// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class FORTIS_TaktikaTarget : TargetRules { public FORTIS_TaktikaTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.AddRange( new string[] { "FORTIS_Taktika" }); //PublicDependencyModuleNames.AddRange(new string[] {"ProceduralMeshComponent"}); } }