_NAME UE4Editor +#define UE_MODULE_NAME "createProcess" +#define UE_PLUGIN_NAME "createProcess" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define UNIQUENETID_ESPMODE ESPMode::Fast +#define COREUOBJECT_API DLLIMPORT +#define UE_ENABLE_ICU 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define ENGINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_API DLLIMPORT +#define JSON_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define INCLUDE_CHAOS 0 +#define CHAOS_CHECKED 0 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define WITH_PHYSX_RELEASE 0 +#define UE_PHYSX_SUFFIX PROFILE +#define UE_APEX_SUFFIX PROFILE +#define APEX_UE4 1 +#define APEX_STATICALLY_LINKED 0 +#define WITH_APEX_LEGACY 1 +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define PROPERTYACCESS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORSTYLE_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define UNREALAUDIO_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define INTROTUTORIALS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define WITH_OGGVORBIS 1 +#define XAUDIO2_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define USE_EMBREE 1 +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define INCLUDE_CHAOS 0 +#define WITH_PHYSX 1 +#define WITH_CHAOS 0 +#define WITH_CHAOS_CLOTHING 0 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0 +#define PHYSICS_INTERFACE_PHYSX 1 +#define WITH_APEX 1 +#define WITH_APEX_CLOTHING 1 +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define WITH_PHYSX_COOKING 1 +#define WITH_NVCLOTH 1 +#define WITH_CUSTOM_SQ_STRUCTURE 0 +#define WITH_IMMEDIATE_PHYSX 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define CREATEPROCESS_API DLLEXPORT diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/LiveCodingInfo.json b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/LiveCodingInfo.json new file mode 100644 index 00000000..cd7c493c --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/LiveCodingInfo.json @@ -0,0 +1,13 @@ +{ + "RemapUnityFiles": + { + "Module.createProcess.cpp.obj": [ + "createProcess.cpp.obj", + "createProcessBPLibrary.cpp.obj" + ], + "Module.createProcess.gen.cpp.obj": [ + "createProcess.init.gen.cpp.obj", + "createProcessBPLibrary.gen.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp new file mode 100644 index 00000000..2a37aa09 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp" +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj new file mode 100644 index 00000000..fcfe708e Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj.response new file mode 100644 index 00000000..472b431c --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.obj.response @@ -0,0 +1,275 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I Editor +/I Programs\UnrealLightmass\Public +/I Developer\Android\AndroidDeviceDetection\Public\Interfaces +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer +/I Developer\DirectoryWatcher\Public +/I Editor\Documentation\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I Developer\SourceControl\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem +/I Editor\EditorSubsystem\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I Runtime\UnrealAudio\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor +/I Editor\LevelEditor\Public +/I Developer\Settings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials +/I Editor\IntroTutorials\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay +/I Runtime\HeadMountedDisplay\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor +/I Editor\VREditor +/I Editor\VREditor\Public +/I Editor\CommonMenuExtensions\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape +/I Runtime\Landscape\Classes +/I Runtime\Landscape\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor +/I Editor\PropertyEditor\Public +/I Editor\ActorPickerMode\Public +/I Editor\SceneDepthPickerMode\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations +/I Editor\DetailCustomizations\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer +/I Editor\ClassViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor +/I Editor\GraphEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer +/I Editor\StructViewer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser +/I Editor\ContentBrowser\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData +/I Editor\ContentBrowserData\Public +/I Developer\CollectionManager\Public +/I ThirdParty\libSampleRate\Public +/I Runtime\NetworkFileSystem\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG +/I Runtime\UMG\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene +/I Runtime\MovieScene\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement +/I Runtime\TimeManagement\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks +/I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore +/I Runtime\AnimationCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath +/I Runtime\PropertyPath\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem +/I Runtime\NavigationSystem\Public +/I Developer\MeshBuilder\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings +/I Runtime\MaterialShaderQualitySettings\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework +/I Runtime\Experimental\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor +/I Editor\ToolMenusEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus +/I Developer\ToolMenus\Public +/I Runtime\Windows +/I Runtime\Windows\XAudio2\Public +/I Editor\AssetTagsEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog +/I Editor\AddContentDialog\Public +/I ThirdParty\Intel\Embree\Embree2140\Win64\include +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools +/I Developer\AssetTools\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Inc\createProcess +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.cpp" +/FI"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.txt b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.txt new file mode 100644 index 00000000..c70d2ec4 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.cpp.txt @@ -0,0 +1,6 @@ +E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Definitions.createProcess.h +E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp +E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcess.h +E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp +E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h +E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Inc\createProcess\createProcessBPLibrary.generated.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp new file mode 100644 index 00000000..3ec0826a --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp @@ -0,0 +1,3 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcess.init.gen.cpp" +#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.gen.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj new file mode 100644 index 00000000..214e41ac Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj.response new file mode 100644 index 00000000..3ce6fccd --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.obj.response @@ -0,0 +1,275 @@ +/Zc:inline +/nologo +/Oi +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/I . +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate +/I Runtime\Slate\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper +/I Runtime\ImageWrapper\Public +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I Runtime\Net\Common\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription +/I Runtime\StaticMeshDescription\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I ThirdParty +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess +/I Runtime\PropertyAccess\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd +/I Editor +/I Programs\UnrealLightmass\Public +/I Developer\Android\AndroidDeviceDetection\Public\Interfaces +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer +/I Developer\DirectoryWatcher\Public +/I Editor\Documentation\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle +/I Editor\EditorStyle\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl +/I Developer\SourceControl\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem +/I Editor\EditorSubsystem\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I Runtime\UnrealAudio\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer\TargetPlatform\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor +/I 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+/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface +/I Runtime\ClothingSystemRuntimeInterface\Public +/I E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Inc\createProcess +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source +/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public +/I ThirdParty\PhysX3\PxShared\include +/I ThirdParty\PhysX3\PxShared\include\cudamanager +/I ThirdParty\PhysX3\PxShared\include\filebuf +/I ThirdParty\PhysX3\PxShared\include\foundation +/I ThirdParty\PhysX3\PxShared\include\pvd +/I ThirdParty\PhysX3\PxShared\include\task +/I ThirdParty\PhysX3\PhysX_3.4\Include +/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking +/I ThirdParty\PhysX3\PhysX_3.4\Include\common +/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions +/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry +/I ThirdParty\PhysX3\APEX_1.4\include +/I ThirdParty\PhysX3\APEX_1.4\include\clothing +/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized +/I ThirdParty\PhysX3\APEX_1.4\include\legacy +/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3 +/I ThirdParty\PhysX3\APEX_1.4\common\include +/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\framework\include +/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen +/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public +/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include +/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include +/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt" +/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h" +/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.gen.cpp" +/FI"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Definitions.createProcess.h" +/Fo"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.gen.cpp.obj" +/TP +/GR- +/W4 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.txt b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.txt new file mode 100644 index 00000000..674c8c1f --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/Module.createProcess.gen.cpp.txt @@ -0,0 +1,7 @@ +E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Definitions.createProcess.h +E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcess.init.gen.cpp +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h +D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h +E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.gen.cpp +E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess/Public/createProcessBPLibrary.h +e:\projects\ivazowsky\plugins\createprocess\intermediate\build\win64\ue4editor\inc\createprocess\createProcessBPLibrary.generated.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.dll.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.dll.response new file mode 100644 index 00000000..05b89d11 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.dll.response @@ -0,0 +1,72 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:D:\UnrealEngine4\Engines\UE_4.27\Engine\Build\Windows\Resources\Default-Win64.manifest +/NOLOGO +/DEBUG +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\lib\um\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.17763.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.17763.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN +"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.gen.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Default.rc2.res" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Slate\UE4Editor-Slate.