// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "ResComUserManager.generated.h" /** * */ USTRUCT(BlueprintType) struct FStruct_User { GENERATED_BODY() UPROPERTY(BlueprintReadWrite) FString name; UPROPERTY(BlueprintReadWrite) FString phone; UPROPERTY(BlueprintReadWrite) FString email; UPROPERTY(BlueprintReadWrite) TArray favoriteFlatsIndices; }; class FORTIS_TAKTIKA_API UResComUserManager { public: UResComUserManager(); ~UResComUserManager(); };