Files
lifeResidence/Source/lifeResidence.Target.cs
T
2023-01-16 13:17:51 +05:00

16 lines
399 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class lifeResidenceTarget : TargetRules
{
public lifeResidenceTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "lifeResidence" } );
}
}