// Fill out your copyright notice in the Description page of Project Settings. #pragma once //#include "ResComFloorManager.h" #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "ResComLevelPackLoader.generated.h" UCLASS() class FORTIS_TAKTIKA_API AResComLevelPackLoader : public AActor { GENERATED_BODY() private: //FFloorPack* packLoading; public: // Sets default values for this actor's properties AResComLevelPackLoader(); //AResComLevelPackLoader(FFloorPack* pack) : packLoading(pack){} protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; //void LoadPack(FFloorPack* pack); };