Files
lifeResidence/Config/DefaultEngine.ini
T
Andron666 279ea5369f gbpltw
2023-04-06 04:56:48 +05:00

94 lines
3.7 KiB
INI

[Audio]
UseAudioMixer=True
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
!D3D12TargetedShaderFormats=ClearArray
+D3D12TargetedShaderFormats=PCD3D_SM6
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=False
r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=3
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.Shadow.Virtual.Enable=0
r.MinScreenRadiusForLights=0.010000
r.Lumen.HardwareRayTracing=True
r.VirtualTextures=False
r.VirtualTexturedLightmaps=False
r.ReflectionCaptureResolution=256
r.RayTracing.Shadows=True
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.RayTracing.Skylight=True
r.Lumen.TraceMeshSDFs=1
r.AllowGlobalClipPlane=False
r.PathTracing=True
r.AllowStaticLighting=True
r.SupportStationarySkylight=False
r.Lumen.HardwareRayTracing.LightingMode=2
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=75E2972F405464EE67F31A86B9EC4C50
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
GameDefaultMap=/Game/Maps/starter.starter
GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
EditorStartupMap=/Game/Maps/mainScene.mainScene
[/Script/NavigationSystem.NavigationSystemV1]
DefaultAgentName=None
CrowdManagerClass=/Script/AIModule.CrowdManager
bAutoCreateNavigationData=True
bSpawnNavDataInNavBoundsLevel=False
bAllowClientSideNavigation=False
bShouldDiscardSubLevelNavData=True
bTickWhilePaused=False
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
GeometryExportVertexCountWarningThreshold=1000000
bGenerateNavigationOnlyAroundNavigationInvokers=True
ActiveTilesUpdateInterval=1.000000
DataGatheringMode=Instant
DirtyAreaWarningSizeThreshold=-1.000000
GatheringNavModifiersWarningLimitTime=-1.000000
+SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=15.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Dynamic
[/Script/Engine.StreamingSettings]
s.AsyncLoadingTimeLimit=2.000000
s.PriorityAsyncLoadingExtraTime=5.000000
s.LevelStreamingActorsUpdateTimeLimit=1.000000
s.LevelStreamingAddPrimitiveGranularity=50
s.LevelStreamingComponentsRegistrationGranularity=5