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlateCore\UE4Editor-SlateCore.lib" +"D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\Ivazowsky\Plugins\createProcess\Binaries\Win64\UE4Editor-createProcess.dll" +/IMPLIB:"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\UE4Editor-createProcess.suppressed.lib" +/PDB:"E:\Projects\Ivazowsky\Plugins\createProcess\Binaries\Win64\UE4Editor-createProcess.pdb" +/ignore:4078 \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.exp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.exp new file mode 100644 index 00000000..7deff5a4 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.exp differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib new file mode 100644 index 00000000..ee9557cd Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib.response b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib.response new file mode 100644 index 00000000..c21572cc --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.lib.response @@ -0,0 +1,13 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UE4Editor-createProcess.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Module.createProcess.gen.cpp.obj" +"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\Default.rc2.res" +/OUT:"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4Editor\Development\createProcess\UE4Editor-createProcess.lib" \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.exp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.exp new file mode 100644 index 00000000..1f5a4d1f Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.exp differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.lib b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.lib new file mode 100644 index 00000000..5868eaf4 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Development/createProcess/UE4Editor-createProcess.suppressed.lib differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/Timestamp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/Timestamp new file mode 100644 index 00000000..91f8335e --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/Timestamp @@ -0,0 +1 @@ +E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcess.init.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcess.init.gen.cpp new file mode 100644 index 00000000..e6c265d5 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcess.init.gen.cpp @@ -0,0 +1,35 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodecreateProcess_init() {} + UPackage* Z_Construct_UPackage__Script_createProcess() + { + static UPackage* ReturnPackage = nullptr; + if (!ReturnPackage) + { + static const UE4CodeGen_Private::FPackageParams PackageParams = { + "/Script/createProcess", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0x15E8A36A, + 0x85419042, + METADATA_PARAMS(nullptr, 0) + }; + UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams); + } + return ReturnPackage; + } +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.gen.cpp new file mode 100644 index 00000000..3d979638 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.gen.cpp @@ -0,0 +1,217 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "createProcess/Public/createProcessBPLibrary.h" +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable : 4883) +#endif +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodecreateProcessBPLibrary() {} +// Cross Module References + CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister(); + CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary(); + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + UPackage* Z_Construct_UPackage__Script_createProcess(); +// End Cross Module References + DEFINE_FUNCTION(UcreateProcessBPLibrary::execRunSystemCommand) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Command); + P_FINISH; + P_NATIVE_BEGIN; + UcreateProcessBPLibrary::RunSystemCommand(Z_Param_Command); + P_NATIVE_END; + } + DEFINE_FUNCTION(UcreateProcessBPLibrary::execcreateProc) + { + P_GET_PROPERTY(FStrProperty,Z_Param_FullPathOfProgramToRun); + P_GET_TARRAY(FString,Z_Param_CommandlineArgs); + P_GET_UBOOL(Z_Param_Detach); + P_GET_UBOOL(Z_Param_Hidden); + P_GET_PROPERTY(FIntProperty,Z_Param_Priority); + P_GET_PROPERTY(FStrProperty,Z_Param_OptionalWorkingDirectory); + P_FINISH; + P_NATIVE_BEGIN; + UcreateProcessBPLibrary::createProc(Z_Param_FullPathOfProgramToRun,Z_Param_CommandlineArgs,Z_Param_Detach,Z_Param_Hidden,Z_Param_Priority,Z_Param_OptionalWorkingDirectory); + P_NATIVE_END; + } + void UcreateProcessBPLibrary::StaticRegisterNativesUcreateProcessBPLibrary() + { + UClass* Class = UcreateProcessBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "createProc", &UcreateProcessBPLibrary::execcreateProc }, + { "RunSystemCommand", &UcreateProcessBPLibrary::execRunSystemCommand }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics + { + struct createProcessBPLibrary_eventcreateProc_Parms + { + FString FullPathOfProgramToRun; + TArray CommandlineArgs; + bool Detach; + bool Hidden; + int32 Priority; + FString OptionalWorkingDirectory; + }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_FullPathOfProgramToRun; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_CommandlineArgs_Inner; + static const UE4CodeGen_Private::FArrayPropertyParams NewProp_CommandlineArgs; + static void NewProp_Detach_SetBit(void* Obj); + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Detach; + static void NewProp_Hidden_SetBit(void* Obj); + static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Hidden; + static const UE4CodeGen_Private::FIntPropertyParams NewProp_Priority; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_OptionalWorkingDirectory; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams; + }; + const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun = { "FullPathOfProgramToRun", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, FullPathOfProgramToRun), METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, CommandlineArgs), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit(void* Obj) + { + ((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Detach = 1; + } + const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach = { "Detach", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit(void* Obj) + { + ((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Hidden = 1; + } + const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, Priority), METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory = { "OptionalWorkingDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, OptionalWorkingDirectory), METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority, + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory, + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams[] = { + { "Category", "createProcess" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + }; +#endif + const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "createProc", nullptr, nullptr, sizeof(createProcessBPLibrary_eventcreateProc_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_createProc() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics + { + struct createProcessBPLibrary_eventRunSystemCommand_Parms + { + FString Command; + }; + static const UE4CodeGen_Private::FStrPropertyParams NewProp_Command; + static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UE4CodeGen_Private::FFunctionParams FuncParams; + }; + const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(createProcessBPLibrary_eventRunSystemCommand_Parms, Command), METADATA_PARAMS(nullptr, 0) }; + const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers[] = { + (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command, + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams[] = { + { "Category", "createProcess" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + }; +#endif + const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "RunSystemCommand", nullptr, nullptr, sizeof(createProcessBPLibrary_eventRunSystemCommand_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams); + } + return ReturnFunction; + } + UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister() + { + return UcreateProcessBPLibrary::StaticClass(); + } + struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UE4CodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UcreateProcessBPLibrary_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_createProcess, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UcreateProcessBPLibrary_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc, "createProc" }, // 722841254 + { &Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand, "RunSystemCommand" }, // 3787071710 + }; +#if WITH_METADATA + const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams[] = { + { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, + { "IncludePath", "createProcessBPLibrary.h" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UcreateProcessBPLibrary_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams = { + &UcreateProcessBPLibrary::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x000000A0u, + METADATA_PARAMS(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UcreateProcessBPLibrary() + { + static UClass* OuterClass = nullptr; + if (!OuterClass) + { + UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams); + } + return OuterClass; + } + IMPLEMENT_CLASS(UcreateProcessBPLibrary, 3731203558); + template<> CREATEPROCESS_API UClass* StaticClass() + { + return UcreateProcessBPLibrary::StaticClass(); + } + static FCompiledInDefer Z_CompiledInDefer_UClass_UcreateProcessBPLibrary(Z_Construct_UClass_UcreateProcessBPLibrary, &UcreateProcessBPLibrary::StaticClass, TEXT("/Script/createProcess"), TEXT("UcreateProcessBPLibrary"), false, nullptr, nullptr, nullptr); + DEFINE_VTABLE_PTR_HELPER_CTOR(UcreateProcessBPLibrary); +PRAGMA_ENABLE_DEPRECATION_WARNINGS +#ifdef _MSC_VER +#pragma warning (pop) +#endif diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.generated.h b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.generated.h new file mode 100644 index 00000000..cc270f37 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessBPLibrary.generated.h @@ -0,0 +1,105 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef CREATEPROCESS_createProcessBPLibrary_generated_h +#error "createProcessBPLibrary.generated.h already included, missing '#pragma once' in createProcessBPLibrary.h" +#endif +#define CREATEPROCESS_createProcessBPLibrary_generated_h + +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execRunSystemCommand); \ + DECLARE_FUNCTION(execcreateProc); + + +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execRunSystemCommand); \ + DECLARE_FUNCTION(execcreateProc); + + +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUcreateProcessBPLibrary(); \ + friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \ + DECLARE_SERIALIZER(UcreateProcessBPLibrary) + + +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ +private: \ + static void StaticRegisterNativesUcreateProcessBPLibrary(); \ + friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \ + DECLARE_SERIALIZER(UcreateProcessBPLibrary) + + +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \ + NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \ +public: + + +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \ + NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) + + +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ + Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class createProcessBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> CREATEPROCESS_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessClasses.h b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessClasses.h new file mode 100644 index 00000000..82953124 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UE4Editor/Inc/createProcess/createProcessClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Default.rc2.res