[Audio] UseAudioMixer=True [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 !D3D12TargetedShaderFormats=ClearArray +D3D12TargetedShaderFormats=PCD3D_SM6 [/Script/Engine.RendererSettings] r.GenerateMeshDistanceFields=False r.DynamicGlobalIlluminationMethod=0 r.ReflectionMethod=3 r.SkinCache.CompileShaders=True r.RayTracing=True r.Shadow.Virtual.Enable=0 r.MinScreenRadiusForLights=0.010000 r.Lumen.HardwareRayTracing=True r.VirtualTextures=False r.VirtualTexturedLightmaps=False r.ReflectionCaptureResolution=256 r.RayTracing.Shadows=True r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.RayTracing.Skylight=True r.Lumen.TraceMeshSDFs=1 r.AllowGlobalClipPlane=False r.PathTracing=True r.AllowStaticLighting=True r.SupportStationarySkylight=False r.Lumen.HardwareRayTracing.LightingMode=2 r.DefaultFeature.AmbientOcclusionStaticFraction=False [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.UserInterfaceSettings] UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=75E2972F405464EE67F31A86B9EC4C50 bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [/Script/EngineSettings.GameMapsSettings] GameInstanceClass=/Game/Blueprints/Player/GI.GI_C GameDefaultMap=/Game/Maps/starter.starter GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C EditorStartupMap=/Game/Maps/mainScene.mainScene [/Script/NavigationSystem.NavigationSystemV1] DefaultAgentName=None CrowdManagerClass=/Script/AIModule.CrowdManager bAutoCreateNavigationData=True bSpawnNavDataInNavBoundsLevel=False bAllowClientSideNavigation=False bShouldDiscardSubLevelNavData=True bTickWhilePaused=False bInitialBuildingLocked=False bSkipAgentHeightCheckWhenPickingNavData=False GeometryExportVertexCountWarningThreshold=1000000 bGenerateNavigationOnlyAroundNavigationInvokers=True ActiveTilesUpdateInterval=1.000000 DataGatheringMode=Instant DirtyAreaWarningSizeThreshold=-1.000000 GatheringNavModifiersWarningLimitTime=-1.000000 +SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=15.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True) [/Script/NavigationSystem.RecastNavMesh] RuntimeGeneration=Dynamic [/Script/Engine.StreamingSettings] s.AsyncLoadingTimeLimit=2.000000 s.PriorityAsyncLoadingExtraTime=5.000000 s.LevelStreamingActorsUpdateTimeLimit=1.000000 s.LevelStreamingAddPrimitiveGranularity=50 s.LevelStreamingComponentsRegistrationGranularity=5