#include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Templates/SubclassOf.h" #include "Layout/ArrangedWidget.h" #include "WorldCollision.h" #include "Components/MeshComponent.h" #include "WidgetComponentCustom.generated.h" UCLASS() class FORTIS_TAKTIKA_API UWidgetComponentCustom : public UMeshComponent { GENERATED_BODY() };