105 lines
4.0 KiB
INI
105 lines
4.0 KiB
INI
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[Audio]
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UseAudioMixer=True
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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!D3D12TargetedShaderFormats=ClearArray
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+D3D12TargetedShaderFormats=PCD3D_SM6
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=False
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r.DynamicGlobalIlluminationMethod=0
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r.ReflectionMethod=3
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.Shadow.Virtual.Enable=0
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r.MinScreenRadiusForLights=0.010000
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r.Lumen.HardwareRayTracing=True
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r.VirtualTextures=False
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r.VirtualTexturedLightmaps=False
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r.ReflectionCaptureResolution=256
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r.RayTracing.Shadows=True
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.RayTracing.Skylight=True
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r.Lumen.TraceMeshSDFs=1
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r.AllowGlobalClipPlane=False
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r.PathTracing=True
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r.AllowStaticLighting=True
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r.SupportStationarySkylight=False
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r.Lumen.HardwareRayTracing.LightingMode=2
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=75E2972F405464EE67F31A86B9EC4C50
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/EngineSettings.GameMapsSettings]
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GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
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GameDefaultMap=/Game/Maps/starter.starter
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GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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EditorStartupMap=/Game/Maps/mainScene.mainScene
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[/Script/NavigationSystem.NavigationSystemV1]
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DefaultAgentName=None
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CrowdManagerClass=/Script/AIModule.CrowdManager
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bAutoCreateNavigationData=True
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bSpawnNavDataInNavBoundsLevel=False
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bAllowClientSideNavigation=False
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bShouldDiscardSubLevelNavData=True
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bTickWhilePaused=False
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bInitialBuildingLocked=False
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bSkipAgentHeightCheckWhenPickingNavData=False
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GeometryExportVertexCountWarningThreshold=1000000
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bGenerateNavigationOnlyAroundNavigationInvokers=True
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ActiveTilesUpdateInterval=1.000000
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DataGatheringMode=Instant
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DirtyAreaWarningSizeThreshold=-1.000000
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GatheringNavModifiersWarningLimitTime=-1.000000
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+SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=15.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
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SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
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[/Script/NavigationSystem.RecastNavMesh]
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RuntimeGeneration=Dynamic
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[/Script/Engine.StreamingSettings]
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s.AsyncLoadingTimeLimit=2.000000
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s.PriorityAsyncLoadingExtraTime=5.000000
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s.LevelStreamingActorsUpdateTimeLimit=1.000000
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s.LevelStreamingAddPrimitiveGranularity=50
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s.LevelStreamingComponentsRegistrationGranularity=5
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[/Script/Engine.AudioSettings]
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DefaultSoundClassName=/Game/Sounds/CityMaster.CityMaster
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DefaultBaseSoundMix=/Game/Sounds/cityMasterMix.cityMasterMix
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DefaultMediaSoundClassName=/Game/Sounds/music.music
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[/Script/DLSS.DLSSSettings]
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bEnableDLSSInPlayInEditorViewports=False
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bShowDLSSSDebugOnScreenMessages=True
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bEnableDLSSD3D12=True
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