b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Default.rc2.res new file mode 100644 index 00000000..dee1b157 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Default.rc2.res differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Default.rc2.res.response b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Default.rc2.res.response new file mode 100644 index 00000000..3ba80c59 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Default.rc2.res.response @@ -0,0 +1,73 @@ +/nologo +/D_WIN64 +/l 0x409 +/I "." +/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/DIS_PROGRAM=0 +/DUE_EDITOR=1 +/DENABLE_PGO_PROFILE=0 +/DUSE_VORBIS_FOR_STREAMING=1 +/DUSE_XMA2_FOR_STREAMING=1 +/DWITH_DEV_AUTOMATION_TESTS=1 +/DWITH_PERF_AUTOMATION_TESTS=1 +/DWITH_LOW_LEVEL_TESTS=0 +/DWITH_TESTS=1 +/DUNICODE +/D_UNICODE +/D__UNREAL__ +/DIS_MONOLITHIC=0 +/DWITH_ENGINE=1 +/DWITH_UNREAL_DEVELOPER_TOOLS=1 +/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 +/DWITH_APPLICATION_CORE=1 +/DWITH_COREUOBJECT=1 +/DWITH_VERSE=1 +/DUSE_STATS_WITHOUT_ENGINE=0 +/DWITH_PLUGIN_SUPPORT=0 +/DWITH_ACCESSIBILITY=1 +/DWITH_PERFCOUNTERS=1 +/DUSE_LOGGING_IN_SHIPPING=0 +/DWITH_LOGGING_TO_MEMORY=0 +/DUSE_CACHE_FREED_OS_ALLOCS=1 +/DUSE_CHECKS_IN_SHIPPING=0 +/DUSE_UTF8_TCHARS=0 +/DUSE_ESTIMATED_UTCNOW=0 +/DWITH_EDITOR=1 +/DWITH_IOSTORE_IN_EDITOR=1 +/DWITH_SERVER_CODE=1 +/DWITH_SERVER_CODE_TRUSTED=1 +/DWITH_SERVER_CODE_UNTRUSTED=0 +/DUE_FNAME_OUTLINE_NUMBER=0 +/DWITH_PUSH_MODEL=1 +/DWITH_CEF3=1 +/DWITH_LIVE_CODING=1 +/DWITH_CPP_MODULES=0 +/DWITH_CPP_COROUTINES=0 +/DWITH_PROCESS_PRIORITY_CONTROL=0 +/DUBT_MODULE_MANIFEST="UnrealEditor.modules" +/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules" +/DUBT_COMPILED_PLATFORM=Win64 +/DUBT_COMPILED_TARGET=Editor +/DUE_APP_NAME="UnrealEditor" +/DNDIS_MINIPORT_MAJOR_VERSION=0 +/DWIN32=1 +/D_WIN32_WINNT=0x0601 +/DWINVER=0x0601 +/DPLATFORM_WINDOWS=1 +/DPLATFORM_MICROSOFT=1 +/DOVERRIDE_PLATFORM_HEADER_NAME=Windows +/DRHI_RAYTRACING=1 +/DNDEBUG=1 +/DUE_BUILD_DEVELOPMENT=1 +/DORIGINAL_FILE_NAME="UnrealEditor-createProcess.dll" +/DBUILT_FROM_CHANGELIST=23058290 +/DBUILD_VERSION=++UE5+Release-5.1-CL-23058290 +/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\"" +/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." +/DPROJECT_PRODUCT_IDENTIFIER=lifeResidence +/fo "E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\Default.rc2.res" +"..\Build\Windows\Resources\Default.rc2" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Definitions.createProcess.h b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Definitions.createProcess.h new file mode 100644 index 00000000..7f5b282d --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Definitions.createProcess.h @@ -0,0 +1,378 @@ +#undef CREATEPROCESS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_EDITOR 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 0 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 1 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 1 +#define WITH_IOSTORE_IN_EDITOR 1 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 1 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealEditor.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Editor +#define UE_APP_NAME "UnrealEditor" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME lifeResidence +#define UE_TARGET_NAME lifeResidenceEditor +#define UE_MODULE_NAME "createProcess" +#define UE_PLUGIN_NAME "createProcess" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API DLLIMPORT +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API DLLIMPORT +#define TRACELOG_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API DLLIMPORT +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API DLLIMPORT +#define NETCORE_API DLLIMPORT +#define NETCOMMON_API DLLIMPORT +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API DLLIMPORT +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API DLLIMPORT +#define IMAGECORE_API DLLIMPORT +#define JSON_API DLLIMPORT +#define JSONUTILITIES_API DLLIMPORT +#define WITH_FREETYPE 1 +#define SLATECORE_API DLLIMPORT +#define INPUTCORE_API DLLIMPORT +#define SLATE_API DLLIMPORT +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API DLLIMPORT +#define WITH_LIBTIFF 1 +#define MESSAGING_API DLLIMPORT +#define MESSAGINGCOMMON_API DLLIMPORT +#define RENDERCORE_API DLLIMPORT +#define ANALYTICSET_API DLLIMPORT +#define ANALYTICS_API DLLIMPORT +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API DLLIMPORT +#define ASSETREGISTRY_API DLLIMPORT +#define ENGINEMESSAGES_API DLLIMPORT +#define ENGINESETTINGS_API DLLIMPORT +#define SYNTHBENCHMARK_API DLLIMPORT +#define RENDERER_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API DLLIMPORT +#define DEVELOPERSETTINGS_API DLLIMPORT +#define PACKETHANDLER_API DLLIMPORT +#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT +#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT +#define MESHDESCRIPTION_API DLLIMPORT +#define STATICMESHDESCRIPTION_API DLLIMPORT +#define SKELETALMESHDESCRIPTION_API DLLIMPORT +#define ANIMATIONCORE_API DLLIMPORT +#define PAKFILE_API DLLIMPORT +#define RSA_API DLLIMPORT +#define NETWORKREPLAYSTREAMING_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API DLLIMPORT +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API DLLIMPORT +#define INTEL_ISPC 1 +#define VORONOI_API DLLIMPORT +#define GEOMETRYCORE_API DLLIMPORT +#define SIGNALPROCESSING_API DLLIMPORT +#define AUDIOEXTENSIONS_API DLLIMPORT +#define AUDIOMIXERCORE_API DLLIMPORT +#define AUDIOLINKCORE_API DLLIMPORT +#define COOKONTHEFLY_API DLLIMPORT +#define NETWORKING_API DLLIMPORT +#define TEXTUREBUILDUTILITIES_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define UNREALED_API DLLIMPORT +#define DIRECTORYWATCHER_API DLLIMPORT +#define DOCUMENTATION_API DLLIMPORT +#define MAINFRAME_API DLLIMPORT +#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 +#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 +#define PROJECTS_API DLLIMPORT +#define SANDBOXFILE_API DLLIMPORT +#define EDITORFRAMEWORK_API DLLIMPORT +#define EDITORSUBSYSTEM_API DLLIMPORT +#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT +#define TYPEDELEMENTRUNTIME_API DLLIMPORT +#define SOURCE_CONTROL_WITH_SLATE 1 +#define SOURCECONTROL_API DLLIMPORT +#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT +#define UNREALEDMESSAGES_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define GAMEPLAYDEBUGGER_API DLLIMPORT +#define BLUEPRINTGRAPH_API DLLIMPORT +#define HTTP_PACKAGE 1 +#define CURL_ENABLE_DEBUG_CALLBACK 1 +#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 +#define WITH_WINHTTP 1 +#define HTTP_API DLLIMPORT +#define FUNCTIONALTESTING_API DLLIMPORT +#define AUTOMATIONCONTROLLER_API DLLIMPORT +#define AUTOMATIONTEST_API DLLIMPORT +#define LOCALIZATION_API DLLIMPORT +#define WITH_SNDFILE_IO 1 +#define AUDIOEDITOR_API DLLIMPORT +#define AUDIOMIXER_API DLLIMPORT +#define AUDIOLINKENGINE_API DLLIMPORT +#define TARGETPLATFORM_API DLLIMPORT +#define TEXTUREFORMAT_API DLLIMPORT +#define LEVELEDITOR_API DLLIMPORT +#define SETTINGS_API DLLIMPORT +#define HEADMOUNTEDDISPLAY_API DLLIMPORT +#define VREDITOR_API DLLIMPORT +#define COMMONMENUEXTENSIONS_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define LANDSCAPE_API DLLIMPORT +#define PROPERTYEDITOR_API DLLIMPORT +#define ACTORPICKERMODE_API DLLIMPORT +#define SCENEDEPTHPICKERMODE_API DLLIMPORT +#define EDITORCONFIG_API DLLIMPORT +#define DETAILCUSTOMIZATIONS_API DLLIMPORT +#define CLASSVIEWER_API DLLIMPORT +#define GRAPHEDITOR_API DLLIMPORT +#define STRUCTVIEWER_API DLLIMPORT +#define CONTENTBROWSER_API DLLIMPORT +#define ASSETTOOLS_API DLLIMPORT +#define MERGE_API DLLIMPORT +#define COLLECTIONMANAGER_API DLLIMPORT +#define CONTENTBROWSERDATA_API DLLIMPORT +#define UELIBSAMPLERATE_API DLLIMPORT +#define ENABLE_HTTP_FOR_NFS 1 +#define NETWORKFILESYSTEM_API DLLIMPORT +#define UMG_API DLLIMPORT +#define MOVIESCENE_API DLLIMPORT +#define TIMEMANAGEMENT_API DLLIMPORT +#define MOVIESCENETRACKS_API DLLIMPORT +#define CONSTRAINTS_API DLLIMPORT +#define PROPERTYPATH_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define WITH_RECAST 1 +#define WITH_NAVMESH_SEGMENT_LINKS 1 +#define WITH_NAVMESH_CLUSTER_LINKS 1 +#define NAVIGATIONSYSTEM_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT +#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT +#define FIELDSYSTEMENGINE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CHAOSSOLVERENGINE_API DLLIMPORT +#define DATAFLOWCORE_API DLLIMPORT +#define DATAFLOWENGINE_API DLLIMPORT +#define MESHBUILDER_API DLLIMPORT +#define MESHUTILITIESCOMMON_API DLLIMPORT +#define TOOLMENUSEDITOR_API DLLIMPORT +#define TOOLMENUS_API DLLIMPORT +#define STATUSBAR_API DLLIMPORT +#define INTERCHANGECORE_API DLLIMPORT +#define INTERCHANGEENGINE_API DLLIMPORT +#define DEVELOPERTOOLSETTINGS_API DLLIMPORT +#define SUBOBJECTDATAINTERFACE_API DLLIMPORT +#define SUBOBJECTEDITOR_API DLLIMPORT +#define KISMET_API DLLIMPORT +#define PHYSICSUTILITIES_API DLLIMPORT +#define TOOLWIDGETS_API DLLIMPORT +#define AUDIOMIXERXAUDIO2_API DLLIMPORT +#define ASSETTAGSEDITOR_API DLLIMPORT +#define ADDCONTENTDIALOG_API DLLIMPORT +#define MESHUTILITIES_API DLLIMPORT +#define MESHMERGEUTILITIES_API DLLIMPORT +#define HIERARCHICALLODUTILITIES_API DLLIMPORT +#define MESHREDUCTIONINTERFACE_API DLLIMPORT +#define SKELETALMESHEDITOR_API DLLIMPORT +#define PERSONA_API DLLIMPORT +#define SKELETONEDITOR_API DLLIMPORT +#define ANIMATIONWIDGETS_API DLLIMPORT +#define ANIMATIONEDITOR_API DLLIMPORT +#define ADVANCEDPREVIEWSCENE_API DLLIMPORT +#define KISMETCOMPILER_API DLLIMPORT +#define GAMEPLAYTASKS_API DLLIMPORT +#define WITH_RECAST 1 +#define WITH_GAMEPLAY_DEBUGGER 1 +#define AIMODULE_API DLLIMPORT +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT +#define UE_WITH_IRIS 0 +#define IRISSTUB_API DLLIMPORT +#define MOVIESCENECAPTURE_API DLLIMPORT +#define ANIMATIONDATACONTROLLER_API DLLIMPORT +#define CREATEPROCESS_API DLLEXPORT diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/LiveCodingInfo.json b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/LiveCodingInfo.json new file mode 100644 index 00000000..ccf39fe4 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/LiveCodingInfo.json @@ -0,0 +1,11 @@ +{ + "RemapUnityFiles": + { + "Module.createProcess.cpp.obj": [ + "createProcess.init.gen.cpp.obj", + "createProcessBPLibrary.gen.cpp.obj", + "createProcess.cpp.obj", + "createProcessBPLibrary.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp new file mode 100644 index 00000000..e7cfb6e5 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/dasd/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcess.init.gen.cpp" +#include "E:/Projects/dasd/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp" +#include "E:/Projects/dasd/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp" +#include "E:/Projects/dasd/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp.dep.json b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp.dep.json new file mode 100644 index 00000000..d533a24a --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp.dep.json @@ -0,0 +1,20 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\dasd\\plugins\\createprocess\\intermediate\\build\\win64\\unrealeditor\\development\\createprocess\\module.createprocess.