// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "ResComUIStateManager.h" #include "CoreMinimal.h" #include "GameFramework/HUD.h" #include "ResComHUD.generated.h" /** * */ UCLASS() class FORTIS_TAKTIKA_API AResComHUD : public AHUD { GENERATED_BODY() private: AResComUIStateManager* UIStateManager; protected: UFUNCTION(BlueprintCallable, Category="UIManager") void SetUIStateManager(AResComUIStateManager* manager); public: UFUNCTION(BlueprintCallable, Category = "UIManager") AResComUIStateManager* GetUIManager() const; };