// Fill out your copyright notice in the Description page of Project Settings. #include "ResComPlayerController.h" void AResComPlayerController::SetPlayerStateManager(AResComPlayerStateManager* manager) { playerStateManager = manager; } AResComPlayerStateManager* AResComPlayerController::GetPlayerStateManager() const { return playerStateManager; } void AResComPlayerController::SetFloorManager(AResComFloorManager* manager) { floorManager = manager; } AResComFloorManager* AResComPlayerController::GetFloorManager() const { return floorManager; }