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\dasd\\intermediate\\build\\win64\\liferesidenceeditor\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\dasd\\plugins\\createprocess\\intermediate\\build\\win64\\unrealeditor\\development\\createprocess\\definitions.createprocess.h", + "e:\\projects\\dasd\\plugins\\createprocess\\intermediate\\build\\win64\\unrealeditor\\inc\\createprocess\\uht\\createprocess.init.gen.cpp", + "e:\\projects\\dasd\\plugins\\createprocess\\intermediate\\build\\win64\\unrealeditor\\inc\\createprocess\\uht\\createprocessbplibrary.gen.cpp", + "e:\\projects\\dasd\\plugins\\createprocess\\source\\createprocess\\public\\createprocessbplibrary.h", + "e:\\projects\\dasd\\plugins\\createprocess\\intermediate\\build\\win64\\unrealeditor\\inc\\createprocess\\uht\\createprocessbplibrary.generated.h", + "e:\\projects\\dasd\\plugins\\createprocess\\source\\createprocess\\private\\createprocess.cpp", + "e:\\projects\\dasd\\plugins\\createprocess\\source\\createprocess\\public\\createprocess.h", + "e:\\projects\\dasd\\plugins\\createprocess\\source\\createprocess\\private\\createprocessbplibrary.cpp" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp.obj new file mode 100644 index 00000000..b2b98206 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp.obj.response new file mode 100644 index 00000000..774208ff --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/Module.createProcess.cpp.obj.response @@ -0,0 +1,330 @@ +E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\Module.createProcess.cpp +/I . +/I E:\Projects\dasd\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I Developer +/I Developer\TextureBuildUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT +/I Editor +/I Programs\UnrealLightmass\Public +/I Editor\UnrealEd\Classes +/I Editor\UnrealEd\Public +/I Developer\DirectoryWatcher\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT +/I Editor\Documentation\Public +/I Editor\MainFrame\Public +/I Runtime\Projects\Public +/I Runtime\SandboxFile\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT +/I Editor\EditorFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT +/I Editor\EditorSubsystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT +/I Runtime\InteractiveToolsFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT +/I Developer\SourceControl\Public +/I Developer\UncontrolledChangelists\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT +/I Editor\UnrealEdMessages\Classes +/I Editor\UnrealEdMessages\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayDebugger\UHT +/I Developer\GameplayDebugger\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT +/I Editor\BlueprintGraph\Classes +/I Editor\BlueprintGraph\Public +/I Runtime\Online +/I Runtime\Online\HTTP\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT +/I Developer\FunctionalTesting\Classes +/I Developer\FunctionalTesting\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT +/I Developer\AutomationController\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT +/I Runtime\AutomationTest\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT +/I Developer\Localization\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT +/I Editor\AudioEditor\Classes +/I Editor\AudioEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT +/I Runtime\AudioLink\AudioLinkEngine\Public +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT +/I Editor\LevelEditor\Public +/I Developer\Settings\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT +/I Runtime\HeadMountedDisplay\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT +/I Editor\VREditor +/I Editor\VREditor\Public +/I Editor\CommonMenuExtensions\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT +/I Runtime\Landscape\Classes +/I Runtime\Landscape\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT +/I Editor\PropertyEditor\Public +/I Editor\ActorPickerMode\Public +/I Editor\SceneDepthPickerMode\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT +/I Editor\EditorConfig\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT +/I Editor\DetailCustomizations\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT +/I Editor\ClassViewer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT +/I Editor\GraphEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT +/I Editor\StructViewer\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT +/I Editor\ContentBrowser\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT +/I Developer\AssetTools\Public +/I Developer\Merge\Public +/I Developer\CollectionManager\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT +/I Editor\ContentBrowserData\Public +/I ThirdParty\libSampleRate\Public +/I Runtime\NetworkFileSystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT +/I Runtime\UMG\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT +/I Runtime\MovieScene\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT +/I Runtime\TimeManagement\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT +/I Runtime\MovieSceneTracks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT +/I Runtime\Experimental\Animation +/I Runtime\Experimental\Animation\Constraints\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT +/I Runtime\PropertyPath\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT +/I Runtime\NavigationSystem\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT +/I Runtime\Experimental\GeometryCollectionEngine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT +/I Runtime\MaterialShaderQualitySettings\Classes +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT +/I Runtime\Experimental\FieldSystem\Source +/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT +/I Runtime\Experimental\ChaosSolverEngine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT +/I Runtime\Experimental\Dataflow +/I Runtime\Experimental\Dataflow\Core\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT +/I Runtime\Experimental\Dataflow\Engine\Public +/I Developer\MeshBuilder\Public +/I Runtime\MeshUtilitiesCommon\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT +/I Editor\ToolMenusEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT +/I Developer\ToolMenus\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT +/I Editor\StatusBar\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT +/I Runtime\Interchange +/I Runtime\Interchange\Core\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT +/I Runtime\Interchange\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT +/I Developer\DeveloperToolSettings\Classes +/I Developer\DeveloperToolSettings\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT +/I Editor\SubobjectDataInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT +/I Editor\SubobjectEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT +/I Editor\Kismet\Classes +/I Editor\Kismet\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT +/I Developer\PhysicsUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT +/I Developer\ToolWidgets\Public +/I Runtime\Windows +/I Editor\AssetTagsEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AddContentDialog\UHT +/I Editor\AddContentDialog\Public +/I Developer\MeshUtilities\Public +/I Developer\MeshMergeUtilities\Public +/I Developer\HierarchicalLODUtilities\Public +/I Developer\MeshReductionInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshEditor\UHT +/I Editor\SkeletalMeshEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT +/I Editor\Persona\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT +/I Editor\SkeletonEditor\Public +/I Developer\AnimationWidgets\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT +/I Editor\AnimationEditor\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT +/I Editor\AdvancedPreviewScene\Public +/I Editor\KismetCompiler\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT +/I Runtime\GameplayTasks\Classes +/I Runtime\GameplayTasks\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AIModule\UHT +/I Runtime\AIModule\Public +/I Runtime\AIModule\Classes +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT +/I Developer\AnimationDataController\Public +/I E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Inc\createProcess\UHT +/I E:\Projects\dasd\Plugins\createProcess\Source +/I E:\Projects\dasd\Plugins\createProcess\Source\createProcess\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\Definitions.createProcess.h" +/Yu"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\Module.createProcess.cpp.obj" +/sourceDependencies E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\Module.createProcess.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.dll.response b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.dll.response new file mode 100644 index 00000000..7a189663 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.dll.response @@ -0,0 +1,71 @@ +/MANIFEST:EMBED +/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest" +/NOLOGO +/DEBUG:FULL +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/FIXED:No +/NXCOMPAT +/STACK:12000000 +/DELAY:UNLOAD +/DLL +/PDBALTPATH:%_PDB% +/fastfail +/OPT:NOREF +/OPT:NOICF +/INCREMENTAL:NO +/ignore:4199 +/ignore:4099 +/DELAYLOAD:"d3d12.dll" +/DELAYLOAD:"DBGHELP.DLL" +/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\lib\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\ucrt\x64" +/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.19041.0\um\x64" +/NODEFAULTLIB:"LIBCMT" +/NODEFAULTLIB:"LIBCPMT" +/NODEFAULTLIB:"LIBCMTD" +/NODEFAULTLIB:"LIBCPMTD" +/NODEFAULTLIB:"MSVCRTD" +/NODEFAULTLIB:"MSVCPRTD" +/NODEFAULTLIB:"LIBC" +/NODEFAULTLIB:"LIBCP" +/NODEFAULTLIB:"LIBCD" +/NODEFAULTLIB:"LIBCPD" +/FUNCTIONPADMIN:6 +"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" +"E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\Module.createProcess.cpp.obj" +"E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\Default.rc2.res" +"..\Intermediate\Build\Win64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib" +"..\Intermediate\Build\Win64\UnrealEditor\Development\Core\UnrealEditor-Core.lib" +"delayimp.lib" +"wininet.lib" +"rpcrt4.lib" +"ws2_32.lib" +"dbghelp.lib" +"comctl32.lib" +"Winmm.lib" +"kernel32.lib" +"user32.lib" +"gdi32.lib" +"winspool.lib" +"comdlg32.lib" +"advapi32.lib" +"shell32.lib" +"ole32.lib" +"oleaut32.lib" +"uuid.lib" +"odbc32.lib" +"odbccp32.lib" +"netapi32.lib" +"iphlpapi.lib" +"setupapi.lib" +"dwmapi.lib" +"imm32.lib" +/OUT:"E:\Projects\dasd\Plugins\createProcess\Binaries\Win64\UnrealEditor-createProcess.dll" +/IMPLIB:"E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\UnrealEditor-createProcess.suppressed.lib" +/PDB:"E:\Projects\dasd\Plugins\createProcess\Binaries\Win64\UnrealEditor-createProcess.pdb" +/ignore:4078 diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.exp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.exp new file mode 100644 index 00000000..451da91f Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.exp differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.lib b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.lib new file mode 100644 index 00000000..743b317c Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.lib differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.lib.response b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.lib.response new file mode 100644 index 00000000..432886e4 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.lib.response @@ -0,0 +1,12 @@ +/NOLOGO +/errorReport:prompt +/MACHINE:x64 +/SUBSYSTEM:WINDOWS +/DEF +/NAME:"UnrealEditor-createProcess.dll" +/IGNORE:4221 +/NODEFAULTLIB +"E:\Projects\dasd\Intermediate\Build\Win64\lifeResidenceEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.obj" +"E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\Module.createProcess.cpp.obj" +"E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\Default.rc2.res" +/OUT:"E:\Projects\dasd\Plugins\createProcess\Intermediate\Build\Win64\UnrealEditor\Development\createProcess\UnrealEditor-createProcess.lib" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.suppressed.exp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.suppressed.exp new file mode 100644 index 00000000..7a192987 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.suppressed.exp differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.suppressed.lib b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.suppressed.lib new file mode 100644 index 00000000..6af0a5f1 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Development/createProcess/UnrealEditor-createProcess.suppressed.lib differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/Timestamp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/Timestamp new file mode 100644 index 00000000..2bfd0078 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/Timestamp @@ -0,0 +1 @@ +E:\Projects\dasd\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcess.init.