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lifeResidence/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.h
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2023-01-16 13:17:51 +05:00

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/*
* Copyright (c) 2020 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#include "CoreMinimal.h"
#include "ScreenSpaceDenoise.h"
class FDLSSUpscaler;
// wrapper for the default denoiser to add TAA after some passes
class DLSS_API FDLSSDenoiser final : public IScreenSpaceDenoiser
{
public:
FDLSSDenoiser(const IScreenSpaceDenoiser* InWrappedDenoiser, const FDLSSUpscaler* InUpscaler);
// Inherited via IScreenSpaceDenoiser
virtual const TCHAR* GetDebugName() const final;
virtual EShadowRequirements GetShadowRequirements(const FViewInfo& View, const FLightSceneInfo& LightSceneInfo, const FShadowRayTracingConfig& RayTracingConfig) const final;
virtual void DenoiseShadowVisibilityMasks(FRDGBuilder& GraphBuilder, const FViewInfo& View, FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const TStaticArray<FShadowVisibilityParameters, IScreenSpaceDenoiser::kMaxBatchSize>& InputParameters, const int32 InputParameterCount, TStaticArray<FShadowVisibilityOutputs, IScreenSpaceDenoiser::kMaxBatchSize>& Outputs) const final;
virtual FPolychromaticPenumbraOutputs DenoisePolychromaticPenumbraHarmonics(FRDGBuilder& GraphBuilder, const FViewInfo& View, FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const FPolychromaticPenumbraHarmonics& Inputs) const final;
virtual FReflectionsOutputs DenoiseReflections(FRDGBuilder& GraphBuilder, const FViewInfo& View, FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const FReflectionsInputs& Inputs, const FReflectionsRayTracingConfig Config) const final;
virtual FReflectionsOutputs DenoiseWaterReflections(FRDGBuilder& GraphBuilder, const FViewInfo& View, FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const FReflectionsInputs& Inputs, const FReflectionsRayTracingConfig Config) const override;
virtual FAmbientOcclusionOutputs DenoiseAmbientOcclusion(FRDGBuilder& GraphBuilder, const FViewInfo& View, FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const FAmbientOcclusionInputs& Inputs, const FAmbientOcclusionRayTracingConfig Config) const final;
virtual FSSDSignalTextures DenoiseDiffuseIndirect(FRDGBuilder& GraphBuilder, const FViewInfo& View, FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const FDiffuseIndirectInputs& Inputs, const FAmbientOcclusionRayTracingConfig Config) const final;
virtual FSSDSignalTextures DenoiseScreenSpaceDiffuseIndirect(FRDGBuilder& GraphBuilder, const FViewInfo& View, FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const FDiffuseIndirectInputs& Inputs, const FAmbientOcclusionRayTracingConfig Config) const final;
virtual FSSDSignalTextures DenoiseDiffuseIndirectHarmonic(FRDGBuilder& GraphBuilder,const FViewInfo& View,FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const FDiffuseIndirectHarmonic& Inputs, const HybridIndirectLighting::FCommonParameters& CommonDiffuseParameters) const final;
virtual FDiffuseIndirectOutputs DenoiseSkyLight(FRDGBuilder& GraphBuilder, const FViewInfo& View, FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const FDiffuseIndirectInputs& Inputs, const FAmbientOcclusionRayTracingConfig Config) const final;
virtual FDiffuseIndirectOutputs DenoiseReflectedSkyLight(FRDGBuilder& GraphBuilder, const FViewInfo& View, FPreviousViewInfo* PreviousViewInfos, const FSceneTextureParameters& SceneTextures, const FDiffuseIndirectInputs& Inputs, const FAmbientOcclusionRayTracingConfig Config) const final;
virtual bool SupportsScreenSpaceDiffuseIndirectDenoiser(EShaderPlatform Platform) const final;
const IScreenSpaceDenoiser* GetWrappedDenoiser() const;
private:
const IScreenSpaceDenoiser* WrappedDenoiser;
const FDLSSUpscaler* Upscaler;
};