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcess.init.gen.cpp new file mode 100644 index 00000000..f0d5a5ed --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcess.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodecreateProcess_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_createProcess; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_createProcess() + { + if (!Z_Registration_Info_UPackage__Script_createProcess.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/createProcess", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0x41170D67, + 0x5E222777, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_createProcess.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_createProcess.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_createProcess(Z_Construct_UPackage__Script_createProcess, TEXT("/Script/createProcess"), Z_Registration_Info_UPackage__Script_createProcess, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x41170D67, 0x5E222777)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp new file mode 100644 index 00000000..b47cc088 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp @@ -0,0 +1,220 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "createProcess/Public/createProcessBPLibrary.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodecreateProcessBPLibrary() {} +// Cross Module References + CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary(); + CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister(); + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + UPackage* Z_Construct_UPackage__Script_createProcess(); +// End Cross Module References + DEFINE_FUNCTION(UcreateProcessBPLibrary::execRunSystemCommand) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Command); + P_FINISH; + P_NATIVE_BEGIN; + UcreateProcessBPLibrary::RunSystemCommand(Z_Param_Command); + P_NATIVE_END; + } + DEFINE_FUNCTION(UcreateProcessBPLibrary::execcreateProc) + { + P_GET_PROPERTY(FStrProperty,Z_Param_FullPathOfProgramToRun); + P_GET_TARRAY(FString,Z_Param_CommandlineArgs); + P_GET_UBOOL(Z_Param_Detach); + P_GET_UBOOL(Z_Param_Hidden); + P_GET_PROPERTY(FIntProperty,Z_Param_Priority); + P_GET_PROPERTY(FStrProperty,Z_Param_OptionalWorkingDirectory); + P_FINISH; + P_NATIVE_BEGIN; + UcreateProcessBPLibrary::createProc(Z_Param_FullPathOfProgramToRun,Z_Param_CommandlineArgs,Z_Param_Detach,Z_Param_Hidden,Z_Param_Priority,Z_Param_OptionalWorkingDirectory); + P_NATIVE_END; + } + void UcreateProcessBPLibrary::StaticRegisterNativesUcreateProcessBPLibrary() + { + UClass* Class = UcreateProcessBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "createProc", &UcreateProcessBPLibrary::execcreateProc }, + { "RunSystemCommand", &UcreateProcessBPLibrary::execRunSystemCommand }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics + { + struct createProcessBPLibrary_eventcreateProc_Parms + { + FString FullPathOfProgramToRun; + TArray CommandlineArgs; + bool Detach; + bool Hidden; + int32 Priority; + FString OptionalWorkingDirectory; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_FullPathOfProgramToRun; + static const UECodeGen_Private::FStrPropertyParams NewProp_CommandlineArgs_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_CommandlineArgs; + static void NewProp_Detach_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_Detach; + static void NewProp_Hidden_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_Hidden; + static const UECodeGen_Private::FIntPropertyParams NewProp_Priority; + static const UECodeGen_Private::FStrPropertyParams NewProp_OptionalWorkingDirectory; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun = { "FullPathOfProgramToRun", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, FullPathOfProgramToRun), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, CommandlineArgs), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit(void* Obj) + { + ((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Detach = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach = { "Detach", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit(void* Obj) + { + ((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Hidden = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, Priority), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory = { "OptionalWorkingDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, OptionalWorkingDirectory), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams[] = { + { "Category", "createProcess" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "createProc", nullptr, nullptr, sizeof(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::createProcessBPLibrary_eventcreateProc_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_createProc() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics + { + struct createProcessBPLibrary_eventRunSystemCommand_Parms + { + FString Command; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Command; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventRunSystemCommand_Parms, Command), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams[] = { + { "Category", "createProcess" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "RunSystemCommand", nullptr, nullptr, sizeof(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::createProcessBPLibrary_eventRunSystemCommand_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UcreateProcessBPLibrary); + UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister() + { + return UcreateProcessBPLibrary::StaticClass(); + } + struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UcreateProcessBPLibrary_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_createProcess, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UcreateProcessBPLibrary_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc, "createProc" }, // 4071878809 + { &Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand, "RunSystemCommand" }, // 952354538 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams[] = { + { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, + { "IncludePath", "createProcessBPLibrary.h" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UcreateProcessBPLibrary_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams = { + &UcreateProcessBPLibrary::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x000000A0u, + METADATA_PARAMS(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UcreateProcessBPLibrary() + { + if (!Z_Registration_Info_UClass_UcreateProcessBPLibrary.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UcreateProcessBPLibrary.OuterSingleton, Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UcreateProcessBPLibrary.OuterSingleton; + } + template<> CREATEPROCESS_API UClass* StaticClass() + { + return UcreateProcessBPLibrary::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UcreateProcessBPLibrary); + UcreateProcessBPLibrary::~UcreateProcessBPLibrary() {} + struct Z_CompiledInDeferFile_FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UcreateProcessBPLibrary, UcreateProcessBPLibrary::StaticClass, TEXT("UcreateProcessBPLibrary"), &Z_Registration_Info_UClass_UcreateProcessBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UcreateProcessBPLibrary), 4120020121U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_1807495126(TEXT("/Script/createProcess"), + Z_CompiledInDeferFile_FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessBPLibrary.generated.h b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessBPLibrary.generated.h new file mode 100644 index 00000000..b42e1eac --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessBPLibrary.generated.h @@ -0,0 +1,108 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "createProcessBPLibrary.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef CREATEPROCESS_createProcessBPLibrary_generated_h +#error "createProcessBPLibrary.generated.h already included, missing '#pragma once' in createProcessBPLibrary.h" +#endif +#define CREATEPROCESS_createProcessBPLibrary_generated_h + +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execRunSystemCommand); \ + DECLARE_FUNCTION(execcreateProc); + + +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execRunSystemCommand); \ + DECLARE_FUNCTION(execcreateProc); + + +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ACCESSORS +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUcreateProcessBPLibrary(); \ + friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \ + DECLARE_SERIALIZER(UcreateProcessBPLibrary) + + +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ +private: \ + static void StaticRegisterNativesUcreateProcessBPLibrary(); \ + friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \ + DECLARE_SERIALIZER(UcreateProcessBPLibrary) + + +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \ + NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \ +public: \ + NO_API virtual ~UcreateProcessBPLibrary(); + + +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \ + NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \ + NO_API virtual ~UcreateProcessBPLibrary(); + + +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ACCESSORS \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ACCESSORS \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ + FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class createProcessBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> CREATEPROCESS_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_dasd_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessClasses.h b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessClasses.h new file mode 100644 index 00000000..82953124 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealEditor/Inc/createProcess/UHT/createProcessClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Definitions.createProcess.h b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Definitions.createProcess.h new file mode 100644 index 00000000..dc70c77a --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Definitions.createProcess.h @@ -0,0 +1,212 @@ +#undef CREATEPROCESS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 1 +#define WITH_PERF_AUTOMATION_TESTS 1 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 1 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 1 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 1 +#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine" +#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject" +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_DEVELOPMENT 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "createProcess" +#define UE_PLUGIN_NAME "createProcess" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API +#define UE_MEMORY_TAGS_TRACE_ENABLED 1 +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 1 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 +#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 +#define UE_MEMORY_TRACE_AVAILABLE 1 +#define WITH_MALLOC_STOMP 1 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 1 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_WANT_RESOURCE_INFO 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 1 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define CREATEPROCESS_API diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/LiveCodingInfo.json b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/LiveCodingInfo.json new file mode 100644 index 00000000..ccf39fe4 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/LiveCodingInfo.json @@ -0,0 +1,11 @@ +{ + "RemapUnityFiles": + { + "Module.createProcess.cpp.obj": [ + "createProcess.init.gen.cpp.obj", + "createProcessBPLibrary.gen.cpp.obj", + "createProcess.cpp.obj", + "createProcessBPLibrary.cpp.obj" + ] + } +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp new file mode 100644 index 00000000..2a725005 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/nksJukova/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcess.init.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp" +#include "E:/Projects/nksJukova/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp.dep.json b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp.dep.json new file mode 100644 index 00000000..b4754afb --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp.dep.json @@ -0,0 +1,20 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\development\\createprocess\\module.createprocess.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\development\\createprocess\\definitions.createprocess.h", + "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocess.init.gen.cpp", + "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocessbplibrary.gen.cpp", + "e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\public\\createprocessbplibrary.h", + "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocessbplibrary.generated.h", + "e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\private\\createprocess.cpp", + "e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\public\\createprocess.h", + "e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\private\\createprocessbplibrary.cpp" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp.obj new file mode 100644 index 00000000..a6f7315b Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp.obj.response new file mode 100644 index 00000000..ff9084ec --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Development/createProcess/Module.createProcess.cpp.obj.response @@ -0,0 +1,164 @@ +E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Development\createProcess\Module.createProcess.cpp +/I . +/I E:\Projects\nksJukova\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Inc\createProcess\UHT +/I E:\Projects\nksJukova\Plugins\createProcess\Source +/I E:\Projects\nksJukova\Plugins\createProcess\Source\createProcess\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Development\createProcess\Definitions.createProcess.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Development\createProcess\Module.createProcess.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Development\createProcess\Module.createProcess.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/Timestamp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/Timestamp new file mode 100644 index 00000000..3d936498 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/Timestamp @@ -0,0 +1 @@ +E:\Projects\nksJukova\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcess.init.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcess.init.gen.cpp new file mode 100644 index 00000000..56bd90fb --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcess.init.gen.cpp @@ -0,0 +1,29 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodecreateProcess_init() {} + static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_createProcess; + FORCENOINLINE UPackage* Z_Construct_UPackage__Script_createProcess() + { + if (!Z_Registration_Info_UPackage__Script_createProcess.OuterSingleton) + { + static const UECodeGen_Private::FPackageParams PackageParams = { + "/Script/createProcess", + nullptr, + 0, + PKG_CompiledIn | 0x00000000, + 0xCC3A5EB6, + 0x5E222777, + METADATA_PARAMS(nullptr, 0) + }; + UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_createProcess.OuterSingleton, PackageParams); + } + return Z_Registration_Info_UPackage__Script_createProcess.OuterSingleton; + } + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_createProcess(Z_Construct_UPackage__Script_createProcess, TEXT("/Script/createProcess"), Z_Registration_Info_UPackage__Script_createProcess, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xCC3A5EB6, 0x5E222777)); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp new file mode 100644 index 00000000..0d901944 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp @@ -0,0 +1,220 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "createProcess/Public/createProcessBPLibrary.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodecreateProcessBPLibrary() {} +// Cross Module References + CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary(); + CREATEPROCESS_API UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister(); + ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); + UPackage* Z_Construct_UPackage__Script_createProcess(); +// End Cross Module References + DEFINE_FUNCTION(UcreateProcessBPLibrary::execRunSystemCommand) + { + P_GET_PROPERTY(FStrProperty,Z_Param_Command); + P_FINISH; + P_NATIVE_BEGIN; + UcreateProcessBPLibrary::RunSystemCommand(Z_Param_Command); + P_NATIVE_END; + } + DEFINE_FUNCTION(UcreateProcessBPLibrary::execcreateProc) + { + P_GET_PROPERTY(FStrProperty,Z_Param_FullPathOfProgramToRun); + P_GET_TARRAY(FString,Z_Param_CommandlineArgs); + P_GET_UBOOL(Z_Param_Detach); + P_GET_UBOOL(Z_Param_Hidden); + P_GET_PROPERTY(FIntProperty,Z_Param_Priority); + P_GET_PROPERTY(FStrProperty,Z_Param_OptionalWorkingDirectory); + P_FINISH; + P_NATIVE_BEGIN; + UcreateProcessBPLibrary::createProc(Z_Param_FullPathOfProgramToRun,Z_Param_CommandlineArgs,Z_Param_Detach,Z_Param_Hidden,Z_Param_Priority,Z_Param_OptionalWorkingDirectory); + P_NATIVE_END; + } + void UcreateProcessBPLibrary::StaticRegisterNativesUcreateProcessBPLibrary() + { + UClass* Class = UcreateProcessBPLibrary::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "createProc", &UcreateProcessBPLibrary::execcreateProc }, + { "RunSystemCommand", &UcreateProcessBPLibrary::execRunSystemCommand }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); + } + struct Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics + { + struct createProcessBPLibrary_eventcreateProc_Parms + { + FString FullPathOfProgramToRun; + TArray CommandlineArgs; + bool Detach; + bool Hidden; + int32 Priority; + FString OptionalWorkingDirectory; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_FullPathOfProgramToRun; + static const UECodeGen_Private::FStrPropertyParams NewProp_CommandlineArgs_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_CommandlineArgs; + static void NewProp_Detach_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_Detach; + static void NewProp_Hidden_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_Hidden; + static const UECodeGen_Private::FIntPropertyParams NewProp_Priority; + static const UECodeGen_Private::FStrPropertyParams NewProp_OptionalWorkingDirectory; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun = { "FullPathOfProgramToRun", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, FullPathOfProgramToRun), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, 0, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs = { "CommandlineArgs", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, CommandlineArgs), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit(void* Obj) + { + ((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Detach = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach = { "Detach", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach_SetBit, METADATA_PARAMS(nullptr, 0) }; + void Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit(void* Obj) + { + ((createProcessBPLibrary_eventcreateProc_Parms*)Obj)->Hidden = 1; + } + const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, sizeof(bool), sizeof(createProcessBPLibrary_eventcreateProc_Parms), &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden_SetBit, METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, Priority), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory = { "OptionalWorkingDirectory", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventcreateProc_Parms, OptionalWorkingDirectory), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_FullPathOfProgramToRun, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_CommandlineArgs, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Detach, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Hidden, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_Priority, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::NewProp_OptionalWorkingDirectory, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams[] = { + { "Category", "createProcess" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "createProc", nullptr, nullptr, sizeof(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::createProcessBPLibrary_eventcreateProc_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_createProc() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_createProc_Statics::FuncParams); + } + return ReturnFunction; + } + struct Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics + { + struct createProcessBPLibrary_eventRunSystemCommand_Parms + { + FString Command; + }; + static const UECodeGen_Private::FStrPropertyParams NewProp_Command; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; +#endif + static const UECodeGen_Private::FFunctionParams FuncParams; + }; + const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command = { "Command", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, nullptr, nullptr, STRUCT_OFFSET(createProcessBPLibrary_eventRunSystemCommand_Parms, Command), METADATA_PARAMS(nullptr, 0) }; + const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::NewProp_Command, + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams[] = { + { "Category", "createProcess" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + }; +#endif + const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UcreateProcessBPLibrary, nullptr, "RunSystemCommand", nullptr, nullptr, sizeof(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::createProcessBPLibrary_eventRunSystemCommand_Parms), Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::Function_MetaDataParams)) }; + UFunction* Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand() + { + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand_Statics::FuncParams); + } + return ReturnFunction; + } + IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UcreateProcessBPLibrary); + UClass* Z_Construct_UClass_UcreateProcessBPLibrary_NoRegister() + { + return UcreateProcessBPLibrary::StaticClass(); + } + struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics + { + static UObject* (*const DependentSingletons[])(); + static const FClassFunctionLinkInfo FuncInfo[]; +#if WITH_METADATA + static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; +#endif + static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; + static const UECodeGen_Private::FClassParams ClassParams; + }; + UObject* (*const Z_Construct_UClass_UcreateProcessBPLibrary_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, + (UObject* (*)())Z_Construct_UPackage__Script_createProcess, + }; + const FClassFunctionLinkInfo Z_Construct_UClass_UcreateProcessBPLibrary_Statics::FuncInfo[] = { + { &Z_Construct_UFunction_UcreateProcessBPLibrary_createProc, "createProc" }, // 4071878809 + { &Z_Construct_UFunction_UcreateProcessBPLibrary_RunSystemCommand, "RunSystemCommand" }, // 952354538 + }; +#if WITH_METADATA + const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams[] = { + { "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" }, + { "IncludePath", "createProcessBPLibrary.h" }, + { "ModuleRelativePath", "Public/createProcessBPLibrary.h" }, + { "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" }, + }; +#endif + const FCppClassTypeInfoStatic Z_Construct_UClass_UcreateProcessBPLibrary_Statics::StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + const UECodeGen_Private::FClassParams Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams = { + &UcreateProcessBPLibrary::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x000000A0u, + METADATA_PARAMS(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UcreateProcessBPLibrary_Statics::Class_MetaDataParams)) + }; + UClass* Z_Construct_UClass_UcreateProcessBPLibrary() + { + if (!Z_Registration_Info_UClass_UcreateProcessBPLibrary.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UcreateProcessBPLibrary.OuterSingleton, Z_Construct_UClass_UcreateProcessBPLibrary_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UcreateProcessBPLibrary.OuterSingleton; + } + template<> CREATEPROCESS_API UClass* StaticClass() + { + return UcreateProcessBPLibrary::StaticClass(); + } + DEFINE_VTABLE_PTR_HELPER_CTOR(UcreateProcessBPLibrary); + UcreateProcessBPLibrary::~UcreateProcessBPLibrary() {} + struct Z_CompiledInDeferFile_FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_Statics + { + static const FClassRegisterCompiledInInfo ClassInfo[]; + }; + const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_Statics::ClassInfo[] = { + { Z_Construct_UClass_UcreateProcessBPLibrary, UcreateProcessBPLibrary::StaticClass, TEXT("UcreateProcessBPLibrary"), &Z_Registration_Info_UClass_UcreateProcessBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UcreateProcessBPLibrary), 4120020121U) }, + }; + static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_1807495126(TEXT("/Script/createProcess"), + Z_CompiledInDeferFile_FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.generated.h b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.generated.h new file mode 100644 index 00000000..e7fab83f --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.generated.h @@ -0,0 +1,108 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "createProcessBPLibrary.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef CREATEPROCESS_createProcessBPLibrary_generated_h +#error "createProcessBPLibrary.generated.h already included, missing '#pragma once' in createProcessBPLibrary.h" +#endif +#define CREATEPROCESS_createProcessBPLibrary_generated_h + +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ + \ + DECLARE_FUNCTION(execRunSystemCommand); \ + DECLARE_FUNCTION(execcreateProc); + + +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ + \ + DECLARE_FUNCTION(execRunSystemCommand); \ + DECLARE_FUNCTION(execcreateProc); + + +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ACCESSORS +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUcreateProcessBPLibrary(); \ + friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \ + DECLARE_SERIALIZER(UcreateProcessBPLibrary) + + +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ +private: \ + static void StaticRegisterNativesUcreateProcessBPLibrary(); \ + friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \ +public: \ + DECLARE_CLASS(UcreateProcessBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/createProcess"), NO_API) \ + DECLARE_SERIALIZER(UcreateProcessBPLibrary) + + +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \ + NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \ +public: \ + NO_API virtual ~UcreateProcessBPLibrary(); + + +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + NO_API UcreateProcessBPLibrary(UcreateProcessBPLibrary&&); \ + NO_API UcreateProcessBPLibrary(const UcreateProcessBPLibrary&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UcreateProcessBPLibrary); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UcreateProcessBPLibrary); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \ + NO_API virtual ~UcreateProcessBPLibrary(); + + +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ACCESSORS \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \ +public: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +#define FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ACCESSORS \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \ + FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \ +static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class createProcessBPLibrary."); \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> CREATEPROCESS_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_nksJukova_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessClasses.h b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessClasses.h new file mode 100644 index 00000000..82953124 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessClasses.h @@ -0,0 +1,10 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#pragma once + + + diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Definitions.createProcess.h b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Definitions.createProcess.h new file mode 100644 index 00000000..16761b81 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Definitions.createProcess.h @@ -0,0 +1,203 @@ +#undef CREATEPROCESS_API +#undef UE_IS_ENGINE_MODULE +#undef DEPRECATED_FORGAME +#define DEPRECATED_FORGAME DEPRECATED +#undef UE_DEPRECATED_FORGAME +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 +// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) +#define IS_PROGRAM 0 +#define UE_GAME 1 +#define ENABLE_PGO_PROFILE 0 +#define USE_VORBIS_FOR_STREAMING 1 +#define USE_XMA2_FOR_STREAMING 1 +#define WITH_DEV_AUTOMATION_TESTS 0 +#define WITH_PERF_AUTOMATION_TESTS 0 +#define WITH_LOW_LEVEL_TESTS 0 +#define WITH_TESTS 0 +#define UNICODE 1 +#define _UNICODE 1 +#define __UNREAL__ 1 +#define IS_MONOLITHIC 1 +#define WITH_ENGINE 1 +#define WITH_UNREAL_DEVELOPER_TOOLS 0 +#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0 +#define WITH_APPLICATION_CORE 1 +#define WITH_COREUOBJECT 1 +#define WITH_VERSE 1 +#define USE_STATS_WITHOUT_ENGINE 0 +#define WITH_PLUGIN_SUPPORT 0 +#define WITH_ACCESSIBILITY 1 +#define WITH_PERFCOUNTERS 0 +#define USE_LOGGING_IN_SHIPPING 0 +#define WITH_LOGGING_TO_MEMORY 0 +#define USE_CACHE_FREED_OS_ALLOCS 1 +#define USE_CHECKS_IN_SHIPPING 0 +#define USE_UTF8_TCHARS 0 +#define USE_ESTIMATED_UTCNOW 0 +#define WITH_EDITOR 0 +#define WITH_EDITORONLY_DATA 0 +#define WITH_SERVER_CODE 1 +#define WITH_SERVER_CODE_TRUSTED 1 +#define WITH_SERVER_CODE_UNTRUSTED 0 +#define UE_FNAME_OUTLINE_NUMBER 0 +#define WITH_PUSH_MODEL 0 +#define WITH_CEF3 1 +#define WITH_LIVE_CODING 0 +#define WITH_CPP_MODULES 0 +#define WITH_CPP_COROUTINES 0 +#define WITH_PROCESS_PRIORITY_CONTROL 0 +#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules" +#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules" +#define UBT_COMPILED_PLATFORM Win64 +#define UBT_COMPILED_TARGET Game +#define UE_APP_NAME "UnrealGame" +#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/" +#define NDIS_MINIPORT_MAJOR_VERSION 0 +#define WIN32 1 +#define _WIN32_WINNT 0x0601 +#define WINVER 0x0601 +#define PLATFORM_WINDOWS 1 +#define PLATFORM_MICROSOFT 1 +#define OVERRIDE_PLATFORM_HEADER_NAME Windows +#define RHI_RAYTRACING 1 +#define NDEBUG 1 +#define UE_BUILD_SHIPPING 1 +#define UE_IS_ENGINE_MODULE 0 +#define UE_DISABLE_INLINE_GEN_CPP 0 +#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1 +#define UE_PROJECT_NAME nksJukovaDev +#define UE_TARGET_NAME nksJukovaDev +#define UE_MODULE_NAME "createProcess" +#define UE_PLUGIN_NAME "createProcess" +#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() +#define IMPLEMENT_SIGNING_KEY_REGISTRATION() +#define DEPRECATED_FORGAME DEPRECATED +#define UE_DEPRECATED_FORGAME UE_DEPRECATED +#define COREUOBJECT_API +#define UE_ENABLE_ICU 1 +#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 +#define WITH_VS_PERF_PROFILER 0 +#define WITH_SUPERLUMINAL_PROFILER 0 +#define WITH_CONCURRENCYVIEWER_PROFILER 0 +#define WITH_DIRECTXMATH 0 +#define UE_WITH_IRIS 0 +#define WITH_MALLOC_STOMP 0 +#define CORE_API +#define TRACELOG_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define GPUPARTICLE_LOCAL_VF_ONLY 0 +#define WITH_ODSC 0 +#define UE_WITH_IRIS 0 +#define ENGINE_API +#define PLATFORM_MAX_LOCAL_PLAYERS 0 +#define COREONLINE_API +#define NETCORE_API +#define NETCOMMON_API +#define UE_WINDOWS_USING_UIA 1 +#define APPLICATIONCORE_API +#define RHI_WANT_BREADCRUMB_EVENTS 1 +#define RHI_API +#define IMAGECORE_API +#define JSON_API +#define JSONUTILITIES_API +#define WITH_FREETYPE 1 +#define SLATECORE_API +#define INPUTCORE_API +#define SLATE_API +#define WITH_UNREALPNG 1 +#define WITH_UNREALJPEG 1 +#define WITH_LIBJPEGTURBO 1 +#define WITH_UNREALEXR 1 +#define IMAGEWRAPPER_API +#define WITH_LIBTIFF 1 +#define MESSAGING_API +#define MESSAGINGCOMMON_API +#define RENDERCORE_API +#define ANALYTICSET_API +#define ANALYTICS_API +#define SOCKETS_PACKAGE 1 +#define SOCKETS_API +#define ASSETREGISTRY_API +#define ENGINEMESSAGES_API +#define ENGINESETTINGS_API +#define SYNTHBENCHMARK_API +#define RENDERER_API +#define UE_WITH_IRIS 0 +#define GAMEPLAYTAGS_API +#define DEVELOPERSETTINGS_API +#define PACKETHANDLER_API +#define RELIABILITYHANDLERCOMPONENT_API +#define AUDIOPLATFORMCONFIGURATION_API +#define MESHDESCRIPTION_API +#define STATICMESHDESCRIPTION_API +#define SKELETALMESHDESCRIPTION_API +#define ANIMATIONCORE_API +#define PAKFILE_API +#define RSA_API +#define NETWORKREPLAYSTREAMING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define PHYSICSCORE_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_MEMORY_TRACKING 0 +#define CHAOS_API +#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 +#define CHAOS_CHECKED 0 +#define CHAOS_DEBUG_NAME 0 +#define CHAOSCORE_API +#define INTEL_ISPC 1 +#define VORONOI_API +#define GEOMETRYCORE_API +#define SIGNALPROCESSING_API +#define AUDIOEXTENSIONS_API +#define AUDIOMIXERCORE_API +#define AUDIOLINKCORE_API +#define COOKONTHEFLY_API +#define NETWORKING_API +#define WITH_CLOTH_COLLISION_DETECTION 1 +#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1 +#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1 +#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0 +#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0 +#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0 +#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0 +#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0 +#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0 +#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API +#define UE_WITH_IRIS 0 +#define IRISSTUB_API +#define AUDIOMIXER_API +#define TARGETPLATFORM_API +#define TEXTUREFORMAT_API +#define MOVIESCENECAPTURE_API +#define TYPEDELEMENTFRAMEWORK_API +#define TYPEDELEMENTRUNTIME_API +#define CREATEPROCESS_API diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp new file mode 100644 index 00000000..2a725005 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp @@ -0,0 +1,5 @@ +// This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Projects/nksJukova/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcess.init.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp" +#include "E:/Projects/nksJukova/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp" +#include "E:/Projects/nksJukova/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp" diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp.dep.json b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp.dep.json new file mode 100644 index 00000000..67dcadc7 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp.dep.json @@ -0,0 +1,20 @@ +{ + "Version": "1.2", + "Data": { + "Source": "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\shipping\\createprocess\\module.createprocess.cpp", + "ProvidedModule": "", + "PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch", + "Includes": [ + "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\shipping\\createprocess\\definitions.createprocess.h", + "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocess.init.gen.cpp", + "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocessbplibrary.gen.cpp", + "e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\public\\createprocessbplibrary.h", + "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocessbplibrary.generated.h", + "e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\private\\createprocess.cpp", + "e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\public\\createprocess.h", + "e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\private\\createprocessbplibrary.cpp" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp.obj b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp.obj new file mode 100644 index 00000000..bd692031 Binary files /dev/null and b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp.obj differ diff --git a/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp.obj.response b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp.obj.response new file mode 100644 index 00000000..56d45fe4 --- /dev/null +++ b/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Shipping/createProcess/Module.createProcess.cpp.obj.response @@ -0,0 +1,164 @@ +E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp +/I . +/I E:\Projects\nksJukova\Plugins\createProcess\Source\createProcess\Private +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT +/I Runtime +/I Runtime\CoreUObject\Public +/I Runtime\TraceLog\Public +/I Runtime\Core\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT +/I ..\Shaders\Shared +/I Runtime\Engine\Classes +/I Runtime\Engine\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT +/I Runtime\CoreOnline\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT +/I Runtime\Net +/I Runtime\Net\Core\Classes +/I Runtime\Net\Core\Public +/I Runtime\Net\Common\Public +/I Runtime\ApplicationCore\Public +/I Runtime\RHI\Public +/I Runtime\ImageCore\Public +/I Runtime\Json\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT +/I Runtime\JsonUtilities\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT +/I Runtime\SlateCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT +/I Runtime\InputCore\Classes +/I Runtime\InputCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT +/I Runtime\Slate\Public +/I Runtime\ImageWrapper\Public +/I ThirdParty +/I Runtime\Messaging\Public +/I Runtime\MessagingCommon\Public +/I Runtime\RenderCore\Public +/I Runtime\Analytics +/I Runtime\Analytics\AnalyticsET\Public +/I Runtime\Analytics\Analytics\Public +/I Runtime\Sockets\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT +/I Runtime\AssetRegistry\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT +/I Runtime\EngineMessages\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT +/I Runtime\EngineSettings\Classes +/I Runtime\EngineSettings\Public +/I Runtime\SynthBenchmark\Public +/I Runtime\Renderer\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT +/I Runtime\GameplayTags\Classes +/I Runtime\GameplayTags\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT +/I Runtime\DeveloperSettings\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT +/I Runtime\PacketHandlers +/I Runtime\PacketHandlers\PacketHandler\Classes +/I Runtime\PacketHandlers\PacketHandler\Public +/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT +/I Runtime\AudioPlatformConfiguration\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT +/I Runtime\MeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT +/I Runtime\StaticMeshDescription\Public +/I Runtime\SkeletalMeshDescription\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT +/I Runtime\AnimationCore\Public +/I Runtime\PakFile\Public +/I Runtime\RSA\Public +/I Runtime\NetworkReplayStreaming +/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT +/I Runtime\PhysicsCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT +/I Runtime\Experimental +/I Runtime\Experimental\Chaos\Public +/I Runtime\Experimental\ChaosCore\Public +/I ThirdParty\Intel +/I Runtime\Experimental\Voronoi\Public +/I Runtime\GeometryCore\Public +/I Runtime\SignalProcessing\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT +/I Runtime\AudioExtensions\Public +/I Runtime\AudioMixerCore\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT +/I Runtime\AudioLink +/I Runtime\AudioLink\AudioLinkCore\Public +/I Runtime\Networking\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT +/I Runtime\ClothingSystemRuntimeInterface\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT +/I Runtime\Experimental\Iris +/I Runtime\Experimental\Iris\Stub\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT +/I Runtime\AudioMixer\Classes +/I Runtime\AudioMixer\Public +/I Developer +/I Developer\TargetPlatform\Public +/I Developer\TextureFormat\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT +/I Runtime\MovieSceneCapture\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT +/I Runtime\TypedElementFramework\Public +/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT +/I Runtime\TypedElementRuntime\Public +/I E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Inc\createProcess\UHT +/I E:\Projects\nksJukova\Plugins\createProcess\Source +/I E:\Projects\nksJukova\Plugins\createProcess\Source\createProcess\Public +/external:W0 +/external:I ThirdParty\mimalloc\include +/external:I ThirdParty\LibTiff\Source\Win64 +/external:I ThirdParty\LibTiff\Source +/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" +/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" +/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/FI"E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Definitions.createProcess.h" +/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h" +/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch" +/Fo"E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp.obj" +/sourceDependencies E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp.dep.json +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/Zm1000 +/wd4819 +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/source-charset:utf-8 +/execution-charset:utf-8 +/Ob2 +/fastfail +/Ox +/Ot +/GF +/errorReport:prompt +/D_HAS_EXCEPTIONS=0 +/DPLATFORM_EXCEPTIONS_DISABLED=1 +/Z7 +/MD +/bigobj +/fp:fast +/Zo +/Zp8 +/we4456 +/we4458 +/we4459 +/wd4463 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++17 diff --git a/Plugins/createProcess/Resources/Icon128.png b/Plugins/createProcess/Resources/Icon128.png new file mode 100644 index 00000000..ba509b9e Binary files /dev/null and b/Plugins/createProcess/Resources/Icon128.png differ diff --git a/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp b/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp new file mode 100644 index 00000000..967ea2e8 --- /dev/null +++ b/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "createProcess.h" + +#define LOCTEXT_NAMESPACE "FcreateProcessModule" + +void FcreateProcessModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module + +} + +void FcreateProcessModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. + +} + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FcreateProcessModule, createProcess) \ No newline at end of file diff --git a/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp b/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp new file mode 100644 index 00000000..0aa6cad2 --- /dev/null +++ b/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp @@ -0,0 +1,46 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "createProcessBPLibrary.h" +#include "createProcess.h" + +UcreateProcessBPLibrary::UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer) +: Super(ObjectInitializer) +{ + +} + +void UcreateProcessBPLibrary::createProc(FString FullPathOfProgramToRun, TArray CommandlineArgs, bool Detach, bool Hidden, int32 Priority, FString OptionalWorkingDirectory) +{ //Please note ProcessId should really be uint32 but that is not supported by BP yet + + FString Args = ""; + if (CommandlineArgs.Num() > 1) + { + Args = CommandlineArgs[0]; + for (int32 v = 1; v < CommandlineArgs.Num(); v++) + { + Args += " " + CommandlineArgs[v]; + } + } + else if (CommandlineArgs.Num() > 0) + { + Args = CommandlineArgs[0]; + } + + //uint32 NeedBPUINT32 = 0; + FPlatformProcess::CreateProc( + *FullPathOfProgramToRun, + *Args, + Detach,//* @param bLaunchDetached if true, the new process will have its own window + false,//* @param bLaunchHidded if true, the new process will be minimized in the task bar + Hidden,//* @param bLaunchReallyHidden if true, the new process will not have a window or be in the task bar + 0, + Priority, + (OptionalWorkingDirectory != "") ? *OptionalWorkingDirectory : nullptr,//const TCHAR* OptionalWorkingDirectory, + nullptr + ); +} + +void UcreateProcessBPLibrary::RunSystemCommand(FString Command) +{ + system(TCHAR_TO_ANSI(*Command)); +} \ No newline at end of file diff --git a/Plugins/createProcess/Source/createProcess/Public/createProcess.h b/Plugins/createProcess/Source/createProcess/Public/createProcess.h new file mode 100644 index 00000000..235bde46 --- /dev/null +++ b/Plugins/createProcess/Source/createProcess/Public/createProcess.h @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Modules/ModuleManager.h" + +class FcreateProcessModule : public IModuleInterface +{ +public: + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; +}; diff --git a/Plugins/createProcess/Source/createProcess/Public/createProcessBPLibrary.h b/Plugins/createProcess/Source/createProcess/Public/createProcessBPLibrary.h new file mode 100644 index 00000000..3744edf8 --- /dev/null +++ b/Plugins/createProcess/Source/createProcess/Public/createProcessBPLibrary.h @@ -0,0 +1,36 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "Kismet/BlueprintFunctionLibrary.h" +#include "GenericPlatform/GenericPlatformProcess.h" +#include "createProcessBPLibrary.generated.h" + +/* +* Function library class. +* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint. +* +* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable. +* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins. +* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins. +* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu. +* Its lets you name the node using characters not allowed in C++ function names. +* CompactNodeTitle - the word(s) that appear on the node. +* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. +* Good example is "Print String" node which you can find also by using keyword "log". +* Category - the category your node will be under in the Blueprint drop-down menu. +* +* For more info on custom blueprint nodes visit documentation: +* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation +*/ +UCLASS() +class UcreateProcessBPLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_UCLASS_BODY() + + + UFUNCTION(BlueprintCallable, Category = "createProcess") + static void createProc(FString FullPathOfProgramToRun, TArray CommandlineArgs, bool Detach, bool Hidden, int32 Priority, FString OptionalWorkingDirectory); + UFUNCTION(BlueprintCallable, Category = "createProcess") + static void RunSystemCommand(FString Command); +}; diff --git a/Plugins/createProcess/Source/createProcess/createProcess.Build.cs b/Plugins/createProcess/Source/createProcess/createProcess.Build.cs new file mode 100644 index 00000000..0d968f6b --- /dev/null +++ b/Plugins/createProcess/Source/createProcess/createProcess.Build.cs @@ -0,0 +1,53 @@ +// Some copyright should be here... + +using UnrealBuildTool; + +public class createProcess : ModuleRules +{ + public createProcess(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "CoreUObject", + "Engine", + "Slate", + "SlateCore", + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} diff --git a/Plugins/createProcess/createProcess.uplugin b/Plugins/createProcess/createProcess.uplugin new file mode 100644 index 00000000..0651c540 --- /dev/null +++ b/Plugins/createProcess/createProcess.uplugin @@ -0,0 +1,26 @@ +{ + "FileVersion": 3, + "Version": 1, + "VersionName": "1.0", + "FriendlyName": "createProcess", + "Description": "", + "Category": "Process", + "CreatedBy": "Dron", + "CreatedByURL": "", + "DocsURL": "", + "MarketplaceURL": "", + "SupportURL": "", + "EngineVersion": "5.1.0", + "CanContainContent": false, + "Installed": true, + "Modules": [ + { + "Name": "createProcess", + "Type": "Runtime", + "LoadingPhase": "PostEngineInit", + "WhitelistPlatforms": [ + "Win64" + ] + } + ] +} \ No newline at end of file